レシピUI修正
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@ -61,9 +61,9 @@ public class RecipeDetailView : MonoBehaviour
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var isPassedAmount = CheckAmount(data);
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var isPassedTank = CheckTank(data);
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nextButton.interactable = isPassedAmount && isPassedTank;
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panSelector.gameObject.SetActive(isPassedTank);
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panSelector.gameObject.SetActive(!isPassedAmount || isPassedTank);
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disabledNextButton.SetActive(!isPassedAmount || !isPassedTank);
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tankCaution.SetActive(!isPassedTank);
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tankCaution.SetActive(isPassedAmount && !isPassedTank);
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}
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public void SetRecipe(ProductData data)
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@ -13,6 +13,7 @@ public class RecipeSelectDialog : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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var gameData = GameDataManager.GameData;
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closeButton.OnClickAsObservable().Subscribe(_ =>
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{
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TransitionManager.Instance.UnloadScene(GameScenes.Recipe);
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@ -27,7 +28,7 @@ public class RecipeSelectDialog : MonoBehaviour
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var view = Instantiate(recipePrefab, content.transform);
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view.SetRecipe(productData);
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// 所持レシピ確認
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if (GameDataManager.GameData.MyRecipes.Contains(productData.id))
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if (gameData.MyRecipes.Contains(productData.id) || productData.shopLevel <= HeartMeter.Instance.ShopLevel.Value)
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{
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view.SetLockPanel(false);
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view.RecipeClickObservable.Subscribe(_ =>
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