Merge branch 'feature/1.2.1' of bitbucket.org:usaya/popcorn into feature/lang_korea
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||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -9750,6 +9914,7 @@ GameObject:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
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||||||
- component: {fileID: 3218397595738205000}
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- component: {fileID: 3218397595738205000}
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||||||
|
- component: {fileID: 6144151140781756319}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: PanCollider
|
m_Name: PanCollider
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
|
@ -9771,9 +9936,84 @@ Transform:
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- {fileID: 1453251557352552632}
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- {fileID: 1453251557352552632}
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- {fileID: 746482762447314123}
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- {fileID: 746482762447314123}
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- {fileID: 1453251556405238013}
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- {fileID: 3756107145556210927}
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- {fileID: 4694130269973048913}
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m_Father: {fileID: 1453251556377932393}
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m_Father: {fileID: 1453251556377932393}
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m_RootOrder: 1
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m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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|
--- !u!114 &6144151140781756319
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
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|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6031284905392100201}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 0921292620c649ef8f75f013ff51c349, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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topCollider: {fileID: 5108982195909872126}
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topWillFinishCollider: {fileID: 6422771557208889528}
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|
topFinishCollider: {fileID: 8695774672704424618}
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|
willFinishValue: 0.6
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|
finishValue: 0.8
|
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--- !u!1 &6648197844505394857
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GameObject:
|
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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- component: {fileID: 2437908282195913342}
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- component: {fileID: 5108982195909872126}
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|
m_Layer: 0
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||||||
|
m_Name: PanEdge Top
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|
m_TagString: Untagged
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|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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|
m_IsActive: 1
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--- !u!4 &2437908282195913342
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|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6648197844505394857}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -0.38, y: -0.78, z: 0}
|
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|
m_LocalScale: {x: 102.03828, y: 110.093575, z: 85.63402}
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m_Children: []
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m_Father: {fileID: 3218397595738205000}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!68 &5108982195909872126
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|
EdgeCollider2D:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6648197844505394857}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 6200000, guid: 440db2e8ae6ea41b792d56600b0532f3, type: 2}
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|
m_IsTrigger: 0
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m_UsedByEffector: 0
|
||||||
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m_UsedByComposite: 0
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_EdgeRadius: 2.61
|
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|
m_Points:
|
||||||
|
- {x: -0.06249666, y: 0.008998046}
|
||||||
|
- {x: -0.051591836, y: 0.025973067}
|
||||||
|
- {x: -0.027804706, y: 0.042549714}
|
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|
- {x: 0.0025015222, y: 0.04699563}
|
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|
- {x: 0.038333848, y: 0.04032514}
|
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|
- {x: 0.058061335, y: 0.025281195}
|
||||||
|
- {x: 0.06824917, y: 0.0029303213}
|
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--- !u!1 &7627312333739799308
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--- !u!1 &7627312333739799308
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -9821,7 +10061,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
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m_NavMeshLayer: 0
|
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
|
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--- !u!4 &746482762447314123
|
--- !u!4 &746482762447314123
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -99,6 +99,12 @@ public class Corn : MonoBehaviour
|
||||||
case CornCondition.Seed:
|
case CornCondition.Seed:
|
||||||
break;
|
break;
|
||||||
case CornCondition.Simple:
|
case CornCondition.Simple:
|
||||||
|
// コーンが弾けたとき、GrowSpeedを再設定する
|
||||||
|
// ThermalCondition.Hot以外では焦げ進行なし
|
||||||
|
if (!isHot)
|
||||||
|
{
|
||||||
|
ChangeGrowSpeed(0f);
|
||||||
|
}
|
||||||
CornPop();
|
CornPop();
|
||||||
break;
|
break;
|
||||||
case CornCondition.Burnt:
|
case CornCondition.Burnt:
|
||||||
|
|
|
||||||
|
|
@ -32,13 +32,19 @@ public class CornManager : MonoBehaviour
|
||||||
[Space]
|
[Space]
|
||||||
[SerializeField, Range(0,1)] private float screenKoProbability;
|
[SerializeField, Range(0,1)] private float screenKoProbability;
|
||||||
[SerializeField] private int maxScreenKoCount;
|
[SerializeField] private int maxScreenKoCount;
|
||||||
|
[Header("演出で増やすコーン")]
|
||||||
|
[SerializeField, Range(0, 1)] private float willFinishValue = 0.6f;
|
||||||
|
[SerializeField] private int cornAddCount = 40;
|
||||||
|
|
||||||
public IReadOnlyReactiveProperty<CornResult> Result => result;
|
public IReadOnlyReactiveProperty<CornResult> Result => result;
|
||||||
private readonly ReactiveProperty<CornResult> result = new ReactiveProperty<CornResult>();
|
private readonly ReactiveProperty<CornResult> result = new ReactiveProperty<CornResult>();
|
||||||
|
|
||||||
public ReactiveProperty<GameState> GameState => gameState;
|
public ReactiveProperty<GameState> GameState => gameState;
|
||||||
private readonly ReactiveProperty<GameState> gameState = new ReactiveProperty<GameState>();
|
private readonly ReactiveProperty<GameState> gameState = new ReactiveProperty<GameState>();
|
||||||
|
|
||||||
|
public IReadOnlyReactiveProperty<float> Progress => progress;
|
||||||
|
private readonly ReactiveProperty<float> progress = new ReactiveProperty<float>(0f);
|
||||||
|
|
||||||
private Corn[] cornArray;
|
private Corn[] cornArray;
|
||||||
private bool isHot;
|
private bool isHot;
|
||||||
private bool isCompleted;
|
private bool isCompleted;
|
||||||
|
|
@ -65,6 +71,8 @@ public class CornManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
cornArray = new Corn[cornSpawnCount];
|
cornArray = new Corn[cornSpawnCount];
|
||||||
result.AddTo(this);
|
result.AddTo(this);
|
||||||
|
gameState.AddTo(this);
|
||||||
|
progress.AddTo(this);
|
||||||
cornGrowSpeed.AddTo(this);
|
cornGrowSpeed.AddTo(this);
|
||||||
compositeDisposable.AddTo(this);
|
compositeDisposable.AddTo(this);
|
||||||
}
|
}
|
||||||
|
|
@ -126,18 +134,14 @@ public class CornManager : MonoBehaviour
|
||||||
isCompleted = false;
|
isCompleted = false;
|
||||||
compositeDisposable.Clear();
|
compositeDisposable.Clear();
|
||||||
cornConditions.Clear();
|
cornConditions.Clear();
|
||||||
for (int i = 0; i < cornArray.Length; i++)
|
progress.Value = 0f;
|
||||||
{
|
cornSpawnTarget.DestroyAllChildrens();
|
||||||
if (cornArray[i] != null)
|
|
||||||
{
|
|
||||||
Destroy(cornArray[i].gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
cornArray = new Corn[cornSpawnCount];
|
cornArray = new Corn[cornSpawnCount];
|
||||||
|
|
||||||
// コーン生成
|
// コーン生成
|
||||||
var shuffledArray = Enumerable.Range(0, cornSpawnCount).OrderBy(_ => Random.value).ToArray();
|
var shuffledArray = Enumerable.Range(0, cornArray.Length).OrderBy(_ => Random.value).ToArray();
|
||||||
for (int i = 0; i < cornSpawnCount; i++)
|
|
||||||
|
for (int i = 0; i < cornArray.Length; i++)
|
||||||
{
|
{
|
||||||
var corn = Instantiate(cornPrefab, cornSpawnTarget);
|
var corn = Instantiate(cornPrefab, cornSpawnTarget);
|
||||||
cornArray[i] = corn;
|
cornArray[i] = corn;
|
||||||
|
|
@ -173,12 +177,6 @@ public class CornManager : MonoBehaviour
|
||||||
case CornCondition.Seed:
|
case CornCondition.Seed:
|
||||||
break;
|
break;
|
||||||
case CornCondition.Simple:
|
case CornCondition.Simple:
|
||||||
// コーンが弾けたとき、GrowSpeedを再設定する
|
|
||||||
// ThermalCondition.Hot以外では焦げ進行なし
|
|
||||||
if (!isHot)
|
|
||||||
{
|
|
||||||
corn.ChangeGrowSpeed(0f);
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
case CornCondition.Burnt:
|
case CornCondition.Burnt:
|
||||||
// ミス数加算
|
// ミス数加算
|
||||||
|
|
@ -195,7 +193,15 @@ public class CornManager : MonoBehaviour
|
||||||
cornConditions.Add(corn.Condition);
|
cornConditions.Add(corn.Condition);
|
||||||
}
|
}
|
||||||
|
|
||||||
var cornConditionsObservable = Observable.CombineLatest(cornConditions).Publish().RefCount();
|
var cornConditionsObservable = cornConditions.CombineLatest().Publish().RefCount();
|
||||||
|
|
||||||
|
// コーン全体の進捗
|
||||||
|
cornConditionsObservable
|
||||||
|
.Select(x => x.Count(cond => cond != CornCondition.Seed))
|
||||||
|
.Subscribe(x =>
|
||||||
|
{
|
||||||
|
progress.Value = (float)x / cornArray.Length;
|
||||||
|
}).AddTo(compositeDisposable);
|
||||||
|
|
||||||
// すべてのコーンがSeedではなくなった場合
|
// すべてのコーンがSeedではなくなった場合
|
||||||
cornConditionsObservable
|
cornConditionsObservable
|
||||||
|
|
@ -217,6 +223,36 @@ public class CornManager : MonoBehaviour
|
||||||
SetResult(CornResult.Good);
|
SetResult(CornResult.Good);
|
||||||
}
|
}
|
||||||
}).AddTo(compositeDisposable);
|
}).AddTo(compositeDisposable);
|
||||||
|
|
||||||
|
// 進捗によってコーンを増やす(演出用)
|
||||||
|
var amount = 5;
|
||||||
|
var times = cornAddCount / amount;
|
||||||
|
progress
|
||||||
|
.Where(x => x >= willFinishValue)
|
||||||
|
.Take(1)
|
||||||
|
.AsUnitObservable()
|
||||||
|
.Concat(Observable.TimerFrame(0,1).AsUnitObservable())
|
||||||
|
.Take(times)
|
||||||
|
.Subscribe(_ =>
|
||||||
|
{
|
||||||
|
Observable.Range(0, amount).Subscribe(__ =>
|
||||||
|
{
|
||||||
|
var corn = Instantiate(cornPrefab, cornSpawnTarget);
|
||||||
|
corn.SetCornProperty(0f, isHot ? 0f : 3f, cornSpillSpeed, cornPopSpeed);
|
||||||
|
cornGrowSpeed.TakeWhile(x => !isCompleted).Subscribe(x =>
|
||||||
|
{
|
||||||
|
// コーンが弾けた後はRedの場合のみ焦げ進行する
|
||||||
|
if (corn.Condition.Value == CornCondition.Simple && !isHot)
|
||||||
|
{
|
||||||
|
corn.ChangeGrowSpeed(0f);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
corn.ChangeGrowSpeed(x);
|
||||||
|
corn.ChangeHotStatus(isHot);
|
||||||
|
}).AddTo(compositeDisposable);
|
||||||
|
}).AddTo(compositeDisposable);
|
||||||
|
}).AddTo(compositeDisposable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeGrowSpeed(ThermalCondition condition)
|
public void ChangeGrowSpeed(ThermalCondition condition)
|
||||||
|
|
|
||||||
|
|
@ -8,29 +8,32 @@ using UnityEngine.UI;
|
||||||
public class MainGameDebugParameter : MonoBehaviour
|
public class MainGameDebugParameter : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private Text text;
|
[SerializeField] private Text text;
|
||||||
[SerializeField] private Text value;
|
[SerializeField] private InputField inputField;
|
||||||
[SerializeField] private Slider slider;
|
[SerializeField] private Slider slider;
|
||||||
|
|
||||||
[SerializeField] private float minValue;
|
[SerializeField] private float minValue;
|
||||||
[SerializeField] private float maxValue;
|
[SerializeField] private float maxValue;
|
||||||
// [SerializeField] private String paramName;
|
|
||||||
|
public IObservable<float> OnValueChange => slider.OnValueChangedAsObservable()
|
||||||
|
.Merge(inputField.OnEndEditAsObservable().Select(float.Parse))
|
||||||
|
.TakeUntilDestroy(this);
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
slider.minValue = minValue;
|
slider.minValue = minValue;
|
||||||
slider.maxValue = maxValue;
|
slider.maxValue = maxValue;
|
||||||
// text.text = paramName;
|
// text.text = paramName;
|
||||||
slider.OnValueChangedAsObservable().SubscribeToText(value, f => $"{f:F3}");
|
OnValueChange.Subscribe(x =>
|
||||||
|
{
|
||||||
|
inputField.text = $"{x:0.######}";
|
||||||
|
SetValue(x);
|
||||||
|
}).AddTo(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetValue(float value)
|
public void SetValue(float value)
|
||||||
{
|
{
|
||||||
|
// maxValueを超えた値が来た場合そちらを優先する
|
||||||
|
slider.maxValue = Mathf.Max(slider.maxValue, value);
|
||||||
slider.value = value;
|
slider.value = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
using UniRx;
|
using UniRx;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
@ -16,6 +18,12 @@ public class MainGameDebugView : MonoBehaviour
|
||||||
[SerializeField] private Button pattern1;
|
[SerializeField] private Button pattern1;
|
||||||
[SerializeField] private Button pattern2;
|
[SerializeField] private Button pattern2;
|
||||||
|
|
||||||
|
[SerializeField] private MainGameDebugParameter[] panDataParameters;
|
||||||
|
[SerializeField] private PopcornGameManager gameManager;
|
||||||
|
[SerializeField] private ThermalControl thermalControl;
|
||||||
|
|
||||||
|
private readonly PanData debugPanData = new PanData();
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||||
|
|
@ -34,21 +42,33 @@ public class MainGameDebugView : MonoBehaviour
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
|
{
|
||||||
|
Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Conditional("DEVELOPMENT_BUILD"), Conditional("UNITY_EDITOR")]
|
||||||
|
private void Initialize()
|
||||||
{
|
{
|
||||||
showDebugButton.OnClickAsObservable().Subscribe(_ =>
|
showDebugButton.OnClickAsObservable().Subscribe(_ =>
|
||||||
{
|
{
|
||||||
|
Time.timeScale = 0f;
|
||||||
view.SetActive(true);
|
view.SetActive(true);
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
closeDebugButton.OnClickAsObservable().Subscribe(_ =>
|
closeDebugButton.OnClickAsObservable().Subscribe(_ =>
|
||||||
{
|
{
|
||||||
|
Time.timeScale = 1f;
|
||||||
view.SetActive(false);
|
view.SetActive(false);
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
gameResetButton.OnClickAsObservable().Subscribe(_ =>
|
gameResetButton.OnClickAsObservable().Subscribe(_ =>
|
||||||
{
|
{
|
||||||
|
Time.timeScale = 1f;
|
||||||
view.SetActive(false);
|
view.SetActive(false);
|
||||||
|
TransitionManager.Instance.UnloadScene(GameScenes.CookingResults);
|
||||||
|
gameManager.ResetGame(debugPanData);
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
backMainButton.OnClickAsObservable().Subscribe(_ =>
|
backMainButton.OnClickAsObservable().Subscribe(_ =>
|
||||||
{
|
{
|
||||||
|
Time.timeScale = 1f;
|
||||||
TransitionManager.Instance.LoadScene(GameScenes.Main);
|
TransitionManager.Instance.LoadScene(GameScenes.Main);
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
// pattern1.OnClickAsObservable().Subscribe(_ =>
|
// pattern1.OnClickAsObservable().Subscribe(_ =>
|
||||||
|
|
@ -59,6 +79,45 @@ public class MainGameDebugView : MonoBehaviour
|
||||||
// {
|
// {
|
||||||
// SetPreset(preset2);
|
// SetPreset(preset2);
|
||||||
// }).AddTo(this);
|
// }).AddTo(this);
|
||||||
|
|
||||||
|
// panData取得
|
||||||
|
var originalPanData = LocalCacheManager.Load<PanData>(PopcornGameManager.PanDataTag);
|
||||||
|
debugPanData.id = originalPanData.id;
|
||||||
|
debugPanData.rarity = originalPanData.rarity;
|
||||||
|
debugPanData.prefabName = originalPanData.prefabName;
|
||||||
|
SetPanDataToParam(originalPanData);
|
||||||
|
panDataParameters.Select(param => param.OnValueChange).CombineLatest()
|
||||||
|
.ThrottleFrame(1)
|
||||||
|
// .Debug("debugParameter")
|
||||||
|
.Subscribe(x =>
|
||||||
|
{
|
||||||
|
SetParamToPanData(x);
|
||||||
|
thermalControl.SetPanData(debugPanData);
|
||||||
|
}).AddTo(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetParamToPanData(IList<float> parameters)
|
||||||
|
{
|
||||||
|
debugPanData.panFactor = parameters[0];
|
||||||
|
debugPanData.deadZone = parameters[1];
|
||||||
|
debugPanData.baseIncreaseSpeed = parameters[2];
|
||||||
|
debugPanData.coldIncreaseSpeed = parameters[3];
|
||||||
|
debugPanData.hotIncreaseSpeed = parameters[4];
|
||||||
|
debugPanData.maxDecreaseSpeed = parameters[5];
|
||||||
|
debugPanData.yellowSize = parameters[6];
|
||||||
|
debugPanData.randomRange = parameters[7];
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetPanDataToParam(PanData panData)
|
||||||
|
{
|
||||||
|
panDataParameters[0].SetValue(panData.panFactor);
|
||||||
|
panDataParameters[1].SetValue(panData.deadZone);
|
||||||
|
panDataParameters[2].SetValue(panData.baseIncreaseSpeed);
|
||||||
|
panDataParameters[3].SetValue(panData.coldIncreaseSpeed);
|
||||||
|
panDataParameters[4].SetValue(panData.hotIncreaseSpeed);
|
||||||
|
panDataParameters[5].SetValue(panData.maxDecreaseSpeed);
|
||||||
|
panDataParameters[6].SetValue(panData.yellowSize);
|
||||||
|
panDataParameters[7].SetValue(panData.randomRange);
|
||||||
}
|
}
|
||||||
|
|
||||||
private float[] preset1 =
|
private float[] preset1 =
|
||||||
|
|
@ -112,10 +171,4 @@ public class MainGameDebugView : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,84 @@
|
||||||
|
using System;
|
||||||
|
using UniRx;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MyGame.Scenes.Cooking.Scripts
|
||||||
|
{
|
||||||
|
public enum PanChangerState
|
||||||
|
{
|
||||||
|
Init,
|
||||||
|
WillFinish,
|
||||||
|
Finish
|
||||||
|
}
|
||||||
|
public class PanColliderChanger : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Collider2D topCollider;
|
||||||
|
[SerializeField] private Collider2D topWillFinishCollider;
|
||||||
|
[SerializeField] private Collider2D topFinishCollider;
|
||||||
|
[SerializeField, Range(0f, 1f)] private float willFinishValue = 1f;
|
||||||
|
[SerializeField, Range(0f, 1f)] private float finishValue = 1f;
|
||||||
|
private ReactiveProperty<PanChangerState> panChangerState = new ReactiveProperty<PanChangerState>();
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
panChangerState.AddTo(this);
|
||||||
|
panChangerState.Value = PanChangerState.Init;
|
||||||
|
panChangerState.Subscribe(x =>
|
||||||
|
{
|
||||||
|
switch (x)
|
||||||
|
{
|
||||||
|
case PanChangerState.Init:
|
||||||
|
Init();
|
||||||
|
break;
|
||||||
|
case PanChangerState.WillFinish:
|
||||||
|
WillFinish();
|
||||||
|
break;
|
||||||
|
case PanChangerState.Finish:
|
||||||
|
Finish();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(x), x, null);
|
||||||
|
}
|
||||||
|
}).AddTo(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
panChangerState.Value = PanChangerState.Init;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChangeState(float value)
|
||||||
|
{
|
||||||
|
if (value >= finishValue)
|
||||||
|
{
|
||||||
|
panChangerState.Value = PanChangerState.Finish;
|
||||||
|
}
|
||||||
|
else if (value >= willFinishValue)
|
||||||
|
{
|
||||||
|
panChangerState.Value = PanChangerState.WillFinish;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Init()
|
||||||
|
{
|
||||||
|
topCollider.enabled = true;
|
||||||
|
topWillFinishCollider.enabled = false;
|
||||||
|
topFinishCollider.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WillFinish()
|
||||||
|
{
|
||||||
|
topCollider.enabled = false;
|
||||||
|
topWillFinishCollider.enabled = true;
|
||||||
|
topFinishCollider.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Finish()
|
||||||
|
{
|
||||||
|
topCollider.enabled = false;
|
||||||
|
topWillFinishCollider.enabled = false;
|
||||||
|
topFinishCollider.enabled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0921292620c649ef8f75f013ff51c349
|
||||||
|
timeCreated: 1650607663
|
||||||
|
|
@ -1,8 +1,10 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using MyGame.Scenes.Cooking.Scripts;
|
||||||
using MyGame.Scripts;
|
using MyGame.Scripts;
|
||||||
using UniRx;
|
using UniRx;
|
||||||
|
using UniRx.Diagnostics;
|
||||||
using UniRx.Triggers;
|
using UniRx.Triggers;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
|
@ -28,11 +30,12 @@ public class PopcornGameManager : MonoBehaviour
|
||||||
[SerializeField] private ThermalControl thermalControl;
|
[SerializeField] private ThermalControl thermalControl;
|
||||||
[SerializeField] private ThermoMeter thermoMeter;
|
[SerializeField] private ThermoMeter thermoMeter;
|
||||||
[SerializeField] private CornManager cornManager;
|
[SerializeField] private CornManager cornManager;
|
||||||
|
[SerializeField] private PanColliderChanger panColliderChanger;
|
||||||
|
|
||||||
|
[Space]
|
||||||
|
[SerializeField, ReadOnly] private float gameProgress;
|
||||||
|
[SerializeField] private float resultDelay = 1.2f;
|
||||||
|
|
||||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
|
||||||
[SerializeField] private Button resetButton;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
private readonly ReactiveProperty<GameState> state = new ReactiveProperty<GameState>(GameState.Guide);
|
private readonly ReactiveProperty<GameState> state = new ReactiveProperty<GameState>(GameState.Guide);
|
||||||
private readonly CompositeDisposable compositeDisposable = new CompositeDisposable();
|
private readonly CompositeDisposable compositeDisposable = new CompositeDisposable();
|
||||||
|
|
||||||
|
|
@ -73,6 +76,12 @@ public class PopcornGameManager : MonoBehaviour
|
||||||
throw new ArgumentOutOfRangeException(nameof(x), x, null);
|
throw new ArgumentOutOfRangeException(nameof(x), x, null);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
cornManager.Progress.Subscribe(x =>
|
||||||
|
{
|
||||||
|
gameProgress = x;
|
||||||
|
panColliderChanger.ChangeState(x);
|
||||||
|
}).AddTo(this);
|
||||||
|
|
||||||
ResetGame();
|
ResetGame();
|
||||||
|
|
||||||
|
|
@ -86,14 +95,6 @@ public class PopcornGameManager : MonoBehaviour
|
||||||
cornManager.SetCornsActive(true);
|
cornManager.SetCornsActive(true);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
|
||||||
resetButton.OnClickAsObservable().Subscribe(_ =>
|
|
||||||
{
|
|
||||||
TransitionManager.Instance.UnloadScene(GameScenes.CookingResults);
|
|
||||||
ResetGame();
|
|
||||||
}).AddTo(this);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
this.UpdateAsObservable()
|
this.UpdateAsObservable()
|
||||||
|
|
@ -112,48 +113,39 @@ public class PopcornGameManager : MonoBehaviour
|
||||||
|
|
||||||
cornManager.Result
|
cornManager.Result
|
||||||
.SkipLatestValueOnSubscribe()
|
.SkipLatestValueOnSubscribe()
|
||||||
// .DistinctUntilChanged()
|
.Debug("Result")
|
||||||
.Materialize()
|
.Subscribe(x => { }).AddTo(this);
|
||||||
.Subscribe(x => { Debug.Log(x); }).AddTo(this);
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ResetGame()
|
private void ResetGame()
|
||||||
{
|
{
|
||||||
var panData = LocalCacheManager.Load<PanData>(PanDataTag);
|
var panData = LocalCacheManager.Load<PanData>(PanDataTag);
|
||||||
|
ResetGame(panData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetGame(PanData panData)
|
||||||
|
{
|
||||||
var rarityList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet);
|
var rarityList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet);
|
||||||
var rarityData = rarityList.First(data => data.Rarity == panData.Rarity);
|
var rarityData = rarityList.First(data => data.Rarity == panData.Rarity);
|
||||||
// フライパン設定
|
// フライパン設定
|
||||||
gameView.SetPan(panData.GetPrefab());
|
gameView.SetPan(panData.GetPrefab());
|
||||||
thermalControl.SetPanData(panData);
|
thermalControl.SetPanData(panData);
|
||||||
#if UNITY_EDITOR
|
|
||||||
Debug.Log($@"
|
|
||||||
name = {panData.Name}
|
|
||||||
panFactor = {panData.panFactor}
|
|
||||||
deadZone = {panData.deadZone}
|
|
||||||
baseIncreaseSpeed = {panData.baseIncreaseSpeed}
|
|
||||||
coldIncreaseSpeed = {panData.coldIncreaseSpeed}
|
|
||||||
hotIncreaseSpeed = {panData.hotIncreaseSpeed}
|
|
||||||
maxDecreaseSpeed = {panData.maxDecreaseSpeed}
|
|
||||||
yellowSize = {panData.yellowSize}
|
|
||||||
randomRange = {panData.randomRange}
|
|
||||||
");
|
|
||||||
#endif
|
|
||||||
cornManager.SetCornsActive(true);
|
cornManager.SetCornsActive(true);
|
||||||
|
panColliderChanger.Reset();
|
||||||
compositeDisposable.Clear();
|
compositeDisposable.Clear();
|
||||||
cornManager.Result.SkipLatestValueOnSubscribe()
|
cornManager.Result.SkipLatestValueOnSubscribe()
|
||||||
.FirstOrDefault()
|
.Take(1)
|
||||||
.DelayFrame(1) // Disposeタイミング調整
|
|
||||||
.Subscribe(result =>
|
.Subscribe(result =>
|
||||||
{
|
{
|
||||||
state.Value = GameState.Result;
|
state.Value = GameState.Result;
|
||||||
// リザルト表示遅延
|
// リザルト表示遅延
|
||||||
this.CallWaitForSeconds(1.2f, () =>
|
Observable.Timer(TimeSpan.FromSeconds(resultDelay)).Subscribe(_ =>
|
||||||
{
|
{
|
||||||
LocalCacheManager.Save(CookingResultDataTag, (rarityData, result, new Action(() => cornManager.SetCornsActive(false))));
|
LocalCacheManager.Save(CookingResultDataTag, (rarityData, result, new Action(() => cornManager.SetCornsActive(false))));
|
||||||
LocalCacheManager.Save(RestartCallbackTag, new Action(ResetGame));
|
LocalCacheManager.Save(RestartCallbackTag, new Action(ResetGame));
|
||||||
TransitionManager.Instance.LoadSceneAdditive(GameScenes.CookingResults);
|
TransitionManager.Instance.LoadSceneAdditive(GameScenes.CookingResults);
|
||||||
});
|
}).AddTo(compositeDisposable);
|
||||||
}).AddTo(compositeDisposable);
|
}).AddTo(compositeDisposable);
|
||||||
|
|
||||||
// 画面タップでスタート
|
// 画面タップでスタート
|
||||||
|
|
|
||||||
|
|
@ -43,47 +43,18 @@ public class ThermalControl : MonoBehaviour
|
||||||
private bool isMove;
|
private bool isMove;
|
||||||
|
|
||||||
public IReadOnlyReactiveProperty<ThermalCondition> Condition => condition;
|
public IReadOnlyReactiveProperty<ThermalCondition> Condition => condition;
|
||||||
private readonly ReactiveProperty<ThermalCondition> condition = new ReactiveProperty<ThermalCondition>(ThermalCondition.Cold);
|
private readonly ReactiveProperty<ThermalCondition> condition = new ReactiveProperty<ThermalCondition>(ThermalCondition.Cold);
|
||||||
|
|
||||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
|
||||||
[SerializeField] private Slider factorSlider;
|
|
||||||
[SerializeField] private Slider deadZoneSlider;
|
|
||||||
[SerializeField] private Slider baseSpeedSlider;
|
|
||||||
[SerializeField] private Slider coldSpeedSlider;
|
|
||||||
[SerializeField] private Slider hotSpeedSlider;
|
|
||||||
[SerializeField] private Slider decreaseSpeedSlider;
|
|
||||||
[SerializeField] private Slider yellowSizeSlider;
|
|
||||||
[SerializeField] private Slider randomRangeSlider;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
condition.AddTo(this);
|
condition.AddTo(this);
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
condition.Subscribe(x =>
|
// condition.Subscribe(x =>
|
||||||
{
|
// {
|
||||||
Debug.Log($"cond :{x} temp: {temperature}");
|
// Debug.Log($"cond :{x} temp: {temperature}");
|
||||||
}).AddTo(this);
|
// }).AddTo(this);
|
||||||
#endif
|
|
||||||
|
|
||||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
|
||||||
factorSlider.value = panFactor;
|
|
||||||
deadZoneSlider.value = deadZone;
|
|
||||||
baseSpeedSlider.value = baseIncreaseSpeed;
|
|
||||||
coldSpeedSlider.value = coldIncreaseSpeed;
|
|
||||||
hotSpeedSlider.value = hotIncreaseSpeed;
|
|
||||||
decreaseSpeedSlider.value = maxDecreaseSpeed;
|
|
||||||
yellowSizeSlider.value = yellowSize;
|
|
||||||
randomRangeSlider.value = randomRange;
|
|
||||||
factorSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => panFactor = x).AddTo(this);
|
|
||||||
deadZoneSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => deadZone = x).AddTo(this);
|
|
||||||
baseSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => baseIncreaseSpeed = x).AddTo(this);
|
|
||||||
coldSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => coldIncreaseSpeed = x).AddTo(this);
|
|
||||||
hotSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => hotIncreaseSpeed = x).AddTo(this);
|
|
||||||
decreaseSpeedSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => maxDecreaseSpeed = x).AddTo(this);
|
|
||||||
yellowSizeSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => yellowSize = x).AddTo(this);
|
|
||||||
randomRangeSlider.OnValueChangedAsObservable().Skip(1).Subscribe(x => randomRange = x).AddTo(this);
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
|
@ -190,6 +161,18 @@ public class ThermalControl : MonoBehaviour
|
||||||
|
|
||||||
public void SetPanData(PanData panData)
|
public void SetPanData(PanData panData)
|
||||||
{
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
Debug.Log($@"SetPanData
|
||||||
|
name = {panData.Name}
|
||||||
|
panFactor = {panData.panFactor}
|
||||||
|
deadZone = {panData.deadZone}
|
||||||
|
baseIncreaseSpeed = {panData.baseIncreaseSpeed}
|
||||||
|
coldIncreaseSpeed = {panData.coldIncreaseSpeed}
|
||||||
|
hotIncreaseSpeed = {panData.hotIncreaseSpeed}
|
||||||
|
maxDecreaseSpeed = {panData.maxDecreaseSpeed}
|
||||||
|
yellowSize = {panData.yellowSize}
|
||||||
|
randomRange = {panData.randomRange}");
|
||||||
|
#endif
|
||||||
panFactor = panData.panFactor;
|
panFactor = panData.panFactor;
|
||||||
deadZone = panData.deadZone;
|
deadZone = panData.deadZone;
|
||||||
baseIncreaseSpeed = panData.baseIncreaseSpeed;
|
baseIncreaseSpeed = panData.baseIncreaseSpeed;
|
||||||
|
|
@ -198,15 +181,5 @@ public class ThermalControl : MonoBehaviour
|
||||||
maxDecreaseSpeed = panData.maxDecreaseSpeed;
|
maxDecreaseSpeed = panData.maxDecreaseSpeed;
|
||||||
yellowSize = panData.yellowSize;
|
yellowSize = panData.yellowSize;
|
||||||
randomRange = panData.randomRange;
|
randomRange = panData.randomRange;
|
||||||
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
|
||||||
factorSlider.value = panFactor;
|
|
||||||
deadZoneSlider.value = deadZone;
|
|
||||||
baseSpeedSlider.value = baseIncreaseSpeed;
|
|
||||||
coldSpeedSlider.value = coldIncreaseSpeed;
|
|
||||||
hotSpeedSlider.value = hotIncreaseSpeed;
|
|
||||||
decreaseSpeedSlider.value = maxDecreaseSpeed;
|
|
||||||
yellowSizeSlider.value = yellowSize;
|
|
||||||
randomRangeSlider.value = randomRange;
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -58,10 +58,16 @@ namespace MyGame.Scenes.Main.Scripts
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (gameData.StorageTanks.Exists(data => data.FlavorId == productData.id && data.Capacity - data.Stock >= productData.volume))
|
// 空以外の補充可能な空きがあるタンクを優先して判定する
|
||||||
|
if (gameData.StorageTanks.Exists(data => !data.IsEmpty && data.FlavorId == productData.id && data.Capacity - data.Stock >= productData.volume))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (emptyTankCount > 0)
|
||||||
|
{
|
||||||
|
emptyTankCount--;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
discardProductList.Add(productData);
|
discardProductList.Add(productData);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -58,7 +58,7 @@ namespace MyGame.Scenes.Main.Scripts
|
||||||
});
|
});
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
|
|
||||||
cookerLevelText.text = $"{gameData.AutoCookLevel}";
|
cookerLevelText.text = isMaxLevel ? "MAX" : $"{gameData.AutoCookLevel}";
|
||||||
earnCountText.text = $"{autoCookData.earnCount}{ScriptLocalization.Unit.Amount}";
|
earnCountText.text = $"{autoCookData.earnCount}{ScriptLocalization.Unit.Amount}";
|
||||||
durationText.text = $"{autoCookData.duration}{ScriptLocalization.Unit.Hours}";
|
durationText.text = $"{autoCookData.duration}{ScriptLocalization.Unit.Hours}";
|
||||||
usesCountText.text = isMaxLevel ? "--/--" : $"{gameData.AutoCookUsesCount}/{autoCookData.clearCount}";
|
usesCountText.text = isMaxLevel ? "--/--" : $"{gameData.AutoCookUsesCount}/{autoCookData.clearCount}";
|
||||||
|
|
|
||||||
|
|
@ -298,7 +298,7 @@ public class KitchenManager : MonoBehaviour
|
||||||
|
|
||||||
if (!result.newOrder)
|
if (!result.newOrder)
|
||||||
{
|
{
|
||||||
if (gameData.OrderIdInProgress != gameData.CancelOrderId)
|
if (!cancelled)
|
||||||
{
|
{
|
||||||
SetPhoneTap();
|
SetPhoneTap();
|
||||||
}
|
}
|
||||||
|
|
@ -381,26 +381,20 @@ public class KitchenManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
return (false, nextOrderId, nextOrderLevel);
|
return (false, nextOrderId, nextOrderLevel);
|
||||||
}
|
}
|
||||||
|
|
||||||
var achieved = gameData.DeliveredOrder.Contains(gameData.OrderIdInProgress);
|
var achieved = gameData.DeliveredOrder.Contains(gameData.OrderIdInProgress);
|
||||||
|
var canceled = gameData.OrderIdInProgress == gameData.CancelOrderId;
|
||||||
var nextOrderList = bulkOrderList.Where(data => data.shopLevel == nextOrderLevel).ToList();
|
var nextOrderList = bulkOrderList.Where(data => data.shopLevel == nextOrderLevel).ToList();
|
||||||
if (!nextOrderList.Exists(data => data.id == gameData.OrderIdInProgress))
|
if (!nextOrderList.Exists(data => data.id == gameData.OrderIdInProgress))
|
||||||
{
|
{
|
||||||
// まだ次のオーダーが設定されてない場合nextOrderListの一番若いIDを設定
|
// まだ次のオーダーが設定されてない場合nextOrderListの一番若いIDを設定
|
||||||
nextOrderId = nextOrderList.First().id;
|
nextOrderId = nextOrderList.First().id;
|
||||||
}
|
}
|
||||||
else if (achieved || gameData.OrderIdInProgress == gameData.CancelOrderId && gameData.CancelOrderId > 0)
|
else if (achieved || canceled)
|
||||||
{
|
{
|
||||||
// 達成済みか、キャンセルされた場合次のIDを設定
|
// 達成済みか、キャンセルされた場合次のIDを設定
|
||||||
// 未達成のオーダー
|
// 未達成のオーダー
|
||||||
var orderList = nextOrderList.Where(data => !gameData.DeliveredOrder.Contains(data.id)).ToList();
|
var orderList = nextOrderList.Where(data => !gameData.DeliveredOrder.Contains(data.id)).ToList();
|
||||||
|
if (orderList.Count <= 0)
|
||||||
if (orderList.Count > 0)
|
|
||||||
{
|
|
||||||
var nextIndex = orderList.FindIndex(data => data.id > gameData.OrderIdInProgress);
|
|
||||||
nextOrderId = orderList[Mathf.Max(0, nextIndex)].id;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
// オーダーリストがすべて達成済みの場合エラー
|
// オーダーリストがすべて達成済みの場合エラー
|
||||||
|
|
@ -409,8 +403,14 @@ public class KitchenManager : MonoBehaviour
|
||||||
$"delivered:{gameData.DeliveredOrder.Aggregate(string.Empty, (s, data) => $"{s}, {data}")}\n" +
|
$"delivered:{gameData.DeliveredOrder.Aggregate(string.Empty, (s, data) => $"{s}, {data}")}\n" +
|
||||||
$"orderList:{nextOrderList.Aggregate(string.Empty, (s, data) => $"{s}, {data.id}")}");
|
$"orderList:{nextOrderList.Aggregate(string.Empty, (s, data) => $"{s}, {data.id}")}");
|
||||||
#endif
|
#endif
|
||||||
|
return (false, nextOrderId, nextOrderLevel);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var nextIndex = orderList.FindIndex(data => data.id > gameData.OrderIdInProgress);
|
||||||
|
nextOrderId = orderList[Mathf.Max(0, nextIndex)].id;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (gameData.OrderIdInProgress == nextOrderId)
|
if (gameData.OrderIdInProgress == nextOrderId)
|
||||||
{
|
{
|
||||||
|
|
@ -418,9 +418,11 @@ public class KitchenManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
var orderData = nextOrderList.First(data => data.id == nextOrderId);
|
var orderData = nextOrderList.First(data => data.id == nextOrderId);
|
||||||
var isFirst = !nextOrderList.Exists(data => data.id == gameData.CancelOrderId);
|
// キャンセル時retryConditionを使う
|
||||||
var condition = isFirst ? orderData.firstOrderCondition : orderData.retryCondition;
|
var condition = canceled ? orderData.retryCondition : orderData.firstOrderCondition;
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
Debug.Log($"nextOrderId: {nextOrderId} use {(canceled ? "retryCondition" : "firstOrderCondition")} ({gameData.OrderConditionCount}/{condition})");
|
||||||
|
#endif
|
||||||
// 条件チェック
|
// 条件チェック
|
||||||
return (condition <= gameData.OrderConditionCount, nextOrderId, nextOrderLevel);
|
return (condition <= gameData.OrderConditionCount, nextOrderId, nextOrderLevel);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
|
||||||
using MyGame.Scripts;
|
using MyGame.Scripts;
|
||||||
using UniRx;
|
using UniRx;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
@ -85,16 +84,11 @@ public class ProductManagement : MonoBehaviour
|
||||||
if (tankView.TankNumber > gameData.StorageTanks.Count)
|
if (tankView.TankNumber > gameData.StorageTanks.Count)
|
||||||
{
|
{
|
||||||
// 価格の一番小さいタンクのみ購入できるようにする
|
// 価格の一番小さいタンクのみ購入できるようにする
|
||||||
if (tankView.TankNumber == gameData.StorageTanks.Count + 1)
|
var isSmallest = tankView.TankNumber == gameData.StorageTanks.Count + 1;
|
||||||
{
|
tankView.SetState(isSmallest ? TankState.Lock : TankState.Unavailable);
|
||||||
tankView.SetState(TankState.Lock);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
tankView.SetState(TankState.Unavailable);
|
|
||||||
}
|
|
||||||
// タンク購入
|
// タンク購入
|
||||||
var shopData = shopDataList.First(data => data.id == Const.ShopTankId);
|
var shopData = shopDataList.First(data => data.id == Const.ShopTankId);
|
||||||
|
shopData.price = PriceList[tankView.TankNumber - 1];
|
||||||
|
|
||||||
// 購入可否
|
// 購入可否
|
||||||
tankView.SetCanBuy(shopData.price <= CoinManager.Instance.OwnCoin);
|
tankView.SetCanBuy(shopData.price <= CoinManager.Instance.OwnCoin);
|
||||||
|
|
@ -104,10 +98,10 @@ public class ProductManagement : MonoBehaviour
|
||||||
.TakeWhile(_ => tankView.State.Value == TankState.Lock || tankView.State.Value == TankState.Unavailable)
|
.TakeWhile(_ => tankView.State.Value == TankState.Lock || tankView.State.Value == TankState.Unavailable)
|
||||||
.Subscribe(_ =>
|
.Subscribe(_ =>
|
||||||
{
|
{
|
||||||
Action<int> purchaseAction = amount =>
|
void PurchaseAction(int amount)
|
||||||
{
|
{
|
||||||
// タンク追加
|
// タンク追加
|
||||||
gameData.StorageTanks.Add(new StorageTank() {Capacity = Const.TankCapacity});
|
gameData.StorageTanks.Add(new StorageTank { Capacity = Const.TankCapacity });
|
||||||
tankView.SetData(gameData.StorageTanks[tankView.TankNumber - 1]);
|
tankView.SetData(gameData.StorageTanks[tankView.TankNumber - 1]);
|
||||||
tankView.SetState(TankState.Unlock);
|
tankView.SetState(TankState.Unlock);
|
||||||
CoinManager.Instance.SubCoin(shopData.price);
|
CoinManager.Instance.SubCoin(shopData.price);
|
||||||
|
|
@ -119,9 +113,10 @@ public class ProductManagement : MonoBehaviour
|
||||||
tankList[tankView.TankNumber].SetState(TankState.Lock);
|
tankList[tankView.TankNumber].SetState(TankState.Lock);
|
||||||
tankList[tankView.TankNumber].SetCanBuy(PriceList[tankView.TankNumber] <= CoinManager.Instance.OwnCoin);
|
tankList[tankView.TankNumber].SetCanBuy(PriceList[tankView.TankNumber] <= CoinManager.Instance.OwnCoin);
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
|
||||||
shopData.price = PriceList[tankView.TankNumber - 1];
|
shopData.price = PriceList[tankView.TankNumber - 1];
|
||||||
ShopItemPurchaseView.ShowDialog((shopData, 0), purchaseAction);
|
ShopItemPurchaseView.ShowDialog((shopData, 0), PurchaseAction);
|
||||||
}).AddTo(tankView);
|
}).AddTo(tankView);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
@ -156,31 +151,38 @@ public class ProductManagement : MonoBehaviour
|
||||||
{
|
{
|
||||||
case ManagementState.None:
|
case ManagementState.None:
|
||||||
ChangeAllTankInteractable(tankList, true);
|
ChangeAllTankInteractable(tankList, true);
|
||||||
ClearSelectedTank(tankList);
|
|
||||||
break;
|
break;
|
||||||
case ManagementState.Replacing:
|
case ManagementState.Replacing:
|
||||||
break;
|
break;
|
||||||
case ManagementState.Tasting:
|
case ManagementState.Tasting:
|
||||||
// 空以外のタンクを選択
|
// ストックのあるタンクのIndex取得。なければ試食モード中止。
|
||||||
var index = gameData.StorageTanks.FindIndex(tank => tank.Stock > 0);
|
var index = gameData.StorageTanks.FindIndex(tank => !tank.IsEmpty);
|
||||||
if (index == -1)
|
if (index == -1)
|
||||||
{
|
{
|
||||||
state.Value = ManagementState.None;
|
state.Value = ManagementState.None;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
// 選択中のタンクにストックがあればIndex更新
|
||||||
|
var selectedIndex = tankList.FindIndex(tankView => tankView.State.Value == TankState.Selected);
|
||||||
|
if (selectedIndex != -1 && !gameData.StorageTanks[selectedIndex].IsEmpty)
|
||||||
|
{
|
||||||
|
index = selectedIndex;
|
||||||
|
}
|
||||||
|
|
||||||
ChangeAllTankInteractable(tankList, false);
|
ChangeAllTankInteractable(tankList, false);
|
||||||
ClearSelectedTank(tankList);
|
ClearSelectedTank(tankList);
|
||||||
tankList[index].SetState(TankState.Selected);
|
tankList[index].SetState(TankState.Selected);
|
||||||
|
|
||||||
var tankData = gameData.StorageTanks[index];
|
var tankData = gameData.StorageTanks[index];
|
||||||
selectedTank.Value = (tankList[index].TankNumber, productList.FirstOrDefault(data => data.id == tankData.FlavorId));
|
selectedTank.Value = (index + 1, productList.FirstOrDefault(data => data.id == tankData.FlavorId));
|
||||||
Action tastingAction = () =>
|
void TastingAction()
|
||||||
{
|
{
|
||||||
|
state.Value = ManagementState.None;
|
||||||
Tasting(selectedTank.Value.num);
|
Tasting(selectedTank.Value.num);
|
||||||
tankList[selectedTank.Value.num - 1].SetData(gameData.StorageTanks[selectedTank.Value.num - 1]);
|
tankList[selectedTank.Value.num - 1].SetData(gameData.StorageTanks[selectedTank.Value.num - 1]);
|
||||||
SetActiveTastingButton(gameData.StorageTanks.Any(tank => !tank.IsEmpty));
|
SetActiveTastingButton(gameData.StorageTanks.Any(tank => !tank.IsEmpty));
|
||||||
};
|
}
|
||||||
LocalCacheManager.Save(TastingView.TastingDataTag, (selectedTank.AsObservable(), new Action(() => state.Value = ManagementState.None), tastingAction));
|
TastingView.ShowDialog(selectedTank.AsObservable(), () => state.Value = ManagementState.None, TastingAction);
|
||||||
TransitionManager.Instance.LoadSceneAdditive(GameScenes.Tasting);
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new ArgumentOutOfRangeException(nameof(mState), mState, null);
|
throw new ArgumentOutOfRangeException(nameof(mState), mState, null);
|
||||||
|
|
@ -188,10 +190,10 @@ public class ProductManagement : MonoBehaviour
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
|
|
||||||
// タンククリック検知
|
// タンククリック検知
|
||||||
Observable.Merge(tankList.Select(tankView => tankView.TankClickObservable.Select(_ => tankView)))
|
var tankClickStream = tankList.Select(tankView => tankView.TankClickObservable.Select(_ => tankView)).Merge();
|
||||||
|
tankClickStream
|
||||||
.Where(tankView => tankView.State.Value != TankState.Lock)
|
.Where(tankView => tankView.State.Value != TankState.Lock)
|
||||||
.Where(tankView => tankView.State.Value != TankState.Unavailable)
|
.Where(tankView => tankView.State.Value != TankState.Unavailable)
|
||||||
.Where(tankView => gameData.StorageTanks[tankView.TankNumber - 1].Stock > 0)
|
|
||||||
.Subscribe(tankView =>
|
.Subscribe(tankView =>
|
||||||
{
|
{
|
||||||
switch (state.Value)
|
switch (state.Value)
|
||||||
|
|
@ -204,9 +206,13 @@ public class ProductManagement : MonoBehaviour
|
||||||
case ManagementState.Replacing:
|
case ManagementState.Replacing:
|
||||||
break;
|
break;
|
||||||
case ManagementState.Tasting:
|
case ManagementState.Tasting:
|
||||||
|
var tankData = gameData.StorageTanks[tankView.TankNumber - 1];
|
||||||
|
if (tankData.IsEmpty)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
ClearSelectedTank(tankList);
|
ClearSelectedTank(tankList);
|
||||||
tankView.SetState(TankState.Selected);
|
tankView.SetState(TankState.Selected);
|
||||||
var tankData = gameData.StorageTanks[tankView.TankNumber - 1];
|
|
||||||
selectedTank.Value = (tankView.TankNumber, productList.FirstOrDefault(data => data.id == tankData.FlavorId));
|
selectedTank.Value = (tankView.TankNumber, productList.FirstOrDefault(data => data.id == tankData.FlavorId));
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
|
@ -215,10 +221,7 @@ public class ProductManagement : MonoBehaviour
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
|
|
||||||
// 2連続でクリックされたViewがまとめて取得できるストリーム
|
// 2連続でクリックされたViewがまとめて取得できるストリーム
|
||||||
var replacingObservable = Observable.Merge(tankList.Select(x => x.TankClickObservable.Select(_ => x)))
|
var replacingObservable = tankClickStream
|
||||||
.Where(x => x.State.Value != TankState.Lock)
|
|
||||||
.Where(x => x.State.Value != TankState.Unavailable)
|
|
||||||
.Where(tankView => gameData.StorageTanks[tankView.TankNumber - 1].Stock > 0)
|
|
||||||
.TakeWhile(_ => state.Value != ManagementState.Tasting)
|
.TakeWhile(_ => state.Value != ManagementState.Tasting)
|
||||||
.Pairwise();
|
.Pairwise();
|
||||||
// タンク入れ替え
|
// タンク入れ替え
|
||||||
|
|
@ -237,11 +240,13 @@ public class ProductManagement : MonoBehaviour
|
||||||
tanks.Current.SetData(gameData.StorageTanks[tanks.Current.TankNumber - 1]);
|
tanks.Current.SetData(gameData.StorageTanks[tanks.Current.TankNumber - 1]);
|
||||||
GameDataManager.SaveGameData();
|
GameDataManager.SaveGameData();
|
||||||
}
|
}
|
||||||
|
ClearSelectedTank(tankList);
|
||||||
state.Value = ManagementState.None;
|
state.Value = ManagementState.None;
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
|
|
||||||
// 試食ボタン
|
// 空以外のタンクが1つでもあれば有効
|
||||||
SetActiveTastingButton(gameData.StorageTanks.Any(tank => !tank.IsEmpty));
|
SetActiveTastingButton(gameData.StorageTanks.Any(tank => !tank.IsEmpty));
|
||||||
|
// 試食ボタン
|
||||||
tastingButton.OnClickAsObservable().Subscribe(_ =>
|
tastingButton.OnClickAsObservable().Subscribe(_ =>
|
||||||
{
|
{
|
||||||
state.Value = ManagementState.Tasting;
|
state.Value = ManagementState.Tasting;
|
||||||
|
|
@ -250,10 +255,6 @@ public class ProductManagement : MonoBehaviour
|
||||||
// 商品補充タイプ切替
|
// 商品補充タイプ切替
|
||||||
view.RefillType.Subscribe(mode =>
|
view.RefillType.Subscribe(mode =>
|
||||||
{
|
{
|
||||||
if (state.Value != ManagementState.Tasting)
|
|
||||||
{
|
|
||||||
state.Value = ManagementState.None;
|
|
||||||
}
|
|
||||||
// 補充方法変更
|
// 補充方法変更
|
||||||
gameData.RefillMode = mode;
|
gameData.RefillMode = mode;
|
||||||
GameDataManager.SaveGameData();
|
GameDataManager.SaveGameData();
|
||||||
|
|
@ -291,7 +292,6 @@ public class ProductManagement : MonoBehaviour
|
||||||
|
|
||||||
private void Tasting(int tankNumber)
|
private void Tasting(int tankNumber)
|
||||||
{
|
{
|
||||||
state.Value = ManagementState.None;
|
|
||||||
// 試食フラグに終了時間を設定
|
// 試食フラグに終了時間を設定
|
||||||
var tank = GameDataManager.GameData.StorageTanks[tankNumber - 1];
|
var tank = GameDataManager.GameData.StorageTanks[tankNumber - 1];
|
||||||
GameDataManager.GameData.AddTastingCustomerCount(tank.Stock);
|
GameDataManager.GameData.AddTastingCustomerCount(tank.Stock);
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,7 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
public class TastingView : MonoBehaviour
|
public class TastingView : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static readonly string TastingDataTag = "TastingData";
|
private static readonly string TastingDataTag = "TastingData";
|
||||||
private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
|
private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
|
||||||
private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
|
private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
|
||||||
|
|
||||||
|
|
@ -44,4 +44,10 @@ public class TastingView : MonoBehaviour
|
||||||
});
|
});
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void ShowDialog(IObservable<(int tankNum, ProductData productData)> selectedObservable, Action closeButtonAction, Action tastingButtonAction)
|
||||||
|
{
|
||||||
|
LocalCacheManager.Save(TastingDataTag, (selectedObservable, closeButtonAction, tastingButtonAction));
|
||||||
|
TransitionManager.Instance.LoadSceneAdditive(GameScenes.Tasting);
|
||||||
|
}
|
||||||
}
|
}
|
||||||