タンク選択改善

This commit is contained in:
kimura 2022-04-19 17:55:52 +09:00
parent b2c3871b50
commit 3d599a4eff
1 changed files with 1 additions and 5 deletions

View File

@ -155,7 +155,6 @@ public class ProductManagement : MonoBehaviour
{ {
case ManagementState.None: case ManagementState.None:
ChangeAllTankInteractable(tankList, true); ChangeAllTankInteractable(tankList, true);
ClearSelectedTank(tankList);
break; break;
case ManagementState.Replacing: case ManagementState.Replacing:
break; break;
@ -245,6 +244,7 @@ public class ProductManagement : MonoBehaviour
tanks.Current.SetData(gameData.StorageTanks[tanks.Current.TankNumber - 1]); tanks.Current.SetData(gameData.StorageTanks[tanks.Current.TankNumber - 1]);
GameDataManager.SaveGameData(); GameDataManager.SaveGameData();
} }
ClearSelectedTank(tankList);
state.Value = ManagementState.None; state.Value = ManagementState.None;
}).AddTo(this); }).AddTo(this);
@ -259,10 +259,6 @@ public class ProductManagement : MonoBehaviour
// 商品補充タイプ切替 // 商品補充タイプ切替
view.RefillType.Subscribe(mode => view.RefillType.Subscribe(mode =>
{ {
if (state.Value != ManagementState.Tasting)
{
state.Value = ManagementState.None;
}
// 補充方法変更 // 補充方法変更
gameData.RefillMode = mode; gameData.RefillMode = mode;
GameDataManager.SaveGameData(); GameDataManager.SaveGameData();