diff --git a/popcorn/Assets/MyGame/Scenes/Main/Prefabs/Mission/MissionCanvas.prefab b/popcorn/Assets/MyGame/Scenes/Main/Prefabs/Mission/MissionCanvas.prefab index cd144199..b8d524e4 100644 --- a/popcorn/Assets/MyGame/Scenes/Main/Prefabs/Mission/MissionCanvas.prefab +++ b/popcorn/Assets/MyGame/Scenes/Main/Prefabs/Mission/MissionCanvas.prefab @@ -2743,6 +2743,7 @@ MonoBehaviour: backgroundAnimator: {fileID: 2660639677613226246} closeButton: {fileID: 2660639677226912964} listView: {fileID: 8549305145373062209} + scrollViewSlider: {fileID: 701131806975526614} timeLimitText: {fileID: 2660639677480706697} --- !u!1 &2660639678575329506 GameObject: @@ -6609,18 +6610,18 @@ PrefabInstance: objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: f8587bb162250fa48947d648e934781e, type: 3} ---- !u!224 &6170226839459316569 stripped -RectTransform: - m_CorrespondingSourceObject: {fileID: 8136263580696535353, guid: f8587bb162250fa48947d648e934781e, - type: 3} - m_PrefabInstance: {fileID: 2686639074240930400} - m_PrefabAsset: {fileID: 0} --- !u!1 &6410983111595538124 stripped GameObject: m_CorrespondingSourceObject: {fileID: 9056949049436837036, guid: f8587bb162250fa48947d648e934781e, type: 3} m_PrefabInstance: {fileID: 2686639074240930400} m_PrefabAsset: {fileID: 0} +--- !u!224 &6170226839459316569 stripped +RectTransform: + m_CorrespondingSourceObject: {fileID: 8136263580696535353, guid: f8587bb162250fa48947d648e934781e, + type: 3} + m_PrefabInstance: {fileID: 2686639074240930400} + m_PrefabAsset: {fileID: 0} --- !u!1001 &6641948177867439223 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionManager.cs b/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionManager.cs index b9eb8755..fcfc9838 100644 --- a/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionManager.cs +++ b/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionManager.cs @@ -18,6 +18,7 @@ public class MissionManager : MonoBehaviour [SerializeField] private Animator backgroundAnimator; [SerializeField] private Button closeButton; [SerializeField] private MissionListView listView; + [SerializeField] private ScrollViewSlider scrollViewSlider; [SerializeField] private Text timeLimitText; private int normalIndicateFlag; @@ -42,6 +43,7 @@ public class MissionManager : MonoBehaviour listView.SelectedTab.Subscribe(category => { + scrollViewSlider.gameObject.SetActive(category == MissionCategory.Normal); timeLimitText.gameObject.SetActive(category == MissionCategory.Daily); }).AddTo(this);