From 61fe85a481621d82f673c6d86a26449159491cfb Mon Sep 17 00:00:00 2001 From: kimura Date: Mon, 13 Sep 2021 09:52:18 +0900 Subject: [PATCH] =?UTF-8?q?=E5=95=86=E5=93=81=E7=AE=A1=E7=90=86=E3=82=B7?= =?UTF-8?q?=E3=83=BC=E3=83=B3=E3=81=AE=E9=81=B7=E7=A7=BB=E5=91=A8=E3=82=8A?= =?UTF-8?q?=E5=A4=89=E6=9B=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Scenes/marketing/Scripts/ProductManagement.cs | 13 ------------- popcorn/Assets/MyGame/Scripts/FooterManager.cs | 1 - 2 files changed, 14 deletions(-) diff --git a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/ProductManagement.cs b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/ProductManagement.cs index 9c60742b..311d19ea 100644 --- a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/ProductManagement.cs +++ b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/ProductManagement.cs @@ -5,20 +5,7 @@ using UnityEngine.UI; public class ProductManagement : MonoBehaviour { - public static readonly string PrevSceneNameTag = "ProductManagementPrevSceneName"; - - [SerializeField] private Button prevButton; - private void Start() { - var prevGameScene = GameScenes.Main; - if (LocalCacheManager.Exists(PrevSceneNameTag)) - { - prevGameScene = LocalCacheManager.Load(PrevSceneNameTag); - } - prevButton.OnClickAsObservable().Subscribe(_ => - { - TransitionManager.Instance.LoadScene(prevGameScene); - }).AddTo(this); } } diff --git a/popcorn/Assets/MyGame/Scripts/FooterManager.cs b/popcorn/Assets/MyGame/Scripts/FooterManager.cs index 4a98e135..119c9d39 100644 --- a/popcorn/Assets/MyGame/Scripts/FooterManager.cs +++ b/popcorn/Assets/MyGame/Scripts/FooterManager.cs @@ -36,7 +36,6 @@ public class FooterManager : MonoBehaviour }).AddTo(this); productManagementButton.BindToOnClick(shareGate, _ => { - LocalCacheManager.Save(ProductManagement.PrevSceneNameTag, Enum.Parse(typeof(GameScenes), gameObject.scene.name)); TransitionManager.Instance.LoadScene(GameScenes.ProductManagement); return Observable.Timer(TimeSpan.FromSeconds(.5f)).AsUnitObservable(); }).AddTo(this);