Merge branch 'feature/update_ver1.2.0' of https://bitbucket.org/usaya/popcorn into feature/update_ver1.2.0
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commit
4b608276f2
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@ -75,14 +75,14 @@ public class ThermalControl : MonoBehaviour
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decreaseSpeedSlider.value = maxDecreaseSpeed;
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yellowSizeSlider.value = yellowSize;
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randomRangeSlider.value = randomRange;
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factorSlider.OnValueChangedAsObservable().Subscribe(x => panFactor = x).AddTo(this);
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deadZoneSlider.OnValueChangedAsObservable().Subscribe(x => deadZone = x).AddTo(this);
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baseSpeedSlider.OnValueChangedAsObservable().Subscribe(x => baseIncreaseSpeed = x).AddTo(this);
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coldSpeedSlider.OnValueChangedAsObservable().Subscribe(x => coldIncreaseSpeed = x).AddTo(this);
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hotSpeedSlider.OnValueChangedAsObservable().Subscribe(x => hotIncreaseSpeed = x).AddTo(this);
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decreaseSpeedSlider.OnValueChangedAsObservable().Subscribe(x => maxDecreaseSpeed = x).AddTo(this);
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yellowSizeSlider.OnValueChangedAsObservable().Subscribe(x => yellowSize = x).AddTo(this);
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randomRangeSlider.OnValueChangedAsObservable().Subscribe(x => randomRange = x).AddTo(this);
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factorSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => panFactor = x).AddTo(this);
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deadZoneSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => deadZone = x).AddTo(this);
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baseSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => baseIncreaseSpeed = x).AddTo(this);
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coldSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => coldIncreaseSpeed = x).AddTo(this);
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hotSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => hotIncreaseSpeed = x).AddTo(this);
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decreaseSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => maxDecreaseSpeed = x).AddTo(this);
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yellowSizeSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => yellowSize = x).AddTo(this);
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randomRangeSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => randomRange = x).AddTo(this);
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#endif
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}
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@ -70,7 +70,7 @@ namespace MyGame.Scenes.Main.Scripts
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{
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if (i < productCount)
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{
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popcorns[i].SetView(discardList[i]);
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popcorns[i].SetView(discardList[i], true);
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popcorns[i].SetActive(true);
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}
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else
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