update ジャンプをAnimationCurve方式に変更
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				|  | @ -449,9 +449,9 @@ GameObject: | ||||||
|   - component: {fileID: 1100708945145624655} |   - component: {fileID: 1100708945145624655} | ||||||
|   - component: {fileID: 2191675667085566828} |   - component: {fileID: 2191675667085566828} | ||||||
|   - component: {fileID: 2607884839347368726} |   - component: {fileID: 2607884839347368726} | ||||||
|  |   - component: {fileID: 5073600136309842042} | ||||||
|   - component: {fileID: 6629287981537804912} |   - component: {fileID: 6629287981537804912} | ||||||
|   - component: {fileID: 2000284772114145180} |   - component: {fileID: 2000284772114145180} | ||||||
|   - component: {fileID: 5073600136309842042} |  | ||||||
|   - component: {fileID: 3714690223456412398} |   - component: {fileID: 3714690223456412398} | ||||||
|   m_Layer: 0 |   m_Layer: 0 | ||||||
|   m_Name: Brother_pink |   m_Name: Brother_pink | ||||||
|  | @ -523,14 +523,57 @@ MonoBehaviour: | ||||||
|   m_Name:  |   m_Name:  | ||||||
|   m_EditorClassIdentifier:  |   m_EditorClassIdentifier:  | ||||||
|   speed: 5 |   speed: 5 | ||||||
|   jumpTime: 1.25 |  | ||||||
|   jumpHeight: 5 |  | ||||||
|   fallTime: 0.5 |   fallTime: 0.5 | ||||||
|   hitTime: 1.5 |   hitTime: 1.5 | ||||||
|   hitWaitTime: 1 |   hitWaitTime: 1 | ||||||
|  |   jumpAnimationCurve: | ||||||
|  |     serializedVersion: 2 | ||||||
|  |     m_Curve: | ||||||
|  |     - serializedVersion: 3 | ||||||
|  |       time: 0 | ||||||
|  |       value: -0.010743141 | ||||||
|  |       inSlope: 20.455141 | ||||||
|  |       outSlope: 20.455141 | ||||||
|  |       tangentMode: 0 | ||||||
|  |       weightedMode: 0 | ||||||
|  |       inWeight: 0.33333334 | ||||||
|  |       outWeight: 0.061644025 | ||||||
|  |     - serializedVersion: 3 | ||||||
|  |       time: 0.625 | ||||||
|  |       value: 5 | ||||||
|  |       inSlope: 0 | ||||||
|  |       outSlope: 0 | ||||||
|  |       tangentMode: 0 | ||||||
|  |       weightedMode: 0 | ||||||
|  |       inWeight: 0.33333334 | ||||||
|  |       outWeight: 0.33333334 | ||||||
|  |     m_PreInfinity: 2 | ||||||
|  |     m_PostInfinity: 0 | ||||||
|  |     m_RotationOrder: 4 | ||||||
|   level1: {fileID: 775281020594132328} |   level1: {fileID: 775281020594132328} | ||||||
|   level2: {fileID: 7545235244005095164} |   level2: {fileID: 7545235244005095164} | ||||||
|   level3: {fileID: 3741799588110921262} |   level3: {fileID: 3741799588110921262} | ||||||
|  | --- !u!50 &5073600136309842042 | ||||||
|  | Rigidbody2D: | ||||||
|  |   serializedVersion: 4 | ||||||
|  |   m_ObjectHideFlags: 0 | ||||||
|  |   m_CorrespondingSourceObject: {fileID: 0} | ||||||
|  |   m_PrefabInstance: {fileID: 0} | ||||||
|  |   m_PrefabAsset: {fileID: 0} | ||||||
|  |   m_GameObject: {fileID: 1088131638166771230} | ||||||
|  |   m_BodyType: 1 | ||||||
|  |   m_Simulated: 1 | ||||||
|  |   m_UseFullKinematicContacts: 0 | ||||||
|  |   m_UseAutoMass: 0 | ||||||
|  |   m_Mass: 1 | ||||||
|  |   m_LinearDrag: 0 | ||||||
|  |   m_AngularDrag: 0.05 | ||||||
|  |   m_GravityScale: 1 | ||||||
|  |   m_Material: {fileID: 0} | ||||||
|  |   m_Interpolate: 0 | ||||||
|  |   m_SleepingMode: 1 | ||||||
|  |   m_CollisionDetection: 0 | ||||||
|  |   m_Constraints: 4 | ||||||
| --- !u!61 &6629287981537804912 | --- !u!61 &6629287981537804912 | ||||||
| BoxCollider2D: | BoxCollider2D: | ||||||
|   m_ObjectHideFlags: 0 |   m_ObjectHideFlags: 0 | ||||||
|  | @ -541,7 +584,7 @@ BoxCollider2D: | ||||||
|   m_Enabled: 1 |   m_Enabled: 1 | ||||||
|   m_Density: 1 |   m_Density: 1 | ||||||
|   m_Material: {fileID: 0} |   m_Material: {fileID: 0} | ||||||
|   m_IsTrigger: 1 |   m_IsTrigger: 0 | ||||||
|   m_UsedByEffector: 0 |   m_UsedByEffector: 0 | ||||||
|   m_UsedByComposite: 0 |   m_UsedByComposite: 0 | ||||||
|   m_Offset: {x: -0.7984886, y: -0.13052177} |   m_Offset: {x: -0.7984886, y: -0.13052177} | ||||||
|  | @ -567,7 +610,7 @@ BoxCollider2D: | ||||||
|   m_Enabled: 1 |   m_Enabled: 1 | ||||||
|   m_Density: 1 |   m_Density: 1 | ||||||
|   m_Material: {fileID: 0} |   m_Material: {fileID: 0} | ||||||
|   m_IsTrigger: 1 |   m_IsTrigger: 0 | ||||||
|   m_UsedByEffector: 0 |   m_UsedByEffector: 0 | ||||||
|   m_UsedByComposite: 0 |   m_UsedByComposite: 0 | ||||||
|   m_Offset: {x: -0.40692186, y: 1.5892982} |   m_Offset: {x: -0.40692186, y: 1.5892982} | ||||||
|  | @ -583,27 +626,6 @@ BoxCollider2D: | ||||||
|   serializedVersion: 2 |   serializedVersion: 2 | ||||||
|   m_Size: {x: 1.8138437, y: 0.61611176} |   m_Size: {x: 1.8138437, y: 0.61611176} | ||||||
|   m_EdgeRadius: 0 |   m_EdgeRadius: 0 | ||||||
| --- !u!50 &5073600136309842042 |  | ||||||
| Rigidbody2D: |  | ||||||
|   serializedVersion: 4 |  | ||||||
|   m_ObjectHideFlags: 0 |  | ||||||
|   m_CorrespondingSourceObject: {fileID: 0} |  | ||||||
|   m_PrefabInstance: {fileID: 0} |  | ||||||
|   m_PrefabAsset: {fileID: 0} |  | ||||||
|   m_GameObject: {fileID: 1088131638166771230} |  | ||||||
|   m_BodyType: 1 |  | ||||||
|   m_Simulated: 1 |  | ||||||
|   m_UseFullKinematicContacts: 0 |  | ||||||
|   m_UseAutoMass: 0 |  | ||||||
|   m_Mass: 1 |  | ||||||
|   m_LinearDrag: 0 |  | ||||||
|   m_AngularDrag: 0.05 |  | ||||||
|   m_GravityScale: 1 |  | ||||||
|   m_Material: {fileID: 0} |  | ||||||
|   m_Interpolate: 0 |  | ||||||
|   m_SleepingMode: 1 |  | ||||||
|   m_CollisionDetection: 0 |  | ||||||
|   m_Constraints: 4 |  | ||||||
| --- !u!114 &3714690223456412398 | --- !u!114 &3714690223456412398 | ||||||
| MonoBehaviour: | MonoBehaviour: | ||||||
|   m_ObjectHideFlags: 0 |   m_ObjectHideFlags: 0 | ||||||
|  |  | ||||||
|  | @ -8,11 +8,10 @@ namespace MyGame.Scenes.MiniGame.Scripts | ||||||
|     public class Player : MonoBehaviour |     public class Player : MonoBehaviour | ||||||
|     { |     { | ||||||
|         [SerializeField] private float speed = 5f; |         [SerializeField] private float speed = 5f; | ||||||
|         [SerializeField] private float jumpTime = 1.25f; |  | ||||||
|         [SerializeField] private float jumpHeight = 5f; |  | ||||||
|         [SerializeField] private float fallTime = 1f; |         [SerializeField] private float fallTime = 1f; | ||||||
|         [SerializeField] private float hitTime = 1.5f; |         [SerializeField] private float hitTime = 1.5f; | ||||||
|         [SerializeField] private float hitWaitTime = 1f; |         [SerializeField] private float hitWaitTime = 1f; | ||||||
|  |         [SerializeField] private AnimationCurve jumpAnimationCurve; | ||||||
|         [SerializeField] private GameObject level1; |         [SerializeField] private GameObject level1; | ||||||
|         [SerializeField] private GameObject level2; |         [SerializeField] private GameObject level2; | ||||||
|         [SerializeField] private GameObject level3; |         [SerializeField] private GameObject level3; | ||||||
|  | @ -28,8 +27,8 @@ namespace MyGame.Scenes.MiniGame.Scripts | ||||||
|         private void Start() |         private void Start() | ||||||
|         { |         { | ||||||
|             isHit.AddTo(this); |             isHit.AddTo(this); | ||||||
|             basePos = transform.localPosition; |  | ||||||
|             animator = GetComponent<Animator>(); |             animator = GetComponent<Animator>(); | ||||||
|  |             basePos = transform.localPosition; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public void Stay(bool force = false) |         public void Stay(bool force = false) | ||||||
|  | @ -65,9 +64,11 @@ namespace MyGame.Scenes.MiniGame.Scripts | ||||||
|             SoundManager.Instance.PlaySE("se_minigame_Jump"); |             SoundManager.Instance.PlaySE("se_minigame_Jump"); | ||||||
|             animator?.Play("Brother_pink_jump"); |             animator?.Play("Brother_pink_jump"); | ||||||
|             isJump = true; |             isJump = true; | ||||||
|  |             var lastFrame = jumpAnimationCurve[jumpAnimationCurve.length - 1]; | ||||||
|  |             var jumpTime = lastFrame.time * 2; | ||||||
|             jumpCoroutine = this.CallLerp(jumpTime, t => |             jumpCoroutine = this.CallLerp(jumpTime, t => | ||||||
|             { |             { | ||||||
|                 transform.SetLocalPositionY(basePos.y + Mathf.Sin(Mathf.PI * t) * jumpHeight); |                 transform.SetLocalPositionY(basePos.y + jumpAnimationCurve.Evaluate(t * jumpTime)); | ||||||
|             }, () => |             }, () => | ||||||
|             { |             { | ||||||
|                 isJump = false; |                 isJump = false; | ||||||
|  |  | ||||||
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