ゲーム終了表示を追加
This commit is contained in:
parent
34169603fa
commit
77f85b3a6a
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@ -620,7 +620,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &460945447
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--- !u!224 &460945447
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1028,7 +1028,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &642263094
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--- !u!224 &642263094
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1513,7 +1513,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &832390347
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--- !u!224 &832390347
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2612,7 +2612,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1370567322
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--- !u!224 &1370567322
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -7923,7 +7923,9 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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startingGuide: {fileID: 8786490829224139677}
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startingGuide: {fileID: 8786490829224139677}
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gameResultText: {fileID: 1003859323}
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perfectResultObject: {fileID: 642263093}
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goodResultObject: {fileID: 1370567321}
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failureResultObject: {fileID: 460945446}
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characterSweat: {fileID: 580170368}
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characterSweat: {fileID: 580170368}
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characterFlower: {fileID: 785034261}
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characterFlower: {fileID: 785034261}
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thermalControl: {fileID: 1870432535}
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thermalControl: {fileID: 1870432535}
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@ -7986,7 +7988,7 @@ MonoBehaviour:
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baseGrowSpeed: 1
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baseGrowSpeed: 1
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hotGrowSpeed: 1.5
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hotGrowSpeed: 1.5
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baseCornPopTime: 10
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baseCornPopTime: 10
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cornBurntDuration: 3
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cornBurntDuration: 1
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--- !u!1 &1928679189
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--- !u!1 &1928679189
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -17,8 +17,9 @@ public enum GameState
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public class PopcornGameManager : MonoBehaviour
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public class PopcornGameManager : MonoBehaviour
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{
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{
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[SerializeField] private GameObject startingGuide;
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[SerializeField] private GameObject startingGuide;
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// [SerializeField] private Text powerResultText;
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[SerializeField] private GameObject perfectResultObject;
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[SerializeField] private Text gameResultText;
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[SerializeField] private GameObject goodResultObject;
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[SerializeField] private GameObject failureResultObject;
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[SerializeField] private GameObject characterSweat;
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[SerializeField] private GameObject characterSweat;
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[SerializeField] private GameObject characterFlower;
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[SerializeField] private GameObject characterFlower;
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@ -28,6 +29,7 @@ public class PopcornGameManager : MonoBehaviour
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public IReadOnlyReactiveProperty<GameState> State => state;
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public IReadOnlyReactiveProperty<GameState> State => state;
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private readonly ReactiveProperty<GameState> state = new ReactiveProperty<GameState>(GameState.Guide);
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private readonly ReactiveProperty<GameState> state = new ReactiveProperty<GameState>(GameState.Guide);
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private readonly CompositeDisposable compositeDisposable = new CompositeDisposable();
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// Start is called before the first frame update
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// Start is called before the first frame update
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@ -54,37 +56,73 @@ public class PopcornGameManager : MonoBehaviour
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throw new ArgumentOutOfRangeException(nameof(x), x, null);
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throw new ArgumentOutOfRangeException(nameof(x), x, null);
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}
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}
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}).AddTo(this);
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}).AddTo(this);
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this.UpdateAsObservable().Where(_ => Input.GetMouseButton(0)).FirstOrDefault().Subscribe(_ =>
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cornManager.Result.SkipLatestValueOnSubscribe().Subscribe(x =>
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{
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{
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StartGame();
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state.Value = GameState.Result;
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thermalControl.StopMeter();
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characterFlower.gameObject.SetActive(false);
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characterSweat.gameObject.SetActive(false);
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switch (x)
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{
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case CornResult.Perfect:
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perfectResultObject.SetActive(true);
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break;
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case CornResult.Good:
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goodResultObject.SetActive(true);
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break;
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case CornResult.Failure:
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failureResultObject.SetActive(true);
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(x), x, null);
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}
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// 再度画面タップでリセット
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this.UpdateAsObservable()
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.Select(_ => Input.GetMouseButton(0))
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.DistinctUntilChanged()
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.Skip(1)
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.FirstOrDefault(b => b)
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.Subscribe(_ =>
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{
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ResetGame();
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}).AddTo(this);
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}).AddTo(this);
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}).AddTo(this);
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ResetGame();
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ResetGame();
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// コーンマネージャからResultきたらStateもResult
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}
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private void Update()
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{
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}
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}
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private void ResetUI()
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private void ResetUI()
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{
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{
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startingGuide.SetActive(true);
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startingGuide.SetActive(true);
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thermoMeter.gameObject.SetActive(false);
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perfectResultObject.SetActive(false);
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gameResultText.text = "";
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goodResultObject.SetActive(false);
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failureResultObject.SetActive(false);
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thermalControl.StopMeter();
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thermalControl.StopMeter();
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thermoMeter.gameObject.SetActive(false);
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characterFlower.gameObject.SetActive(false);
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characterFlower.gameObject.SetActive(false);
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characterSweat.gameObject.SetActive(false);
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characterSweat.gameObject.SetActive(false);
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}
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}
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private void ResetGame()
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private void ResetGame()
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{
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{
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compositeDisposable.Clear();
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this.UpdateAsObservable()
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.Select(_ => Input.GetMouseButton(0))
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.DistinctUntilChanged()
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.Skip(1)
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.FirstOrDefault(b => b)
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.Subscribe(_ =>
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{
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StartGame();
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}).AddTo(compositeDisposable);
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ResetUI();
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ResetUI();
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thermalControl.ResetMeter();
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thermalControl.ResetMeter();
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cornManager.RespawnCorn();
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cornManager.RespawnCorn();
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state.Value = GameState.Guide;
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}
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}
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private void StartGame()
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private void StartGame()
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