Merge branch 'develop' of bitbucket.org:usaya/popcorn into develop
This commit is contained in:
		
						commit
						8e6d5da406
					
				|  | @ -12,6 +12,9 @@ AnimatorStateMachine: | |||
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|  | @ -70,3 +73,29 @@ AnimatorController: | |||
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| --- !u!1102 &8164371926150459515 | ||||
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|  | @ -355,7 +355,45 @@ AnimationClip: | |||
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|  | @ -399,6 +437,20 @@ AnimationClip: | |||
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|  | @ -1499,6 +1551,44 @@ AnimationClip: | |||
|     path: AnimationPivot_Blue/Blue/mouth/AnimationPivot_down | ||||
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| --- !u!1107 &-7087719051262760774 | ||||
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| --- !u!1102 &-5937048131293529348 | ||||
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| --- !u!91 &9100000 | ||||
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|  | @ -27,6 +27,32 @@ AnimatorState: | |||
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|   m_TimeParameter:  | ||||
| --- !u!1102 &-5787330920990745304 | ||||
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|   m_Speed: 1 | ||||
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| --- !u!1102 &-5202147409423705330 | ||||
| AnimatorState: | ||||
|   serializedVersion: 5 | ||||
|  | @ -37,7 +63,8 @@ AnimatorState: | |||
|   m_Name: seedling | ||||
|   m_Speed: 1 | ||||
|   m_CycleOffset: 0 | ||||
|   m_Transitions: [] | ||||
|   m_Transitions: | ||||
|   - {fileID: 1895822779947249615} | ||||
|   m_StateMachineBehaviours: [] | ||||
|   m_Position: {x: 50, y: 50, z: 0} | ||||
|   m_IKOnFeet: 0 | ||||
|  | @ -92,7 +119,7 @@ AnimatorController: | |||
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|  | @ -121,6 +148,9 @@ AnimatorStateMachine: | |||
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|  | @ -131,3 +161,25 @@ AnimatorStateMachine: | |||
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| --- !u!1101 &1895822779947249615 | ||||
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|  |  | |||
|  | @ -1,32 +1,5 @@ | |||
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|  | @ -75,31 +48,6 @@ AnimatorStateTransition: | |||
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| --- !u!1101 &-440546901106716930 | ||||
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| --- !u!1107 &-130798099334731609 | ||||
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|  | @ -112,9 +60,6 @@ AnimatorStateMachine: | |||
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|  | @ -124,7 +69,7 @@ AnimatorStateMachine: | |||
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| --- !u!91 &9100000 | ||||
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|  | @ -133,13 +78,7 @@ AnimatorController: | |||
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|   hotGrowSpeed: 2 | ||||
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|  |  | |||
|  | @ -29,7 +29,6 @@ public class CornManager : MonoBehaviour | |||
|     [SerializeField] private float coldGrowSpeed = .1f; | ||||
|     [SerializeField] private float hotGrowSpeed = 2f; | ||||
|     [SerializeField] private float baseCornPopTime = 5f; | ||||
|     [SerializeField] private float cornPopRandom = 5f; | ||||
|     [SerializeField] private float cornBurntDuration = 5f; | ||||
|     [SerializeField] private float cornBurntRandom = 1f; | ||||
|     [SerializeField] private float cornSpillSpeed = 50f; | ||||
|  | @ -138,12 +137,27 @@ public class CornManager : MonoBehaviour | |||
|         } | ||||
|         cornArray = new Corn[cornSpawnCount]; | ||||
|          | ||||
|         // コーン生成 | ||||
|         var popTime = 1f; | ||||
|         for (int i = 0; i < cornSpawnCount; i++) | ||||
|         { | ||||
|             // コーン生成テーブル | ||||
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|             } | ||||
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|             } | ||||
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|             { | ||||
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|             } | ||||
| 
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|             cornArray[i] = corn; | ||||
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|              | ||||
|             corn.SetCornProperty(popTime, cornBurntDuration + Random.Range(0, cornBurntRandom), cornSpillSpeed, cornPopSpeed); | ||||
|             // 進行速度の変更時、コーン速度変更 | ||||
|             cornGrowSpeed.TakeWhile(_ => !isCompleted).Subscribe(x => | ||||
|             { | ||||
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|  |  | |||
|  | @ -0,0 +1,96 @@ | |||
| using System; | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UniRx; | ||||
| using UniRx.Triggers; | ||||
| using UnityEngine; | ||||
| using UnityEngine.UI; | ||||
| using Random = UnityEngine.Random; | ||||
| 
 | ||||
| public class CornField : MonoBehaviour | ||||
| { | ||||
|     [SerializeField] private Button promoteGrowthButton; | ||||
|     [SerializeField] private GameObject harvestPrefab; | ||||
|     [SerializeField] private Transform harvestInsertPosition;  | ||||
|     [Space] | ||||
|     [SerializeField] private List<PlantLine> plantLines = new List<PlantLine>(); | ||||
|     [SerializeField] private List<CornSeedling> centerPlants = new List<CornSeedling>(); | ||||
|     private readonly List<CornSeedling> plants = new List<CornSeedling>(); | ||||
|     private static readonly float maxPeriod = 60f; | ||||
|     private static readonly float minPeriod = 45f; | ||||
|      | ||||
|     private readonly CompositeDisposable compositeDisposable = new CompositeDisposable(); | ||||
|     // Start is called before the first frame update | ||||
|     void Start() | ||||
|     { | ||||
|         compositeDisposable.AddTo(this); | ||||
|         this.UpdateAsObservable() | ||||
|             .Where(_ => Input.GetKeyDown(KeyCode.R)) | ||||
|             .Take(1) | ||||
|             .Subscribe(_ => TransitionManager.Instance.LoadScene(GameScenes.CornField)).AddTo(this); | ||||
|          | ||||
|          | ||||
|         var settings = new DateTime[3] | ||||
|         { | ||||
|             DateTime.Now, | ||||
|             DateTime.Now, | ||||
|             DateTime.Now, | ||||
|         }; | ||||
|         // settings = new DateTime[3] | ||||
|         // { | ||||
|         //     DateTime.Now.AddSeconds(-Random.Range(0, 15)), | ||||
|         //     DateTime.Now.AddSeconds(-Random.Range(0, 15)), | ||||
|         //     DateTime.Now.AddSeconds(-Random.Range(0, 15)), | ||||
|         // }; | ||||
|          | ||||
|          | ||||
|         plants.Clear(); | ||||
|         plants.AddRange(centerPlants); | ||||
|          | ||||
|         for (int i = 0; i < plants.Count; i++) | ||||
|         { | ||||
|             var period = 15 + Random.Range(0, 15); | ||||
|             var ii = i; | ||||
|             plants[ii].SetSeedlingGene(settings[ii], period, SeedlingRank.Rank1); | ||||
|             plants[ii].Harvested.Subscribe(_ => | ||||
|             { | ||||
|                 // 収穫 | ||||
|                 VibrationManager.Instance.PlayVibrationOnce(); | ||||
|                 var harvest = Instantiate(harvestPrefab, plants[ii].transform); | ||||
|                 this.CallWaitForSeconds(.5f, () => | ||||
|                 { | ||||
|                     var beginPos = harvest.transform.position; | ||||
|                     this.CallLerp(.4f, f => | ||||
|                     { | ||||
|                         harvest.transform.position = Vector3.Lerp(beginPos, harvestInsertPosition.position, f.EaseInCubic()); | ||||
|                     }, () => | ||||
|                     { | ||||
|                         Destroy(harvest); | ||||
|                     }); | ||||
|                 }); | ||||
|                 // 新しい苗 | ||||
|                 period = 15 + Random.Range(0, 15); | ||||
|                 settings[ii] = DateTime.Now; | ||||
|                 plants[ii].SetSeedlingGene(settings[ii], period, SeedlingRank.Rank1); | ||||
|             }).AddTo(compositeDisposable); | ||||
|         } | ||||
| 
 | ||||
|         promoteGrowthButton.OnClickAsObservable().Subscribe(_ => | ||||
|         { | ||||
|             VibrationManager.Instance.PlayVibrationOnce(); | ||||
|             for (int i = 0; i < plants.Count; i++) | ||||
|             { | ||||
|                 if (Random.Range(0, 2) == 0){ | ||||
|                     settings[i] = settings[i].AddSeconds(-1); | ||||
|                     plants[i].PromoteGrowth(settings[i]); | ||||
|                 }; | ||||
|             } | ||||
|         }).AddTo(compositeDisposable); | ||||
|     } | ||||
| 
 | ||||
|     // Update is called once per frame | ||||
|     void Update() | ||||
|     { | ||||
|          | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,11 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: dadd48ac419c440959ddb48337e48d9f | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
|  | @ -1,10 +1,11 @@ | |||
| using System; | ||||
| using UniRx; | ||||
| using UnityEngine; | ||||
| using Random = UnityEngine.Random; | ||||
| using UnityEngine.EventSystems; | ||||
| 
 | ||||
| public enum SeedlingStage | ||||
| { | ||||
|     Stage0, | ||||
|     Stage1, | ||||
|     Stage2, | ||||
|     Stage3, | ||||
|  | @ -18,17 +19,12 @@ public enum SeedlingRank | |||
|     Rank3 | ||||
| } | ||||
| 
 | ||||
| public class CornSeedling : MonoBehaviour | ||||
| public class CornSeedling : MonoBehaviour, IPointerEnterHandler | ||||
| { | ||||
|     [SerializeField] private GameObject seedlingStage1; | ||||
|     [SerializeField] private GameObject seedlingStage2; | ||||
|     [SerializeField] private GameObject seedlingStage3; | ||||
|     [SerializeField] private GameObject seedlingStage4; | ||||
|     [SerializeField] private Animator growingArrow; | ||||
|     private readonly int growingTriggerHash = Animator.StringToHash("GrowingTrigger"); | ||||
|     private readonly int nextStageTriggerHash = Animator.StringToHash("NextStageTrigger"); | ||||
|     private static readonly float stage1End = 0.32f; | ||||
|     private static readonly float stage2End = 0.67f; | ||||
|     [SerializeField] private CornSeedlingView seedlingView; | ||||
|     private static readonly float stage0End = 0.25f; | ||||
|     private static readonly float stage1End = 0.50f; | ||||
|     private static readonly float stage2End = 0.75f; | ||||
|     private static readonly float stage3End = 1f; | ||||
| 
 | ||||
|     private int period; | ||||
|  | @ -36,28 +32,32 @@ public class CornSeedling : MonoBehaviour | |||
|     private SeedlingRank seedlingRank; // 苗の良さ(1~3 | ||||
|     private bool completed; | ||||
|      | ||||
|     public IObservable<Unit> Harvested => harvested;  | ||||
|     private readonly Subject<Unit> harvested = new Subject<Unit>(); | ||||
|     private readonly ReactiveProperty<SeedlingStage> seedlingStage = new ReactiveProperty<SeedlingStage>(); | ||||
|     private readonly CompositeDisposable compositeDisposable = new CompositeDisposable(); | ||||
|      | ||||
|     private void Start() | ||||
|     { | ||||
|         harvested.AddTo(this); | ||||
|         seedlingStage.AddTo(this); | ||||
|         compositeDisposable.AddTo(this); | ||||
|     } | ||||
| 
 | ||||
|     private void ResetGrowth() | ||||
|     { | ||||
|         seedlingStage1.SetActive(false); | ||||
|         seedlingStage2.SetActive(false); | ||||
|         seedlingStage3.SetActive(false); | ||||
|         seedlingStage4.SetActive(false); | ||||
|         seedlingView.ResetView(); | ||||
|     } | ||||
| 
 | ||||
|     public void PromoteGrowth(int newPeriod) | ||||
|     public void PromoteGrowth(DateTime newTime) | ||||
|     { | ||||
|         growingArrow.SetTrigger(growingTriggerHash); | ||||
|         period = newPeriod; | ||||
|         if (completed) | ||||
|         { | ||||
|             return; | ||||
|         } | ||||
|         beginTime = newTime; | ||||
|         UpdateStage(); | ||||
|         seedlingView.EffectGrowth(); | ||||
|     } | ||||
| 
 | ||||
|     public void SetSeedlingGene(DateTime dateTime, int periodTime, SeedlingRank rank) | ||||
|  | @ -65,75 +65,34 @@ public class CornSeedling : MonoBehaviour | |||
|         completed = false; | ||||
|         compositeDisposable.Clear(); | ||||
|         ResetGrowth(); | ||||
|         seedlingStage.SetValueAndForceNotify(SeedlingStage.Stage0); | ||||
|         beginTime = dateTime; | ||||
|         period = periodTime; | ||||
|         seedlingRank = rank; | ||||
|          | ||||
|         // resume対応 | ||||
|         // 途中からの場合アニメーションを勧めておく処理 | ||||
|         var stage = GetCurrentStage(); | ||||
|         seedlingStage.SetValueAndForceNotify(stage); | ||||
|         switch (stage) | ||||
|         { | ||||
|             case SeedlingStage.Stage1: | ||||
|                 seedlingStage1.SetActive(true); | ||||
|                 break; | ||||
|             case SeedlingStage.Stage2: | ||||
|                 seedlingStage2.SetActive(true); | ||||
|                 break; | ||||
|             case SeedlingStage.Stage3: | ||||
|                 seedlingStage3.SetActive(true); | ||||
|                 break; | ||||
|             case SeedlingStage.Stage4: | ||||
|                 seedlingStage4.SetActive(true); | ||||
|                 break; | ||||
|             default: | ||||
|                 throw new ArgumentOutOfRangeException(); | ||||
|         } | ||||
|         // 苗の状態復元 | ||||
|         seedlingView.SetView(GetCurrentStage()); | ||||
| 
 | ||||
|         // 成長ロジック | ||||
|         seedlingStage | ||||
|             .TakeWhile(_ => !completed) | ||||
|             .Subscribe(x => | ||||
|             { | ||||
|                 switch (x) | ||||
|                 { | ||||
|                     case SeedlingStage.Stage1: | ||||
|                         break; | ||||
|                     case SeedlingStage.Stage2: | ||||
|                         seedlingStage1.GetComponent<Animator>().SetTrigger(nextStageTriggerHash); | ||||
|                         this.CallWaitForSeconds(.25f, () => | ||||
|                         { | ||||
|                             seedlingStage2.SetActive(true); | ||||
|                         }); | ||||
|                         break; | ||||
|                     case SeedlingStage.Stage3: | ||||
|                         seedlingStage2.GetComponent<Animator>().SetTrigger(nextStageTriggerHash); | ||||
|                         this.CallWaitForSeconds(.25f, () => | ||||
|                         { | ||||
|                             seedlingStage3.SetActive(true); | ||||
|                         }); | ||||
|                         break; | ||||
|                     case SeedlingStage.Stage4: | ||||
|                         seedlingStage3.GetComponent<Animator>().SetTrigger(nextStageTriggerHash); | ||||
|                         this.CallWaitForSeconds(.25f, () => | ||||
|                         { | ||||
|                             completed = true; | ||||
|                             seedlingStage4.SetActive(true); | ||||
|                         }); | ||||
|                         break; | ||||
|                     default: | ||||
|                         throw new ArgumentOutOfRangeException(nameof(x), x, null); | ||||
|                 } | ||||
|             }).AddTo(compositeDisposable); | ||||
| 
 | ||||
|         // 成長進捗度 | ||||
|         // 成長進捗度更新 | ||||
|         Observable.Interval(TimeSpan.FromSeconds(1f)) | ||||
|             .TakeWhile(_ => !completed) | ||||
|             .Subscribe(x => | ||||
|             { | ||||
|                 UpdateStage(); | ||||
|             }).AddTo(compositeDisposable); | ||||
|          | ||||
|         // 更新 | ||||
|         seedlingStage | ||||
|             .TakeWhile(_ => !completed) | ||||
|             .Subscribe(x => | ||||
|             { | ||||
|                 seedlingView.ChangeState(x); | ||||
|                 if (x == SeedlingStage.Stage4) | ||||
|                 { | ||||
|                     completed = true; | ||||
|                 } | ||||
|             }).AddTo(compositeDisposable); | ||||
|     } | ||||
| 
 | ||||
|     private void UpdateStage() | ||||
|  | @ -144,7 +103,6 @@ public class CornSeedling : MonoBehaviour | |||
|     private SeedlingStage GetCurrentStage() | ||||
|     { | ||||
|         var elapsed = DateTime.Now.Subtract(beginTime).TotalSeconds / period; | ||||
|         Debug.Log($"{elapsed:F2}"); | ||||
|         if (elapsed >= stage3End) | ||||
|         { | ||||
|             return SeedlingStage.Stage4; | ||||
|  | @ -157,6 +115,15 @@ public class CornSeedling : MonoBehaviour | |||
|         { | ||||
|             return SeedlingStage.Stage2; | ||||
|         } | ||||
|         return SeedlingStage.Stage1; | ||||
|         if (elapsed >= stage0End) | ||||
|         { | ||||
|             return SeedlingStage.Stage1; | ||||
|         } | ||||
|         return SeedlingStage.Stage0; | ||||
|     } | ||||
| 
 | ||||
|     public void OnPointerEnter(PointerEventData eventData) | ||||
|     { | ||||
|         harvested.OnNext(Unit.Default); | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,101 @@ | |||
| using System; | ||||
| using System.Runtime.CompilerServices; | ||||
| using UniRx; | ||||
| using UnityEngine; | ||||
| using UnityEngine.EventSystems; | ||||
| 
 | ||||
| public class CornSeedlingView : MonoBehaviour | ||||
| { | ||||
|     [SerializeField] private GameObject seedlingStage1; | ||||
|     [SerializeField] private GameObject seedlingStage2; | ||||
|     [SerializeField] private GameObject seedlingStage3; | ||||
|     [SerializeField] private GameObject seedlingStage4; | ||||
|     [SerializeField] private GameObject growingArrowPrefab; | ||||
|     private readonly int nextStageTriggerHash = Animator.StringToHash("NextStageTrigger"); | ||||
| 
 | ||||
|     public void ResetView() | ||||
|     { | ||||
|         seedlingStage1.SetActive(false); | ||||
|         seedlingStage2.SetActive(false); | ||||
|         seedlingStage3.SetActive(false); | ||||
|         seedlingStage4.SetActive(false); | ||||
|     } | ||||
| 
 | ||||
|     public void SetView(SeedlingStage stage) | ||||
|     { | ||||
|         switch (stage) | ||||
|         { | ||||
|             case SeedlingStage.Stage0: | ||||
|                 break; | ||||
|             case SeedlingStage.Stage1: | ||||
|                 seedlingStage1.SetActive(true); | ||||
|                 break; | ||||
|             case SeedlingStage.Stage2: | ||||
|                 seedlingStage2.SetActive(true); | ||||
|                 break; | ||||
|             case SeedlingStage.Stage3: | ||||
|                 seedlingStage3.SetActive(true); | ||||
|                 break; | ||||
|             case SeedlingStage.Stage4: | ||||
|                 seedlingStage4.SetActive(true); | ||||
|                 break; | ||||
|             default: | ||||
|                 throw new ArgumentOutOfRangeException(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // 一段階成長するときアニメーションを再生して次の段階の素材に切り替え | ||||
|     // アニメーション再生中0:15で次の段階の素材に切り替え、アニメーションは最後まで再生 | ||||
|     public void ChangeState(SeedlingStage stage) | ||||
|     { | ||||
|         switch (stage) | ||||
|         { | ||||
|             case SeedlingStage.Stage0: | ||||
|                 break; | ||||
|             case SeedlingStage.Stage1: | ||||
|                 seedlingStage1.SetActive(true); | ||||
|                 break; | ||||
|             case SeedlingStage.Stage2: | ||||
|                 seedlingStage1.GetComponent<Animator>().SetTrigger(nextStageTriggerHash); | ||||
|                 this.CallWaitForSeconds(.25f, () => | ||||
|                 { | ||||
|                     seedlingStage2.SetActive(true); | ||||
|                 }); | ||||
|                 this.CallWaitForSeconds(.33f, () => | ||||
|                 { | ||||
|                     seedlingStage1.SetActive(false); | ||||
|                 }); | ||||
|                 break; | ||||
|             case SeedlingStage.Stage3: | ||||
|                 seedlingStage2.GetComponent<Animator>().SetTrigger(nextStageTriggerHash); | ||||
|                 this.CallWaitForSeconds(.25f, () => | ||||
|                 { | ||||
|                     seedlingStage3.SetActive(true); | ||||
|                 }); | ||||
|                 this.CallWaitForSeconds(.33f, () => | ||||
|                 { | ||||
|                     seedlingStage2.SetActive(false); | ||||
|                 }); | ||||
|                 break; | ||||
|             case SeedlingStage.Stage4: | ||||
|                 seedlingStage3.GetComponent<Animator>().SetTrigger(nextStageTriggerHash); | ||||
|                 this.CallWaitForSeconds(.25f, () => | ||||
|                 { | ||||
|                     seedlingStage4.SetActive(true); | ||||
|                 }); | ||||
|                 this.CallWaitForSeconds(.33f, () => | ||||
|                 { | ||||
|                     seedlingStage3.SetActive(false); | ||||
|                 }); | ||||
|                 break; | ||||
|             default: | ||||
|                 throw new ArgumentOutOfRangeException(nameof(stage), stage, null); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public void EffectGrowth() | ||||
|     { | ||||
|         var arrow = Instantiate(growingArrowPrefab, transform); | ||||
|         this.CallWaitForSeconds(0.5f, () => Destroy(arrow)); | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,3 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: dc986cc5c74043e08218a00c53d6f418 | ||||
| timeCreated: 1626832646 | ||||
|  | @ -0,0 +1,13 @@ | |||
| using UnityEngine; | ||||
| 
 | ||||
| public enum LineName | ||||
| { | ||||
|      | ||||
| } | ||||
| public class PlantLine : MonoBehaviour | ||||
| { | ||||
|     [SerializeField] private int plantId; | ||||
|     [SerializeField] private CornSeedling seedling1; | ||||
|     [SerializeField] private CornSeedling seedling2; | ||||
|     [SerializeField] private CornSeedling seedling3; | ||||
| } | ||||
|  | @ -0,0 +1,3 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: 1657f65ff2fe42ba87efbe278055bb7d | ||||
| timeCreated: 1626828650 | ||||
|  | @ -0,0 +1,27 @@ | |||
| using System; | ||||
| using UniRx; | ||||
| using UniRx.Triggers; | ||||
| using UnityEngine; | ||||
| using UnityEngine.UI; | ||||
| 
 | ||||
| public class PromoteGrowthButton : MonoBehaviour | ||||
| { | ||||
|     [SerializeField] private Button growthButton; | ||||
|     [SerializeField] private GameObject onObject; | ||||
|     [SerializeField] private GameObject offObject; | ||||
| 
 | ||||
|     private void Start() | ||||
|     { | ||||
|         onObject.SetActive(false); | ||||
|         offObject.SetActive(true); | ||||
|         growthButton.OnPointerDownAsObservable() | ||||
|             .Select(_ => true) | ||||
|             .Merge(growthButton.OnPointerUpAsObservable().Select(_ => false)) | ||||
|             .Pairwise() | ||||
|             .Subscribe(x => | ||||
|             { | ||||
|                 onObject.SetActive(x.Current); | ||||
|                 offObject.SetActive(!x.Current); | ||||
|             }).AddTo(this); | ||||
|     } | ||||
| } | ||||
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| --- !u!1 &1070882437 | ||||
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| --- !u!1 &1607914243 | ||||
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|   m_RootOrder: 1 | ||||
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| --- !u!1 &1730425240 | ||||
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|  | @ -4151,6 +4365,7 @@ Transform: | |||
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|   m_Father: {fileID: 203299121} | ||||
|  |  | |||
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		Reference in New Issue