update ジャンプをAnimationCurve方式に変更
This commit is contained in:
		
							parent
							
								
									1828b4562d
								
							
						
					
					
						commit
						8052676974
					
				|  | @ -449,9 +449,9 @@ GameObject: | |||
|   - component: {fileID: 1100708945145624655} | ||||
|   - component: {fileID: 2191675667085566828} | ||||
|   - component: {fileID: 2607884839347368726} | ||||
|   - component: {fileID: 5073600136309842042} | ||||
|   - component: {fileID: 6629287981537804912} | ||||
|   - component: {fileID: 2000284772114145180} | ||||
|   - component: {fileID: 5073600136309842042} | ||||
|   - component: {fileID: 3714690223456412398} | ||||
|   m_Layer: 0 | ||||
|   m_Name: Brother_pink | ||||
|  | @ -523,14 +523,57 @@ MonoBehaviour: | |||
|   m_Name:  | ||||
|   m_EditorClassIdentifier:  | ||||
|   speed: 5 | ||||
|   jumpTime: 1.25 | ||||
|   jumpHeight: 5 | ||||
|   fallTime: 0.5 | ||||
|   hitTime: 1.5 | ||||
|   hitWaitTime: 1 | ||||
|   jumpAnimationCurve: | ||||
|     serializedVersion: 2 | ||||
|     m_Curve: | ||||
|     - serializedVersion: 3 | ||||
|       time: 0 | ||||
|       value: -0.010743141 | ||||
|       inSlope: 20.455141 | ||||
|       outSlope: 20.455141 | ||||
|       tangentMode: 0 | ||||
|       weightedMode: 0 | ||||
|       inWeight: 0.33333334 | ||||
|       outWeight: 0.061644025 | ||||
|     - serializedVersion: 3 | ||||
|       time: 0.625 | ||||
|       value: 5 | ||||
|       inSlope: 0 | ||||
|       outSlope: 0 | ||||
|       tangentMode: 0 | ||||
|       weightedMode: 0 | ||||
|       inWeight: 0.33333334 | ||||
|       outWeight: 0.33333334 | ||||
|     m_PreInfinity: 2 | ||||
|     m_PostInfinity: 0 | ||||
|     m_RotationOrder: 4 | ||||
|   level1: {fileID: 775281020594132328} | ||||
|   level2: {fileID: 7545235244005095164} | ||||
|   level3: {fileID: 3741799588110921262} | ||||
| --- !u!50 &5073600136309842042 | ||||
| Rigidbody2D: | ||||
|   serializedVersion: 4 | ||||
|   m_ObjectHideFlags: 0 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_GameObject: {fileID: 1088131638166771230} | ||||
|   m_BodyType: 1 | ||||
|   m_Simulated: 1 | ||||
|   m_UseFullKinematicContacts: 0 | ||||
|   m_UseAutoMass: 0 | ||||
|   m_Mass: 1 | ||||
|   m_LinearDrag: 0 | ||||
|   m_AngularDrag: 0.05 | ||||
|   m_GravityScale: 1 | ||||
|   m_Material: {fileID: 0} | ||||
|   m_Interpolate: 0 | ||||
|   m_SleepingMode: 1 | ||||
|   m_CollisionDetection: 0 | ||||
|   m_Constraints: 4 | ||||
| --- !u!61 &6629287981537804912 | ||||
| BoxCollider2D: | ||||
|   m_ObjectHideFlags: 0 | ||||
|  | @ -541,7 +584,7 @@ BoxCollider2D: | |||
|   m_Enabled: 1 | ||||
|   m_Density: 1 | ||||
|   m_Material: {fileID: 0} | ||||
|   m_IsTrigger: 1 | ||||
|   m_IsTrigger: 0 | ||||
|   m_UsedByEffector: 0 | ||||
|   m_UsedByComposite: 0 | ||||
|   m_Offset: {x: -0.7984886, y: -0.13052177} | ||||
|  | @ -567,7 +610,7 @@ BoxCollider2D: | |||
|   m_Enabled: 1 | ||||
|   m_Density: 1 | ||||
|   m_Material: {fileID: 0} | ||||
|   m_IsTrigger: 1 | ||||
|   m_IsTrigger: 0 | ||||
|   m_UsedByEffector: 0 | ||||
|   m_UsedByComposite: 0 | ||||
|   m_Offset: {x: -0.40692186, y: 1.5892982} | ||||
|  | @ -583,27 +626,6 @@ BoxCollider2D: | |||
|   serializedVersion: 2 | ||||
|   m_Size: {x: 1.8138437, y: 0.61611176} | ||||
|   m_EdgeRadius: 0 | ||||
| --- !u!50 &5073600136309842042 | ||||
| Rigidbody2D: | ||||
|   serializedVersion: 4 | ||||
|   m_ObjectHideFlags: 0 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_GameObject: {fileID: 1088131638166771230} | ||||
|   m_BodyType: 1 | ||||
|   m_Simulated: 1 | ||||
|   m_UseFullKinematicContacts: 0 | ||||
|   m_UseAutoMass: 0 | ||||
|   m_Mass: 1 | ||||
|   m_LinearDrag: 0 | ||||
|   m_AngularDrag: 0.05 | ||||
|   m_GravityScale: 1 | ||||
|   m_Material: {fileID: 0} | ||||
|   m_Interpolate: 0 | ||||
|   m_SleepingMode: 1 | ||||
|   m_CollisionDetection: 0 | ||||
|   m_Constraints: 4 | ||||
| --- !u!114 &3714690223456412398 | ||||
| MonoBehaviour: | ||||
|   m_ObjectHideFlags: 0 | ||||
|  |  | |||
|  | @ -8,11 +8,10 @@ namespace MyGame.Scenes.MiniGame.Scripts | |||
|     public class Player : MonoBehaviour | ||||
|     { | ||||
|         [SerializeField] private float speed = 5f; | ||||
|         [SerializeField] private float jumpTime = 1.25f; | ||||
|         [SerializeField] private float jumpHeight = 5f; | ||||
|         [SerializeField] private float fallTime = 1f; | ||||
|         [SerializeField] private float hitTime = 1.5f; | ||||
|         [SerializeField] private float hitWaitTime = 1f; | ||||
|         [SerializeField] private AnimationCurve jumpAnimationCurve; | ||||
|         [SerializeField] private GameObject level1; | ||||
|         [SerializeField] private GameObject level2; | ||||
|         [SerializeField] private GameObject level3; | ||||
|  | @ -28,8 +27,8 @@ namespace MyGame.Scenes.MiniGame.Scripts | |||
|         private void Start() | ||||
|         { | ||||
|             isHit.AddTo(this); | ||||
|             basePos = transform.localPosition; | ||||
|             animator = GetComponent<Animator>(); | ||||
|             basePos = transform.localPosition; | ||||
|         } | ||||
| 
 | ||||
|         public void Stay(bool force = false) | ||||
|  | @ -65,9 +64,11 @@ namespace MyGame.Scenes.MiniGame.Scripts | |||
|             SoundManager.Instance.PlaySE("se_minigame_Jump"); | ||||
|             animator?.Play("Brother_pink_jump"); | ||||
|             isJump = true; | ||||
|             var lastFrame = jumpAnimationCurve[jumpAnimationCurve.length - 1]; | ||||
|             var jumpTime = lastFrame.time * 2; | ||||
|             jumpCoroutine = this.CallLerp(jumpTime, t => | ||||
|             { | ||||
|                 transform.SetLocalPositionY(basePos.y + Mathf.Sin(Mathf.PI * t) * jumpHeight); | ||||
|                 transform.SetLocalPositionY(basePos.y + jumpAnimationCurve.Evaluate(t * jumpTime)); | ||||
|             }, () => | ||||
|             { | ||||
|                 isJump = false; | ||||
|  |  | |||
		Loading…
	
		Reference in New Issue