diff --git a/popcorn/Assets/MyGame/Scenes/Cooking/Cooking.unity b/popcorn/Assets/MyGame/Scenes/Cooking/Cooking.unity index 572ac10a..b8d7ff2d 100644 --- a/popcorn/Assets/MyGame/Scenes/Cooking/Cooking.unity +++ b/popcorn/Assets/MyGame/Scenes/Cooking/Cooking.unity @@ -14374,6 +14374,11 @@ PrefabInstance: propertyPath: m_Name value: FailurecMeter objectReference: {fileID: 0} + - target: {fileID: 8509883327782918161, guid: 1a47fa9bdeb434bffa410f731816203f, + type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} - target: {fileID: 8509883327795984539, guid: 1a47fa9bdeb434bffa410f731816203f, type: 3} propertyPath: m_FillAmount diff --git a/popcorn/Assets/MyGame/Scenes/Cooking/Prefabs/FailurecMeter.prefab b/popcorn/Assets/MyGame/Scenes/Cooking/Prefabs/FailurecMeter.prefab index f4b40181..8f957cf8 100644 --- a/popcorn/Assets/MyGame/Scenes/Cooking/Prefabs/FailurecMeter.prefab +++ b/popcorn/Assets/MyGame/Scenes/Cooking/Prefabs/FailurecMeter.prefab @@ -51,7 +51,6 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: missGauge: {fileID: 8509883327795984539} - minValue: 0.08 --- !u!1 &8509883327795984517 GameObject: m_ObjectHideFlags: 0 @@ -121,7 +120,7 @@ MonoBehaviour: m_PreserveAspect: 0 m_FillCenter: 1 m_FillMethod: 1 - m_FillAmount: 0.27 + m_FillAmount: 0.08 m_FillClockwise: 1 m_FillOrigin: 0 m_UseSpriteMesh: 0 @@ -222,7 +221,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: diff --git a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CornManager.cs b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CornManager.cs index 8af38810..452202f4 100644 --- a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CornManager.cs +++ b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CornManager.cs @@ -177,14 +177,12 @@ public class CornManager : MonoBehaviour case CornCondition.Burnt: // ミス数加算 missCount.Value++; - SpawnMissAnimation(condition.Current); break; case CornCondition.Spilled: if (condition.Previous != CornCondition.Burnt) { // ミス数加算 missCount.Value++; - SpawnMissAnimation(condition.Current); } // 同時に飛び出したとき用に演出をばらつかせる corn.CallWaitForSeconds(Random.Range(0f, .5f), () => cornSpilledSubject.OnNext(condition.Previous));