BGM追加
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2c57fbe44d
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@ -38,6 +38,8 @@ public class PopcornGameManager : MonoBehaviour
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{
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{
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compositeDisposable.AddTo(this);
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compositeDisposable.AddTo(this);
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state.AddTo(this);
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state.AddTo(this);
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SoundManager.Instance.PlayBGM("bgm_cooking");
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thermalControl.Condition.Subscribe(x =>
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thermalControl.Condition.Subscribe(x =>
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{
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{
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@ -51,6 +51,7 @@ public class CornField : MonoBehaviour
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.Subscribe(_ => TransitionManager.Instance.LoadScene(GameScenes.CornField)).AddTo(this);
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.Subscribe(_ => TransitionManager.Instance.LoadScene(GameScenes.CornField)).AddTo(this);
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#endif
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#endif
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SoundManager.Instance.PlayBGM("bgm_Main");
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// データ
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// データ
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var gameData = GameDataManager.GameData;
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var gameData = GameDataManager.GameData;
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CoinManager.Instance.ChangeCoin(gameData.Coin);
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CoinManager.Instance.ChangeCoin(gameData.Coin);
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@ -26,6 +26,7 @@ public class KitchenManager : MonoBehaviour
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.Recipe);
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.Recipe);
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});
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});
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SoundManager.Instance.PlayBGM("bgm_Main");
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var gameData = GameDataManager.GameData;
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var gameData = GameDataManager.GameData;
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CoinManager.Instance.ChangeCoin(gameData.Coin);
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CoinManager.Instance.ChangeCoin(gameData.Coin);
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HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart);
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HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart);
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@ -20,6 +20,7 @@ public class MarketManager : MonoBehaviour
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private void Start()
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private void Start()
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{
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{
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SoundManager.Instance.PlayBGM("bgm_marketing");
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var gameData = GameDataManager.GameData;
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var gameData = GameDataManager.GameData;
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CoinManager.Instance.ChangeCoin(gameData.Coin);
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CoinManager.Instance.ChangeCoin(gameData.Coin);
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HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart);
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HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart);
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@ -14,6 +14,7 @@ public class Shopping : MonoBehaviour
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{
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{
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changeCoinSubject.AddTo(this);
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changeCoinSubject.AddTo(this);
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SoundManager.Instance.PlayBGM("bgm_shopping");
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var gameData = GameDataManager.GameData;
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var gameData = GameDataManager.GameData;
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CoinManager.Instance.ChangeCoin(gameData.Coin);
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CoinManager.Instance.ChangeCoin(gameData.Coin);
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HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart);
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HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart);
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