タンクが空のときの並べ替え対応/購入ボタン透過対応
This commit is contained in:
parent
374d325dbc
commit
5759d82233
|
|
@ -64,8 +64,23 @@ public class DebugOptionManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
gameData.ShopStock = Enumerable.Repeat(1, 10).ToList();
|
gameData.ShopStock = Enumerable.Repeat(1, 10).ToList();
|
||||||
gameData.ShopStock.AddRange(Enumerable.Repeat(2, 10).ToList());
|
gameData.ShopStock.AddRange(Enumerable.Repeat(2, 10).ToList());
|
||||||
gameData.StorageTanks[0].FlavorId = 2;
|
gameData.StorageTanks = new List<StorageTank>
|
||||||
gameData.StorageTanks[0].AddStock(ProductRarity.Normal, 50);
|
{
|
||||||
|
new StorageTank(){Id = 1, Capacity = 50, FlavorId = 1, Stocks = new List<ProductStockData>{new ProductStockData{Rarity = ProductRarity.Normal, Stock = 0}}},
|
||||||
|
new StorageTank(){Id = 2, Capacity = 50, FlavorId = 2, Stocks = new List<ProductStockData>
|
||||||
|
{
|
||||||
|
new ProductStockData{Rarity = ProductRarity.Normal, Stock = 1},
|
||||||
|
new ProductStockData{Rarity = ProductRarity.Yellow, Stock = 20},
|
||||||
|
}},
|
||||||
|
new StorageTank(){Id = 3, Capacity = 50, FlavorId = 1, Stocks = new List<ProductStockData>
|
||||||
|
{
|
||||||
|
new ProductStockData{Rarity = ProductRarity.Copper, Stock = 1},
|
||||||
|
new ProductStockData{Rarity = ProductRarity.Silver, Stock = 5},
|
||||||
|
new ProductStockData{Rarity = ProductRarity.Gold, Stock = 10},
|
||||||
|
new ProductStockData{Rarity = ProductRarity.Rainbow, Stock = 20},
|
||||||
|
}},
|
||||||
|
new StorageTank(){Id = 4, Capacity = 50, FlavorId = 1, Stocks = new List<ProductStockData>{new ProductStockData{Rarity = ProductRarity.Gold, Stock = 4}}},
|
||||||
|
};
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
|
|
||||||
refillLittleProductButton.OnClickAsObservable().Subscribe(_ =>
|
refillLittleProductButton.OnClickAsObservable().Subscribe(_ =>
|
||||||
|
|
|
||||||
|
|
@ -1438,6 +1438,7 @@ MonoBehaviour:
|
||||||
lockedTankNumber: {fileID: 8175998083386752690}
|
lockedTankNumber: {fileID: 8175998083386752690}
|
||||||
price: {fileID: 8175998083146003101}
|
price: {fileID: 8175998083146003101}
|
||||||
purchaseButton: {fileID: 8175998083657673474}
|
purchaseButton: {fileID: 8175998083657673474}
|
||||||
|
buttonSubImage: {fileID: 8175998082971778653}
|
||||||
--- !u!1 &8175998082772346535
|
--- !u!1 &8175998082772346535
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -2225,7 +2226,7 @@ MonoBehaviour:
|
||||||
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||||
m_ColorMultiplier: 1
|
m_ColorMultiplier: 1
|
||||||
m_FadeDuration: 0.1
|
m_FadeDuration: 0
|
||||||
m_SpriteState:
|
m_SpriteState:
|
||||||
m_HighlightedSprite: {fileID: 0}
|
m_HighlightedSprite: {fileID: 0}
|
||||||
m_PressedSprite: {fileID: 0}
|
m_PressedSprite: {fileID: 0}
|
||||||
|
|
|
||||||
|
|
@ -39,24 +39,9 @@ public class ProductManagement : MonoBehaviour
|
||||||
2000,
|
2000,
|
||||||
2500,
|
2500,
|
||||||
};
|
};
|
||||||
// タンクデータ読み込み
|
|
||||||
gameData.StorageTanks = new List<StorageTank>
|
// タンク並び替え
|
||||||
{
|
gameData.StorageTanks = gameData.StorageTanks.OrderBy(tank => tank.Stock == 0).ToList();
|
||||||
new StorageTank(){Id = 1, Capacity = 50, FlavorId = 1, Stocks = new List<ProductStockData>{new ProductStockData{Rarity = ProductRarity.Normal, Stock = 0}}},
|
|
||||||
new StorageTank(){Id = 2, Capacity = 50, FlavorId = 2, Stocks = new List<ProductStockData>
|
|
||||||
{
|
|
||||||
new ProductStockData{Rarity = ProductRarity.Normal, Stock = 1},
|
|
||||||
new ProductStockData{Rarity = ProductRarity.Yellow, Stock = 20},
|
|
||||||
}},
|
|
||||||
new StorageTank(){Id = 3, Capacity = 50, FlavorId = 1, Stocks = new List<ProductStockData>
|
|
||||||
{
|
|
||||||
new ProductStockData{Rarity = ProductRarity.Copper, Stock = 1},
|
|
||||||
new ProductStockData{Rarity = ProductRarity.Silver, Stock = 5},
|
|
||||||
new ProductStockData{Rarity = ProductRarity.Gold, Stock = 10},
|
|
||||||
new ProductStockData{Rarity = ProductRarity.Rainbow, Stock = 20},
|
|
||||||
}},
|
|
||||||
new StorageTank(){Id = 4, Capacity = 50, FlavorId = 1, Stocks = new List<ProductStockData>{new ProductStockData{Rarity = ProductRarity.Gold, Stock = 4}}},
|
|
||||||
};
|
|
||||||
|
|
||||||
// タンク設定
|
// タンク設定
|
||||||
var tankList = view.SetTanks(priceList);
|
var tankList = view.SetTanks(priceList);
|
||||||
|
|
|
||||||
|
|
@ -29,6 +29,7 @@ public class ProductManagementTankView : MonoBehaviour
|
||||||
[SerializeField] private Text lockedTankNumber;
|
[SerializeField] private Text lockedTankNumber;
|
||||||
[SerializeField] private Text price;
|
[SerializeField] private Text price;
|
||||||
[SerializeField] private Button purchaseButton;
|
[SerializeField] private Button purchaseButton;
|
||||||
|
[SerializeField] private Image buttonSubImage;
|
||||||
private int tankNumberInt;
|
private int tankNumberInt;
|
||||||
private readonly BoolReactiveProperty isEmply = new BoolReactiveProperty();
|
private readonly BoolReactiveProperty isEmply = new BoolReactiveProperty();
|
||||||
private readonly BoolReactiveProperty detailButtonActive = new BoolReactiveProperty();
|
private readonly BoolReactiveProperty detailButtonActive = new BoolReactiveProperty();
|
||||||
|
|
@ -105,5 +106,6 @@ public class ProductManagementTankView : MonoBehaviour
|
||||||
public void SetPurchaseButtonActive(bool active)
|
public void SetPurchaseButtonActive(bool active)
|
||||||
{
|
{
|
||||||
purchaseButton.interactable = active;
|
purchaseButton.interactable = active;
|
||||||
|
buttonSubImage.color = active ? Color.white : purchaseButton.colors.disabledColor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue