Merge branch 'feature/update_ver1.2.0' of https://bitbucket.org/usaya/popcorn into feature/update_ver1.2.0

This commit is contained in:
水谷圭吾 2022-04-15 18:31:16 +09:00
commit 4b608276f2
2 changed files with 9 additions and 9 deletions

View File

@ -75,14 +75,14 @@ public class ThermalControl : MonoBehaviour
decreaseSpeedSlider.value = maxDecreaseSpeed;
yellowSizeSlider.value = yellowSize;
randomRangeSlider.value = randomRange;
factorSlider.OnValueChangedAsObservable().Subscribe(x => panFactor = x).AddTo(this);
deadZoneSlider.OnValueChangedAsObservable().Subscribe(x => deadZone = x).AddTo(this);
baseSpeedSlider.OnValueChangedAsObservable().Subscribe(x => baseIncreaseSpeed = x).AddTo(this);
coldSpeedSlider.OnValueChangedAsObservable().Subscribe(x => coldIncreaseSpeed = x).AddTo(this);
hotSpeedSlider.OnValueChangedAsObservable().Subscribe(x => hotIncreaseSpeed = x).AddTo(this);
decreaseSpeedSlider.OnValueChangedAsObservable().Subscribe(x => maxDecreaseSpeed = x).AddTo(this);
yellowSizeSlider.OnValueChangedAsObservable().Subscribe(x => yellowSize = x).AddTo(this);
randomRangeSlider.OnValueChangedAsObservable().Subscribe(x => randomRange = x).AddTo(this);
factorSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => panFactor = x).AddTo(this);
deadZoneSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => deadZone = x).AddTo(this);
baseSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => baseIncreaseSpeed = x).AddTo(this);
coldSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => coldIncreaseSpeed = x).AddTo(this);
hotSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => hotIncreaseSpeed = x).AddTo(this);
decreaseSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => maxDecreaseSpeed = x).AddTo(this);
yellowSizeSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => yellowSize = x).AddTo(this);
randomRangeSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => randomRange = x).AddTo(this);
#endif
}

View File

@ -70,7 +70,7 @@ namespace MyGame.Scenes.Main.Scripts
{
if (i < productCount)
{
popcorns[i].SetView(discardList[i]);
popcorns[i].SetView(discardList[i], true);
popcorns[i].SetActive(true);
}
else