Merge branch 'feture/update_ver1.1.1' of bitbucket.org:usaya/popcorn into release
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							|  | @ -1 +1 @@ | ||||||
| LhZlT7iqc5Y1fJqNFQ51fTkBxTGgnr15l0pQb7awmIf/IMrrrM/NePVO5frY65cy | 2qnMRdPKwVr8IYeSEFCnSn9irYNhuyVxDnTi9sgB3AYBdNlnJSB3PE4UeirM2gSc | ||||||
|  | @ -114,7 +114,7 @@ public class BulkOrder : MonoBehaviour | ||||||
|                 // 獲得 |                 // 獲得 | ||||||
|                 var rarityList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet); |                 var rarityList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet); | ||||||
|                 var bonus = CalcBonus(rarityList, gameData.CompletedProductList, bulkOrderData.rewardHeart); |                 var bonus = CalcBonus(rarityList, gameData.CompletedProductList, bulkOrderData.rewardHeart); | ||||||
|                 CoinManager.Instance.AddCoinForBulkOrder(bulkOrderData.retryCondition + bonus, coinPos); |                 CoinManager.Instance.AddCoinForBulkOrder(bulkOrderData.rewardCoin + bonus, coinPos); | ||||||
|                 gameData.Coin = CoinManager.Instance.OwnCoin; |                 gameData.Coin = CoinManager.Instance.OwnCoin; | ||||||
|                 /* |                 /* | ||||||
|                  * アニメーション終了後にハートを加算する |                  * アニメーション終了後にハートを加算する | ||||||
|  | @ -255,6 +255,6 @@ public class BulkOrder : MonoBehaviour | ||||||
|             var bonusRate = rarityList.FirstOrDefault(data => data.Rarity == progressData.Rarity)?.bulkOrderBonus ?? 0; |             var bonusRate = rarityList.FirstOrDefault(data => data.Rarity == progressData.Rarity)?.bulkOrderBonus ?? 0; | ||||||
|             totalBonus += bonusRate * heart; |             totalBonus += bonusRate * heart; | ||||||
|         } |         } | ||||||
|         return Mathf.CeilToInt(totalBonus / hasRarityList.Count); |         return Mathf.CeilToInt(totalBonus / resultData.Count); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -91,14 +91,8 @@ public class BulkOrderItemView : MonoBehaviour | ||||||
|     { |     { | ||||||
|         cookingButton.gameObject.SetActive(false); |         cookingButton.gameObject.SetActive(false); | ||||||
|         disabledObject.SetActive(false); |         disabledObject.SetActive(false); | ||||||
|         if (rarity == ProductRarity.Normal) |         cookedObject.SetActive(rarity == ProductRarity.Normal); | ||||||
|         { |         perfectCookedObject.SetActive(!cookedObject.activeSelf); | ||||||
|             cookedObject.SetActive(true); |  | ||||||
|         } |  | ||||||
|         else |  | ||||||
|         { |  | ||||||
|             perfectCookedObject.SetActive(true); |  | ||||||
|         rarityView.SetRarity(rarity); |         rarityView.SetRarity(rarity); | ||||||
|     } |     } | ||||||
| } | } | ||||||
| } |  | ||||||
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