カスタマイズ機能 アイテムハイライト対応
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3deee94349
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@ -26,6 +26,32 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-1364378145768127398
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AnimatorState:
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serializedVersion: 5
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Stay
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 0}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!91 &9100000
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AnimatorController:
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m_ObjectHideFlags: 0
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@ -59,7 +85,10 @@ AnimatorStateMachine:
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -4692104023465534683}
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m_Position: {x: 200, y: 0, z: 0}
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m_Position: {x: 320, y: 20, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -1364378145768127398}
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m_Position: {x: 310, y: 110, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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@ -69,4 +98,4 @@ AnimatorStateMachine:
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -4692104023465534683}
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m_DefaultState: {fileID: -1364378145768127398}
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@ -14,6 +14,15 @@ namespace MyGame.Scenes.marketing.Scripts
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[SerializeField] private Transform decoration2Target;
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[SerializeField] private Transform category6Target;
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public void SetHighlight(ShopCustomizeCategory category, bool active)
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{
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var stateName = active ? "Customize_Selection" : "Stay";
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foreach (var animator in GetTarget(category).GetComponentsInChildren<Animator>())
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{
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animator.Play(stateName);
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}
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}
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public void SetItem(ShopCustomizeData customizeData)
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{
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var target = GetTarget(customizeData.Category);
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