客/歩行者のパターン調整
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@ -278,7 +278,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 772e0346311a433fb714573f207813d2, type: 3}
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m_Script: {fileID: 11500000, guid: 772e0346311a433fb714573f207813d2, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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walkerInterval: 12
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walkerInterval: 13
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adWalkerDuration: 60
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adWalkerDuration: 60
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adWalkerCount: 14
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adWalkerCount: 14
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tastingCustomerInterval: 5
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tastingCustomerInterval: 5
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@ -296,7 +296,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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specialOrderCount: 5
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specialOrderCount: 5
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walkerSpecialRate: 0.009
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walkerSpecialRate: 0.009
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customerSpecialRate: 0.003
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customerSpecialRate: 0.0001
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--- !u!114 &6660189001731691529
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--- !u!114 &6660189001731691529
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -10,11 +10,11 @@ namespace MyGame.Scenes.marketing.Scripts
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[SerializeField] private float customerSpecialRate = .01f;
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[SerializeField] private float customerSpecialRate = .01f;
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private static readonly (int want, float weight)[] CustomerWeightTable = {
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private static readonly (int want, float weight)[] CustomerWeightTable = {
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(1, 81f),
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(1, 88f),
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(2, 10f),
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(2, 5f),
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(3, 3f),
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(3, 1.9f),
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(4, 0.9f),
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(4, 0.09f),
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(5, 0.1f),
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(5, 0.01f),
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(0, 5f),
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(0, 5f),
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};
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};
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