タンク選択改善
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parent
b2c3871b50
commit
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@ -155,7 +155,6 @@ public class ProductManagement : MonoBehaviour
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{
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{
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case ManagementState.None:
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case ManagementState.None:
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ChangeAllTankInteractable(tankList, true);
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ChangeAllTankInteractable(tankList, true);
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ClearSelectedTank(tankList);
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break;
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break;
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case ManagementState.Replacing:
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case ManagementState.Replacing:
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break;
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break;
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@ -245,6 +244,7 @@ public class ProductManagement : MonoBehaviour
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tanks.Current.SetData(gameData.StorageTanks[tanks.Current.TankNumber - 1]);
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tanks.Current.SetData(gameData.StorageTanks[tanks.Current.TankNumber - 1]);
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GameDataManager.SaveGameData();
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GameDataManager.SaveGameData();
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}
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}
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ClearSelectedTank(tankList);
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state.Value = ManagementState.None;
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state.Value = ManagementState.None;
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}).AddTo(this);
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}).AddTo(this);
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@ -259,10 +259,6 @@ public class ProductManagement : MonoBehaviour
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// 商品補充タイプ切替
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// 商品補充タイプ切替
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view.RefillType.Subscribe(mode =>
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view.RefillType.Subscribe(mode =>
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{
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{
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if (state.Value != ManagementState.Tasting)
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{
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state.Value = ManagementState.None;
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}
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// 補充方法変更
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// 補充方法変更
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gameData.RefillMode = mode;
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gameData.RefillMode = mode;
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GameDataManager.SaveGameData();
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GameDataManager.SaveGameData();
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