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rewardButton: {fileID: 1628107518696448699}
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progressText: {fileID: 1628107520281042222}
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@ -7,6 +7,10 @@ public class MissionManager : MonoBehaviour
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{
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{
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public static readonly string MissionDataTag = "MissionData";
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public static readonly string MissionDataTag = "MissionData";
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private static readonly string TimeFormat = "更新まで:{0}時間{1}分{2}秒";
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private static readonly string TimeFormat = "更新まで:{0}時間{1}分{2}秒";
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private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
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private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
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[SerializeField] private Animator backgroundAnimator;
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[SerializeField] private Button closeButton;
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[SerializeField] private Button closeButton;
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[SerializeField] private MissionListView listView;
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[SerializeField] private MissionListView listView;
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[SerializeField] private Text timeLimitText;
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[SerializeField] private Text timeLimitText;
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@ -16,7 +20,12 @@ public class MissionManager : MonoBehaviour
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closeButton.OnClickAsObservable().Subscribe(_ =>
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closeButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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LocalCacheManager.Remove(MissionDataTag);
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LocalCacheManager.Remove(MissionDataTag);
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TransitionManager.Instance.UnloadScene(GameScenes.Mission);
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transform.SetLocalScale(0);
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backgroundAnimator.SetTrigger(CloseTrigger);
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this.CallWaitForSeconds(.25f, () =>
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{
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TransitionManager.Instance.UnloadScene(GameScenes.Mission);
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});
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}).AddTo(this);
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}).AddTo(this);
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listView.SelectedTab.Subscribe(category =>
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listView.SelectedTab.Subscribe(category =>
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@ -34,18 +43,20 @@ public class MissionManager : MonoBehaviour
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var progressValue = GetProgressValue(missionData);
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var progressValue = GetProgressValue(missionData);
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missionView.SetData(missionData, progressValue);
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missionView.SetData(missionData, progressValue);
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missionView.SetButtonActive(missionData.count <= progressValue);
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missionView.SetButtonActive(missionData.count <= progressValue);
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// if () // 達成済み
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if (GameDataManager.GameData.AchievedMission.Contains(missionData.id)) // 達成済み
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// {
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{
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// missionView.SetRewarded();
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missionView.SetRewarded();
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// }
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}
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// 達成処理
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|
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missionView.RewardButton.Take(1).Subscribe(_ =>
|
// リワード獲得
|
||||||
|
missionView.RewardButton.ThrottleFirst(TimeSpan.FromSeconds(1f)).Subscribe(_ =>
|
||||||
{
|
{
|
||||||
LocalCacheManager.Save(MissionDataTag, (missionData, new Action(() =>
|
LocalCacheManager.Save(MissionDataTag, (missionData, new Action(() =>
|
||||||
{
|
{
|
||||||
GetReward(missionData);
|
GetReward(missionData);
|
||||||
missionView.SetRewarded();
|
missionView.SetRewarded();
|
||||||
// 達成ID保存
|
// 達成ID保存
|
||||||
|
GameDataManager.GameData.AchievedMission.Add(missionData.id);
|
||||||
})));
|
})));
|
||||||
TransitionManager.Instance.LoadSceneAdditive(GameScenes.MissionAchievement);
|
TransitionManager.Instance.LoadSceneAdditive(GameScenes.MissionAchievement);
|
||||||
}).AddTo(missionView);
|
}).AddTo(missionView);
|
||||||
|
|
|
||||||
|
|
@ -10,6 +10,7 @@ public class MissionView : MonoBehaviour
|
||||||
[SerializeField] private Button rewardButton;
|
[SerializeField] private Button rewardButton;
|
||||||
[SerializeField] private GameObject disableObject;
|
[SerializeField] private GameObject disableObject;
|
||||||
[SerializeField] private GameObject rewardedObject;
|
[SerializeField] private GameObject rewardedObject;
|
||||||
|
[SerializeField] private GameObject coinFrame;
|
||||||
[SerializeField] private Text coinText;
|
[SerializeField] private Text coinText;
|
||||||
[SerializeField] private Text missionText;
|
[SerializeField] private Text missionText;
|
||||||
[SerializeField] private TextMeshProUGUI progressText;
|
[SerializeField] private TextMeshProUGUI progressText;
|
||||||
|
|
@ -32,6 +33,7 @@ public class MissionView : MonoBehaviour
|
||||||
|
|
||||||
public void SetRewarded()
|
public void SetRewarded()
|
||||||
{
|
{
|
||||||
|
coinFrame.SetActive(false);
|
||||||
rewardButton.gameObject.SetActive(false);
|
rewardButton.gameObject.SetActive(false);
|
||||||
disableObject.SetActive(false);
|
disableObject.SetActive(false);
|
||||||
rewardedObject.SetActive(true);
|
rewardedObject.SetActive(true);
|
||||||
|
|
|
||||||
|
|
@ -62,6 +62,7 @@ public sealed class GameData {
|
||||||
[DataMember(Name = "Data12")]
|
[DataMember(Name = "Data12")]
|
||||||
public List<PlantLineData> PlantLineDataList = new List<PlantLineData>();
|
public List<PlantLineData> PlantLineDataList = new List<PlantLineData>();
|
||||||
// [DataMember(Name = "Data13")]
|
// [DataMember(Name = "Data13")]
|
||||||
|
|
||||||
[DataMember(Name = "Data14")]
|
[DataMember(Name = "Data14")]
|
||||||
public int MachineLevel = 1;
|
public int MachineLevel = 1;
|
||||||
[DataMember(Name = "Data15")]
|
[DataMember(Name = "Data15")]
|
||||||
|
|
@ -92,9 +93,12 @@ public sealed class GameData {
|
||||||
[DataMember(Name = "Data22")]
|
[DataMember(Name = "Data22")]
|
||||||
public int[] Pans;
|
public int[] Pans;
|
||||||
// [DataMember(Name = "Data23")]
|
// [DataMember(Name = "Data23")]
|
||||||
|
|
||||||
[DataMember(Name = "Data24")]
|
[DataMember(Name = "Data24")]
|
||||||
public ProductRefillMode RefillMode;
|
public ProductRefillMode RefillMode;
|
||||||
// [DataMember(Name = "Data25")]
|
[DataMember(Name = "Data25")]
|
||||||
|
private int[] achievedMission;
|
||||||
|
public List<int> AchievedMission;
|
||||||
|
|
||||||
// mission
|
// mission
|
||||||
[DataMember(Name = "Data1001")]
|
[DataMember(Name = "Data1001")]
|
||||||
|
|
@ -195,6 +199,7 @@ public sealed class GameData {
|
||||||
ShopStock = shopStock?.ToList() ?? new List<int>();
|
ShopStock = shopStock?.ToList() ?? new List<int>();
|
||||||
Pans = Pans ?? new int[0];
|
Pans = Pans ?? new int[0];
|
||||||
TotalSalesList = TotalSalesList ?? new List<ProductStockData>();
|
TotalSalesList = TotalSalesList ?? new List<ProductStockData>();
|
||||||
|
AchievedMission = achievedMission?.ToList() ?? new List<int>();
|
||||||
}
|
}
|
||||||
private Dictionary<int, int> ArrayToDictionary(KeyValueOfintint[] array){
|
private Dictionary<int, int> ArrayToDictionary(KeyValueOfintint[] array){
|
||||||
var dictionary = new Dictionary<int, int>();
|
var dictionary = new Dictionary<int, int>();
|
||||||
|
|
@ -210,6 +215,7 @@ public sealed class GameData {
|
||||||
// newAvatarIdArray = newAvatarIdList.ToArray();
|
// newAvatarIdArray = newAvatarIdList.ToArray();
|
||||||
// lastAdRewardTimeArray = lastAdRewardTimeList.ToArray();
|
// lastAdRewardTimeArray = lastAdRewardTimeList.ToArray();
|
||||||
shopStock = ShopStock.ToArray();
|
shopStock = ShopStock.ToArray();
|
||||||
|
achievedMission = AchievedMission.ToArray();
|
||||||
}
|
}
|
||||||
private KeyValueOfintint[] DictionaryToArray(Dictionary<int, int> dictionary){
|
private KeyValueOfintint[] DictionaryToArray(Dictionary<int, int> dictionary){
|
||||||
var array = new KeyValueOfintint[dictionary.Count];
|
var array = new KeyValueOfintint[dictionary.Count];
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue