表示データ修正
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				|  | @ -48,7 +48,7 @@ public class BulkOrder : MonoBehaviour | |||
|         // 試食時のお客さんの増加ってどれくらいなんだろ | ||||
|         var bulkOrderList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderData>(Const.BulkOrderDataSheet); | ||||
|         var messageList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderTextData>(Const.BulkOrderTextDataSheet); | ||||
|         var bulkOrderData = bulkOrderList[gameData.OrderIdInProgress]; | ||||
|         var bulkOrderData = bulkOrderList.First(data => data.id == gameData.OrderIdInProgress); | ||||
|         messageText.text = messageList.First(data => data.id == gameData.OrderTextId).requestText; | ||||
|         coinText.text = bulkOrderData.rewardCoin.ToString(); | ||||
|         heartText.text = bulkOrderData.rewardHeart.ToString(); | ||||
|  |  | |||
|  | @ -23,10 +23,9 @@ public class BulkOrderNotifyView : MonoBehaviour | |||
|     { | ||||
|         if (LocalCacheManager.Load<BulkOrderData>(BulkOrder.DataTag, null) is BulkOrderData orderData) | ||||
|         { | ||||
|             // Textは固定なのでID保持してここに反映かな? | ||||
|             var gameData = GameDataManager.GameData; | ||||
|             var messageList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderTextData>(Const.BulkOrderTextDataSheet); | ||||
|             var orderTextIndex = 0; | ||||
|             messageText.text = messageList.Where(data => data.shopLevel == orderData.shopLevel).ToList()[orderTextIndex].requestText; | ||||
|             messageText.text = messageList.First(data => data.id == gameData.OrderTextId).requestText; | ||||
|             coinText.text = orderData.rewardCoin.ToString(); | ||||
|             heartText.text = orderData.rewardHeart.ToString(); | ||||
|              | ||||
|  |  | |||
|  | @ -67,13 +67,12 @@ public class KitchenManager : MonoBehaviour | |||
|                 gameData.OrderIdInProgress = result.nextOrderId; | ||||
|                 if (nextMessageList.Exists(data => data.id == gameData.OrderTextId)) | ||||
|                 { | ||||
|                     var messageCount = nextMessageList.Count; | ||||
|                     var nextMessageIndex = nextMessageList.FindIndex(data => data.id == result.nextOrderId) + 1; | ||||
|                     gameData.OrderTextId = messageList[nextMessageIndex >= messageCount ? 0 : nextMessageIndex].id; | ||||
|                     var nextMessageIndex = nextMessageList.FindIndex(data => data.id == gameData.OrderTextId) + 1; | ||||
|                     gameData.OrderTextId = nextMessageList[nextMessageIndex >= nextMessageList.Count ? 0 : nextMessageIndex].id; | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     gameData.OrderTextId = messageList.First().id; | ||||
|                     gameData.OrderTextId = nextMessageList.First().id; | ||||
|                 } | ||||
|                 GameDataManager.SaveGameData(); | ||||
|                  | ||||
|  |  | |||
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