試食でのお客さん増加追加
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@ -267,9 +267,11 @@ public class ProductManagement : MonoBehaviour
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private void Tasting(int tankNumber)
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private void Tasting(int tankNumber)
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{
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{
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state.Value = ManagementState.None;
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state.Value = ManagementState.None;
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GameDataManager.GameData.StorageTanks[tankNumber - 1].ClearStock();
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GameDataManager.SaveGameData();
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// 試食フラグに終了時間を設定
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// 試食フラグに終了時間を設定
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var tank = GameDataManager.GameData.StorageTanks[tankNumber - 1];
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GameDataManager.GameData.AddTastingCustomerCount(tank.Stock);
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tank.ClearStock();
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GameDataManager.SaveGameData();
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}
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}
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private void OnDestroy()
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private void OnDestroy()
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