Titleアニメーション待ち時間調整/ タップ時SE追加
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				|  | @ -18,19 +18,26 @@ public class Title : MonoBehaviour | |||
|         // 実機でアプリ初回起動時にBGMならないの回避。1フレーム遅らせると鳴る | ||||
|         Observable.NextFrame().Subscribe(_ => SoundManager.Instance.PlayBGM("bgm_Main")); | ||||
|         startObject.SetActive(false); | ||||
|         this.CallWaitForFrame(50, () => | ||||
|         this.CallWaitForSeconds(1.1f, () => | ||||
|         { | ||||
|             startObject.SetActive(true); | ||||
|             this.CallWaitForSeconds(1f, () => | ||||
|             { | ||||
|                 this.UpdateAsObservable() | ||||
|                     .Select(_ => Input.GetMouseButton(0)) | ||||
|                     .DistinctUntilChanged() | ||||
|                     .Skip(1) | ||||
|                     .Take(1) | ||||
|                     .Subscribe(_ => | ||||
|                     { | ||||
|                         SoundManager.Instance.PlaySE("se_ButtonTap"); | ||||
|                         this.CallWaitForSeconds(.25f, () => | ||||
|                         { | ||||
|                             TransitionManager.Instance.LoadScene(GameScenes.Main); | ||||
|                         }); | ||||
|                     }).AddTo(this); | ||||
|             }); | ||||
|         }); | ||||
|          | ||||
|         // お客さん | ||||
|         customerInterval.Select(f =>  | ||||
|  |  | |||
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