収穫機の強化レベル処理追加
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				|  | @ -98,10 +98,11 @@ public class CornField : MonoBehaviour | |||
|                 { | ||||
|                     // 収穫 | ||||
|                     VibrationManager.Instance.PlayVibrationOnce(); | ||||
|                     for (int j = 0; j < GetHarvestCount(lineData.Seedlings[index].level); j++) | ||||
|                     var harvestCount = GetHarvestCount(lineData.Seedlings[index].level); | ||||
|                     var harvestedCorn = GetHarvestedCornCount(gameData.MachineLevel); | ||||
|                     gameData.cornSeed += harvestedCorn * harvestCount; | ||||
|                     for (int j = 0; j < harvestCount; j++) | ||||
|                     { | ||||
|                         var harvestedCorn = 20; | ||||
|                         harvestedCornCount.Value += harvestedCorn; | ||||
|                         var harvestAnimation = Instantiate(harvestPrefab, seedling.transform); | ||||
|                         this.CallWaitForSeconds(.5f, () => | ||||
|                         { | ||||
|  | @ -218,4 +219,25 @@ public class CornField : MonoBehaviour | |||
|                 throw new ArgumentOutOfRangeException(nameof(rank), rank, null); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private int GetHarvestedCornCount(int level) | ||||
|     { | ||||
|         switch (level) | ||||
|         { | ||||
|             case 1: | ||||
|                 return 20; | ||||
|             case 2: | ||||
|                 return 25; | ||||
|             case 3: | ||||
|                 return 30; | ||||
|             case 4: | ||||
|                 return 35; | ||||
|             case 5: | ||||
|                 return 40; | ||||
|             case 6: | ||||
|                 return 45; | ||||
|             default: | ||||
|                 throw new ArgumentOutOfRangeException(nameof(level), level, null); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
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