コイン入手枚数をUIに反映
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				|  | @ -1,6 +1,7 @@ | |||
| using System; | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using TMPro; | ||||
| using UnityEngine; | ||||
| using UnityEngine.UI; | ||||
| 
 | ||||
|  | @ -55,6 +56,7 @@ public class CoinManager : SingletonMonoBehaviour<CoinManager> | |||
|     private void InstantiateEffeect(RectTransform prefab, int count, Vector3 from, Vector3 to, Action callback) | ||||
|     { | ||||
|         var effect = Instantiate(prefab, Vector3.zero, Quaternion.identity, rootTransform); | ||||
|         effect.GetComponentInChildren<TextMeshProUGUI>().text = count.ToString(); | ||||
|         // アニメ50フレーム | ||||
|         this.CallWaitForSeconds(1.0f, () => { | ||||
|             // コインが到着したらSEとバイブ再生。コインはずみアニメーションを再生 | ||||
|  |  | |||
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