遅延メソッドを変更/リザルト表示から1秒後に操作可能に変更
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@ -113,7 +113,7 @@ public class PopcornGameManager : MonoBehaviour
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characterFlower.gameObject.SetActive(false);
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characterFlower.gameObject.SetActive(false);
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characterSweat.gameObject.SetActive(false);
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characterSweat.gameObject.SetActive(false);
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// リザルト表示遅延
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// リザルト表示遅延
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Observable.Timer(TimeSpan.FromMilliseconds(1000)).Subscribe(a =>
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this.CallWaitForSeconds(1f, () =>
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{
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{
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switch (x)
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switch (x)
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{
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{
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@ -135,11 +135,12 @@ public class PopcornGameManager : MonoBehaviour
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.DistinctUntilChanged()
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.DistinctUntilChanged()
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.Skip(1)
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.Skip(1)
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.FirstOrDefault(b => b)
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.FirstOrDefault(b => b)
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.DelaySubscription(TimeSpan.FromSeconds(1f))
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.Subscribe(_ =>
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.Subscribe(_ =>
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{
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{
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ResetGame();
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ResetGame();
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}).AddTo(compositeDisposable);
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}).AddTo(compositeDisposable);
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}).AddTo(compositeDisposable);
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});
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}).AddTo(compositeDisposable);
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}).AddTo(compositeDisposable);
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this.UpdateAsObservable()
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this.UpdateAsObservable()
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