Merge branch 'feature/addMiniGame' of bitbucket.org:usaya/popcorn into feature/addMiniGame

This commit is contained in:
koya_15 2022-06-28 15:02:33 +09:00
commit 77ff693410
4 changed files with 25 additions and 17 deletions

View File

@ -1494,6 +1494,7 @@ MonoBehaviour:
speed: 5
jumpTime: 1.25
jumpHeight: 5
fallTime: 0.5
hitTime: 1.5
hitWaitTime: 1
--- !u!61 &5804782809510212544

View File

@ -1115,7 +1115,7 @@ MonoBehaviour:
materialAmountText: {fileID: 5034752974931089885}
detailOffset: 250
progressDuration: 1.5
waitButtonActive: 3
waitButtonActive: 1.5
waitProgress: 1.5
--- !u!1 &5034752975247083714
GameObject:

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@ -10,16 +10,20 @@ namespace MyGame.Scenes.MiniGame.Scripts
[SerializeField] private float speed = 5f;
[SerializeField] private float jumpTime = 1.25f;
[SerializeField] private float jumpHeight = 5f;
[SerializeField] private float fallTime = 1f;
[SerializeField] private float hitTime = 1.5f;
[SerializeField] private float hitWaitTime = 1f;
private bool isJump;
private bool isPreHit;
private readonly BoolReactiveProperty isHit = new BoolReactiveProperty();
private IDisposable hitDisposable;
private Coroutine jumpCoroutine;
private Vector3 basePos;
private void Start()
{
isHit.AddTo(this);
basePos = transform.localPosition;
}
public void Move()
@ -39,10 +43,9 @@ namespace MyGame.Scenes.MiniGame.Scripts
}
isJump = true;
var cachePos = transform.localPosition;
this.CallLerp(jumpTime, t =>
jumpCoroutine = this.CallLerp(jumpTime, t =>
{
transform.SetLocalPositionY(cachePos.y + Mathf.Sin(Mathf.PI * t) * jumpHeight);
transform.SetLocalPositionY(basePos.y + Mathf.Sin(Mathf.PI * t) * jumpHeight);
}, () =>
{
isJump = false;
@ -58,9 +61,16 @@ namespace MyGame.Scenes.MiniGame.Scripts
}
isPreHit = true;
hitDisposable?.Dispose();
// ジャンプが終わるのを待つ
hitDisposable = this.UpdateAsObservable().First(_ => !isJump).Subscribe(_ =>
StopCoroutine(jumpCoroutine);
var diffHeight = transform.localPosition.y - basePos.y;
jumpCoroutine = this.CallLerp(diffHeight == 0f ? 0f : fallTime, t =>
{
var half = 0.5f + t / 2;
transform.SetLocalPositionY(basePos.y + Mathf.Sin(Mathf.PI * half) * diffHeight);
}, () =>
{
isJump = false;
var orgRotation = transform.localRotation;
var orgYAngle = orgRotation.eulerAngles.y;
transform.rotation = Quaternion.identity;
@ -76,7 +86,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
isHit.Value = false;
});
});
}).AddTo(this);
});
}
}
}

View File

@ -82,7 +82,9 @@ namespace MyGame.Scenes.MiniGame.Scripts
#if UNITY_EDITOR
recipePlaceData = prevPlaceScore < recipePlaceData.needScore ? recipePlaceData : null;
#endif
if (recipePlaceData != null && placeScoreData.Score >= recipePlaceData.needScore)
var hasRecipeData = recipePlaceData != null;
var achievedRecipe = hasRecipeData && placeScoreData.Score >= recipePlaceData.needScore;
if (achievedRecipe)
{
if (!gameData.MyRecipes.Contains(recipePlaceData.recipeId))
{
@ -96,30 +98,25 @@ namespace MyGame.Scenes.MiniGame.Scripts
gameObject.SetActive(true);
titleObject.SetActive(true);
detailObject.SetActive(true);
detailObject.transform.SetLocalPositionY(hasRecipeData ? defaultDetailObjectPos.y : detailOffset);
// 商品獲得済みならレシピ非表示
if (recipePlaceData is null)
if (hasRecipeData)
{
// detailの表示位置変更
detailObject.transform.SetLocalPositionY(detailOffset);
}
else
{
detailObject.transform.SetLocalPositionY(defaultDetailObjectPos.y);
meterObject.SetActive(true);
SetProgress((float)prevPlaceScore / recipePlaceData.needScore, false);
this.CallWaitForSeconds(waitProgress, () =>
{
SetProgress((float)placeScoreData.Score / recipePlaceData.needScore, true, () =>
{
if (placeScoreData.Score >= recipePlaceData.needScore)
if (achievedRecipe)
{
ShopItemExchangeView.ShowDialog(shopDataList.FirstOrDefault(data => data.itemId == recipePlaceData.recipeId && data.Category == ItemCategory.Recipe));
}
});
});
}
this.CallWaitForSeconds(waitButtonActive, () =>
this.CallWaitForSeconds(hasRecipeData ? waitProgress + waitButtonActive : waitButtonActive, () =>
{
closeButton.gameObject.SetActive(true);
retryButton.gameObject.SetActive(true);