大量注文報酬エフェクト調整
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@ -66,6 +66,11 @@ MonoBehaviour:
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type: 3}
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coinCount: 5
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heartCount: 5
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minCurve: 100
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maxCurve: 400
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waitTime: 0.3
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curveTime: 0.5
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linerTime: 0.3
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--- !u!1 &137127162501263386
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GameObject:
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m_ObjectHideFlags: 0
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@ -16,6 +16,7 @@ namespace MyGame.Scenes.Main.Scripts
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[SerializeField] private int heartCount = 5;
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[SerializeField] private float minCurve = 100f;
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[SerializeField] private float maxCurve = 400f;
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[SerializeField] private float waitTime = .3f;
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[SerializeField] private float curveTime = .5f;
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[SerializeField] private float linerTime = .5f;
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private readonly Subject<Unit> effectCompleteSubject = new Subject<Unit>();
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@ -77,7 +78,7 @@ namespace MyGame.Scenes.Main.Scripts
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var direction = Random.value <= .5f ? -1 : 1;
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var depth = Random.Range(minCurve, maxCurve);
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this.CallWaitForSeconds(beginDuration, () =>
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this.CallWaitForSeconds(waitTime, () =>
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{
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animator.Play(nameHash, 0, beginNormalizedTime);
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animator.speed = 0f;
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