diff --git a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/MarketManager.cs b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/MarketManager.cs index b6efee70..6d256b3e 100644 --- a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/MarketManager.cs +++ b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/MarketManager.cs @@ -184,6 +184,7 @@ public class MarketManager : MonoBehaviour }).AddTo(customerAnimator); var eventTrigger = customerAnimator.gameObject.AddComponent(); eventTrigger.OnPointerClickAsObservable() + .TakeWhile(_ => controller.State.Value == CustomerState.Walk || controller.State.Value == CustomerState.WalkShop) .Where(_ => market.CurrentShopState.Value != ShopState.Close) .Take(1) .Subscribe(_ =>