続けて調理する場合の判定を修正
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@ -44,17 +44,11 @@ public class CookingResult : MonoBehaviour
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var (rarityData, resultData, successAction) = LocalCacheManager.Load<(RarityData, CornResult, Action)>(PopcornGameManager.CookingResultDataTag);
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result.Value = resultData;
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SetData(productData, rarityData, viewType);
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// 続けて料理を作ることができるかどうか判定
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var hasSpace = RecipeDetailView.CheckTank(productData);
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var checkResult = RecipeDetailView.CheckAmount(productData);
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var hasMaterials = checkResult.material1 && checkResult.material2 && checkResult.material3;
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var isMakeOne = hasSpace && hasMaterials;
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if (GameDataManager.GameData.isFirstPlay)
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{
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// ボタン非表示
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SetUI(resultData, viewType, isMakeOne, true);
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SetUI(resultData, viewType, CheckMakeOne(resultData, productData), true);
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// 失敗したら再チャレンジ
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if (resultData == CornResult.Failure)
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@ -80,7 +74,7 @@ public class CookingResult : MonoBehaviour
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result.Subscribe(r =>
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{
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SetUI(r, viewType, isMakeOne);
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SetUI(r, viewType, CheckMakeOne(r, productData));
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if (r != CornResult.Failure)
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{
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successAction?.Invoke();
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@ -196,6 +190,22 @@ public class CookingResult : MonoBehaviour
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}
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}
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// 続けて料理を作ることができるかどうか判定
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private bool CheckMakeOne(CornResult cornResult, ProductData productData)
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{
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ProductData doubleProductData = productData;
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if (cornResult != CornResult.Failure)
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{
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// まだ在庫追加前なのでレシピvolumeを2倍にしてタンクの空きを確認
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doubleProductData = new ProductData(productData, 1){volume = productData.volume * 2};
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}
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var hasSpace = RecipeDetailView.CheckTank(doubleProductData);
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//素材確認
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var checkResult = RecipeDetailView.CheckAmount(productData);
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var hasMaterials = checkResult.material1 && checkResult.material2 && checkResult.material3;
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return hasSpace && hasMaterials;
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}
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public static void AddStock(ProductData productData, ProductRarity rarity = ProductRarity.Normal)
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{
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var gameData = GameDataManager.GameData;
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