dispose抜け修正
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@ -14,7 +14,7 @@ namespace MyGame.Scenes.CornField.Scripts
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private IDisposable timerDisposable = null;
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public IObservable<Unit> RewardButton => rewardButton.OnClickAsObservable().TakeUntilDestroy(this);
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public void SetButtonActive(bool active)
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private void SetButtonActive(bool active)
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{
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rewardButton.gameObject.SetActive(active);
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DisableObject.SetActive(!active);
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@ -40,7 +40,7 @@ namespace MyGame.Scenes.CornField.Scripts
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}, () =>
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{
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SetButtonActive(true);
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});
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}).AddTo(this);
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}
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}
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}
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