From 2c9482743cc6e1d6775dd7fc5d967ac70c757b84 Mon Sep 17 00:00:00 2001 From: kimura Date: Thu, 11 Nov 2021 18:45:54 +0900 Subject: [PATCH] =?UTF-8?q?=E5=BA=97=E8=88=97=E3=83=AC=E3=83=99=E3=83=AB?= =?UTF-8?q?=E3=81=8C=E6=9C=80=E5=A4=A7=E3=81=AE=E6=99=82=E3=81=AE=E8=A1=A8?= =?UTF-8?q?=E7=A4=BA=E4=BF=AE=E6=AD=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- popcorn/Assets/MyGame/Scripts/HeartMeter.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/popcorn/Assets/MyGame/Scripts/HeartMeter.cs b/popcorn/Assets/MyGame/Scripts/HeartMeter.cs index 01fff5f0..1700a6e0 100644 --- a/popcorn/Assets/MyGame/Scripts/HeartMeter.cs +++ b/popcorn/Assets/MyGame/Scripts/HeartMeter.cs @@ -66,10 +66,9 @@ public class HeartMeter : SingletonMonoBehaviour public void SetShopLevel(int newShopLevel, bool animate = false) { var level = Mathf.Min(newShopLevel, maxLevel); - if (level == maxLevel) - { - maxObject.SetActive(true); - } + var isMax = level == maxLevel; + maxObject.SetActive(isMax); + heartLevel.gameObject.SetActive(!isMax); shopLevel.Value = level; heartLevel.text = $"{level}"; minHeart = shopLevelList.FirstOrDefault(data => data.shopLevel == level)?.heart ?? 0;