非消費アイテムの購入ポップアップ挙動変更
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				|  | @ -277,6 +277,7 @@ MonoBehaviour: | |||
|   name: {fileID: 9133304336883555433} | ||||
|   icon: {fileID: 9133304335605570096} | ||||
|   price: {fileID: 9133304336128604254} | ||||
|   text: {fileID: 9133304336181127572} | ||||
|   stockCount: {fileID: 9133304336153810480} | ||||
|   totalPrice: {fileID: 9133304335494687832} | ||||
|   purchaseCount: {fileID: 9133304336756314526} | ||||
|  | @ -285,6 +286,8 @@ MonoBehaviour: | |||
|   closeButton: {fileID: 9133304335940276437} | ||||
|   purchaseOnButton: {fileID: 9133304335268316946} | ||||
|   purchaseOffButton: {fileID: 7845949066005219734} | ||||
|   quantitySelectObject: {fileID: 9133304337054428179} | ||||
|   explanationObject: {fileID: 9133304336181127570} | ||||
| --- !u!1 &9133304335268316944 | ||||
| GameObject: | ||||
|   m_ObjectHideFlags: 0 | ||||
|  |  | |||
|  | @ -6,6 +6,7 @@ using UnityEngine.UI; | |||
| public class ShopItemPurchaseView : MonoBehaviour | ||||
| { | ||||
|     public static readonly string ItemPurchaseTag = "ItemPurcahse"; | ||||
|     private static readonly string redColorString= "fb6346"; | ||||
|     private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger"); | ||||
|     private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger"); | ||||
|     private static readonly int MaxPurchaseCount = 999; | ||||
|  | @ -15,6 +16,7 @@ public class ShopItemPurchaseView : MonoBehaviour | |||
|     [SerializeField] private Text name; | ||||
|     [SerializeField] private Transform icon; | ||||
|     [SerializeField] private Text price; | ||||
|     [SerializeField] private Text text; | ||||
|     [SerializeField] private Text stockCount; | ||||
|     [SerializeField] private Text totalPrice; | ||||
|     [SerializeField] private Text purchaseCount; | ||||
|  | @ -23,13 +25,18 @@ public class ShopItemPurchaseView : MonoBehaviour | |||
|     [SerializeField] private Button closeButton; | ||||
|     [SerializeField] private Button purchaseOnButton; | ||||
|     [SerializeField] private GameObject purchaseOffButton; | ||||
|     [SerializeField] private GameObject quantitySelectObject; | ||||
|     [SerializeField] private GameObject explanationObject; | ||||
| 
 | ||||
|     private Color redColor; | ||||
|     private Color defaultColor; | ||||
|     private readonly IntReactiveProperty currentCount = new IntReactiveProperty(); | ||||
|     private void Start() | ||||
|     { | ||||
|         currentCount.AddTo(this); | ||||
|         defaultColor = totalPrice.color; | ||||
|         ColorUtility.TryParseHtmlString(redColorString, out redColor); | ||||
|         // 表示データを受け取る | ||||
|         var data = LocalCacheManager.Load<(ShopData shopData, int stockCount, Action<int> callback)>(ItemPurchaseTag); | ||||
|         LocalCacheManager.Remove(ItemPurchaseTag); | ||||
|         SetData(data.shopData, data.stockCount); | ||||
|  | @ -58,10 +65,12 @@ public class ShopItemPurchaseView : MonoBehaviour | |||
|         { | ||||
|             var total = data.shopData.price * x; | ||||
|             SetButtonActive(total <= CoinManager.Instance.OwnCoin); | ||||
|             totalPrice.color = total <= CoinManager.Instance.OwnCoin ? defaultColor : Color.red; | ||||
|             totalPrice.color = total <= CoinManager.Instance.OwnCoin ? defaultColor : redColor; | ||||
|             totalPrice.text = $"{total}"; | ||||
|             purchaseCount.text = $"{x}"; | ||||
|         }).AddTo(this); | ||||
|         quantitySelectObject.SetActive(data.shopData.ConsumeType == ShopItemType.Consumable); | ||||
|         explanationObject.SetActive(data.shopData.ConsumeType == ShopItemType.NonConsumable); | ||||
|         if (data.shopData.ConsumeType == ShopItemType.Consumable) | ||||
|         { | ||||
|             addCountButton.OnClickAsObservable().Select(_ => 1) | ||||
|  | @ -82,6 +91,7 @@ public class ShopItemPurchaseView : MonoBehaviour | |||
|         name.text = shopData.name; | ||||
|         price.text = $"{shopData.price}"; | ||||
|         stockCount.text = $"所持数 :{count}"; | ||||
|         text.text = shopData.text; | ||||
|     } | ||||
| 
 | ||||
|     private void SetButtonActive(bool active) | ||||
|  |  | |||
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