コメント追加/不要処理削除
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@ -105,17 +105,13 @@ public class PopcornGameManager : MonoBehaviour
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compositeDisposable.Clear();
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cornManager.Result.SkipLatestValueOnSubscribe()
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.FirstOrDefault()
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.DelayFrame(1)
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.DelayFrame(1) // Disposeタイミング調整
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.Subscribe(x =>
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{
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state.Value = GameState.Result;
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thermalControl.StopMeter();
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characterFlower.gameObject.SetActive(false);
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characterSweat.gameObject.SetActive(false);
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this.CallWaitForSeconds(1f, () =>
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{
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});
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// リザルト表示遅延
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Observable.Timer(TimeSpan.FromMilliseconds(1000)).Subscribe(a =>
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{
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