販売バグ対策
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7715370487
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@ -53,16 +53,19 @@ public class CookingResult : MonoBehaviour
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// 各種ボタン押下後、獲得処理
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// 各種ボタン押下後、獲得処理
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if (viewType == ProductViewType.Default)
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if (viewType == ProductViewType.Default)
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{
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{
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Market.Instance.IsPause.Value = true;
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centerOkButton.OnClickAsObservable().Subscribe(_ =>
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centerOkButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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// 獲得、遷移
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// 獲得、遷移
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AddStock(productData, rarityData.Rarity);
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AddStock(productData, rarityData.Rarity);
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Market.Instance.IsPause.Value = false;
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TransitionManager.Instance.LoadScene(GameScenes.Main);
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TransitionManager.Instance.LoadScene(GameScenes.Main);
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}).AddTo(this);
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}).AddTo(this);
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leftOkButton.OnClickAsObservable().Subscribe(_ =>
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leftOkButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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// 獲得、遷移
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// 獲得、遷移
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AddStock(productData);
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AddStock(productData);
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Market.Instance.IsPause.Value = false;
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TransitionManager.Instance.LoadScene(GameScenes.Main);
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TransitionManager.Instance.LoadScene(GameScenes.Main);
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}).AddTo(this);
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}).AddTo(this);
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}
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}
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@ -1657,6 +1657,20 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 8dee1e67eb6fa45268e20133acc68259, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 8dee1e67eb6fa45268e20133acc68259, type: 3}
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--- !u!1 &1711540513 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 1418391247242195742, guid: 8dee1e67eb6fa45268e20133acc68259,
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type: 3}
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m_PrefabInstance: {fileID: 1711540512}
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m_PrefabAsset: {fileID: 0}
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--- !u!81 &1711540514
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AudioListener:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1711540513}
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m_Enabled: 1
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--- !u!1001 &1767352103
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--- !u!1001 &1767352103
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -30,6 +30,7 @@ public class DebugOptionManager : MonoBehaviour
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{
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{
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TransitionManager.Instance.LoadScene(GameScenes.Main);
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TransitionManager.Instance.LoadScene(GameScenes.Main);
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}
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}
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SoundManager.Instance.StopBGM();
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var prevScene = LocalCacheManager.Load<GameScenes>(DebugPrevSceneTag);
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var prevScene = LocalCacheManager.Load<GameScenes>(DebugPrevSceneTag);
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resetButton.OnClickAsObservable().Subscribe(_ =>
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resetButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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@ -37,9 +38,11 @@ public class DebugOptionManager : MonoBehaviour
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TransitionManager.Instance.LoadScene(GameScenes.DebugOption);
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TransitionManager.Instance.LoadScene(GameScenes.DebugOption);
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}).AddTo(this);
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}).AddTo(this);
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Market.Instance.IsPause.Value = true;
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backButton.OnClickAsObservable().Subscribe(_ =>
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backButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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GameDataManager.SaveGameData();
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GameDataManager.SaveGameData();
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Market.Instance.IsPause.Value = false;
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TransitionManager.Instance.LoadScene(prevScene);
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TransitionManager.Instance.LoadScene(prevScene);
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});
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});
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