PopcornGameのデバッグにTextInput追加

This commit is contained in:
kimura 2022-04-21 15:56:46 +09:00
parent 8723fa308c
commit 72aaddb7ec
2 changed files with 188 additions and 45 deletions

View File

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@ -209,7 +349,7 @@ MonoBehaviour:
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View File

@ -8,29 +8,32 @@ using UnityEngine.UI;
public class MainGameDebugParameter : MonoBehaviour
{
[SerializeField] private Text text;
[SerializeField] private Text value;
[SerializeField] private InputField inputField;
[SerializeField] private Slider slider;
[SerializeField] private float minValue;
[SerializeField] private float maxValue;
// [SerializeField] private String paramName;
public IObservable<float> OnValueChange => slider.OnValueChangedAsObservable()
.Merge(inputField.OnEndEditAsObservable().Select(float.Parse))
.TakeUntilDestroy(this);
void Awake()
{
slider.minValue = minValue;
slider.maxValue = maxValue;
// text.text = paramName;
slider.OnValueChangedAsObservable().SubscribeToText(value, f => $"{f:F3}");
OnValueChange.Subscribe(x =>
{
inputField.text = $"{x:0.######}";
SetValue(x);
}).AddTo(this);
}
public void SetValue(float value)
{
// maxValueを超えた値が来た場合そちらを優先する
slider.maxValue = Mathf.Max(slider.maxValue, value);
slider.value = value;
}
// Update is called once per frame
void Update()
{
}
}