Merge branch 'develop' of bitbucket.org:usaya/popcorn into develop

This commit is contained in:
koya_15 2021-08-10 17:08:18 +09:00
commit 68e8dc682d
6 changed files with 181 additions and 33 deletions

View File

@ -95,7 +95,10 @@ public class PopcornGameManager : MonoBehaviour
this.CallWaitForSeconds(1.2f, () =>
{
SetResult(x);
AddStock();
if (x != CornResult.Failure)
{
AddStock();
}
// 画面タップで次へ
this.UpdateAsObservable()
.Select(_ => Input.GetMouseButton(0))
@ -170,21 +173,19 @@ public class PopcornGameManager : MonoBehaviour
var recipe = LocalCacheManager.Load<RecipeData>(RecipeDetailView.DetailRecipeTag);
var gameData = GameDataManager.GameData;
// 店頭の空きに追加
if (21 >= gameData.ShopStock.Count + recipe.Volume)
var remain = recipe.Volume;
var shopSpace = Market.ShopStockCount - gameData.ShopStock.Count;
if (shopSpace > 0)
{
for (int i = 0; i < recipe.Volume; i++)
var stockCount = Mathf.Min(shopSpace, remain);
for (int i = 0; i < stockCount; i++)
{
gameData.ShopStock.Add(recipe.RecipeId);
}
GameDataManager.SaveGameData();
return;
remain -= stockCount;
}
// 空のタンクに追加
var emptyTankIndex = gameData.StorageTanks.FindIndex(x => x.Stock == 0);
if (emptyTankIndex != -1)
if (remain == 0)
{
gameData.StorageTanks[emptyTankIndex].FlavorId = recipe.RecipeId;
gameData.StorageTanks[emptyTankIndex].Stock = recipe.Volume;
GameDataManager.SaveGameData();
return;
}
@ -194,13 +195,28 @@ public class PopcornGameManager : MonoBehaviour
{
// 同じフレーバーのタンクの空きに追加
var tank = gameData.StorageTanks[index];
if (tank.Capacity >= tank.Stock + recipe.Volume)
var tankSpace = tank.Capacity - tank.Stock;
if (tankSpace > 0)
{
tank.Stock += recipe.Volume;
var stockCount = Mathf.Min(tankSpace, remain);
tank.Stock += stockCount;
gameData.StorageTanks[index] = tank;
GameDataManager.SaveGameData();
return;
remain -= stockCount;
}
}
if (remain == 0)
{
GameDataManager.SaveGameData();
return;
}
// 空のタンクに追加
var emptyTankIndex = gameData.StorageTanks.FindIndex(x => x.Stock == 0);
if (emptyTankIndex != -1)
{
gameData.StorageTanks[emptyTankIndex].FlavorId = recipe.RecipeId;
gameData.StorageTanks[emptyTankIndex].Stock = remain;
GameDataManager.SaveGameData();
return;
}
}
}

View File

@ -34,7 +34,7 @@ public class KitchenManager : MonoBehaviour
};
// 所持素材
if (gameData.Material == null)
if (gameData.Material == null || gameData.Material.Count == 0)
{
gameData.Material = new List<(int id, int amount)>
{
@ -75,13 +75,6 @@ public class KitchenManager : MonoBehaviour
}
GameDataManager.SaveGameData();
var shopStockString = "";
foreach (var data in RecipeData.GetAllRecipe())
{
var shopStockCount = gameData.ShopStock.FindAll(x => x == data.RecipeId).Count;
var tank = gameData.StorageTanks.FindAll(x => x.FlavorId == data.RecipeId).Sum(x => x.Stock);
shopStockString += $"{data.Name} shop:{shopStockCount} stock:{tank}\n";
}
Debug.Log(shopStockString);
Market.StockFlavorLog();
}
}

View File

@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UniRx;
using UnityEngine;
@ -12,10 +13,83 @@ public class Market : MonoBehaviour
{
var gameData = GameDataManager.GameData;
CoinManager.Instance.ChangeCoin(gameData.coin);
Observable.Interval(TimeSpan.FromSeconds(2f)).Subscribe(_ =>
// 在庫数表示
var totalCapacity = gameData.StorageTanks.Sum(x => x.Capacity);
var totalStock = gameData.StorageTanks.Sum(x => x.Stock);
// 全レシピ
var allRecipe = RecipeData.GetAllRecipe();
Debug.Log($"Tank:{totalStock}/{totalCapacity}");
StockFlavorLog();
// お客さんの出現タイミング(10秒間に回)
Observable.Timer(TimeSpan.FromSeconds(2f), TimeSpan.FromSeconds(10f))
.Subscribe(_ =>
{
// 品切れ
if (GameDataManager.GameData.ShopStock.Count == 0)
{
return;
}
// 店頭の先頭から売る
var id = GameDataManager.GameData.ShopStock[0];
GameDataManager.GameData.ShopStock.RemoveAt(0);
var bonusRate = 0;
var flavor = allRecipe.First(x => x.RecipeId == id);
CoinManager.Instance.AddCoinWithEffect(flavor.Price * (1 + bonusRate / 100), () => { });
// 売上反映
GameDataManager.GameData.coin = CoinManager.Instance.OwnCoin;
GameDataManager.SaveGameData();
// 自動補充 refill
RefillProduct();
StockFlavorLog();
}).AddTo(this);
}
private void RefillProduct()
{
// 店頭に補充
// 手前のタンクから出し多分stockをへらす
// へらした分を店頭リストに追加する
// 店頭とタンクのフレーバーの扱いが違うのに注意
// 店頭にはフレーバーごとに並び順があるのでリストに1つづつ入れる必要がある
var gameData = GameDataManager.GameData;
var shopSpace = ShopStockCount - gameData.ShopStock.Count;
var index = 0;
var tankCount = gameData.StorageTanks.Count;
while (shopSpace > 0)
{
CoinManager.Instance.AddCoinWithEffect(300, () => { });
}).AddTo(this);
if (index > tankCount - 1)
{
break;
}
var tank = gameData.StorageTanks[index];
var stockCount = Mathf.Min(shopSpace, tank.Stock);
gameData.ShopStock.AddRange(Enumerable.Repeat(tank.FlavorId, stockCount));
shopSpace -= stockCount;
tank.Stock -= stockCount;
gameData.StorageTanks[index] = tank;
index++;
}
GameDataManager.SaveGameData();
}
public static void StockFlavorLog()
{
var gameData = GameDataManager.GameData;
var shopStockString = "";
foreach (var data in RecipeData.GetAllRecipe())
{
var shopStockCount = gameData.ShopStock.FindAll(x => x == data.RecipeId).Count;
var tank = gameData.StorageTanks.FindAll(x => x.FlavorId == data.RecipeId).Sum(x => x.Stock);
if (shopStockCount + tank == 0)
{
continue;
}
shopStockString += $"{data.Name} shop:{shopStockCount} stock:{tank}\n";
}
Debug.Log(shopStockString);
}
// Update is called once per frame

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View File

@ -51,9 +51,9 @@ public class RecipeDetailView : MonoBehaviour
gameData.Material[flavorIndex1] = stockMaterial1;
if (data.Flavors.Count == 2)
{
var flavorIndex2 = gameData.Material.FindIndex(x => x.id == data.Flavors[0].id);
var flavorIndex2 = gameData.Material.FindIndex(x => x.id == data.Flavors[1].id);
var stockMaterial2 = gameData.Material[flavorIndex2];
stockMaterial2.amount -= data.Flavors[0].amount;
stockMaterial2.amount -= data.Flavors[1].amount;
gameData.Material[flavorIndex2] = stockMaterial2;
}
@ -91,7 +91,7 @@ public class RecipeDetailView : MonoBehaviour
var flavor2Amount = 0;
if (data.Flavors.Count == 2)
{
var flavorIndex2 = gameData.Material.FindIndex(x => x.id == data.Flavors[0].id);
var flavorIndex2 = gameData.Material.FindIndex(x => x.id == data.Flavors[1].id);
if (flavorIndex2 != -1)
{
flavor2Amount = gameData.Material[flavorIndex2].amount;

View File

@ -44,11 +44,10 @@ public class CoinManager : SingletonMonoBehaviour<CoinManager>
{
ownCoin += count;
// 生成枚数決定
var spawnCount = Mathf.Min(count, 7);
// 生成ポジション決め、生成
InstantiateEffeect(coinPrefab, spawnCount, Vector3.zero, coinIconTransform.position, () =>
InstantiateEffeect(coinPrefab, count, Vector3.zero, coinIconTransform.position, () =>
{
coinCountText.CountUpAnimation(coinTextFormat, ownCoin, duration + spawnCount * 0.1f);
coinCountText.CountUpAnimation(coinTextFormat, ownCoin, duration + count * 0.1f);
callback.Invoke();
});
}