素材リセットを追加
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d0f1f514ce
commit
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@ -1490,12 +1490,12 @@ PrefabInstance:
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- target: {fileID: 5062447477614030396, guid: f19992fe2069b4e16b2f83277fb189cb,
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type: 3}
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propertyPath: m_Text
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value: "\u7D20\u6750\n\u88DC\u5145"
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value: "\u7D20\u6750\u30EA\n\u30BB\u30C3\u30C8"
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objectReference: {fileID: 0}
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- target: {fileID: 5850834825256791800, guid: f19992fe2069b4e16b2f83277fb189cb,
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type: 3}
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propertyPath: m_Name
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value: RefillButton
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value: ResetMaterialButton
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objectReference: {fileID: 0}
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- target: {fileID: 5850834825256791800, guid: f19992fe2069b4e16b2f83277fb189cb,
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type: 3}
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@ -49,9 +49,10 @@ public class DebugOptionManager : MonoBehaviour
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refillMaterialButton.OnClickAsObservable().Subscribe(_ =>
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{
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// 所持素材
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gameData.Material = new List<MaterialData>{new MaterialData{Id = 2}};
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foreach (var material in gameData.Material)
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{
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material.Amount = 10;
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material.Amount = 5;
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}
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}).AddTo(this);
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@ -33,13 +33,16 @@ public class KitchenManager : MonoBehaviour
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{
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var gameData = GameDataManager.GameData;
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// 所持レシピ
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gameData.MyRecipes = new[]
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if (gameData.MyRecipes == null || gameData.MyRecipes.Length == 0)
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{
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1,
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2,
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13,
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};
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gameData.MyRecipes = new[]
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{
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1,
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2,
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13,
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};
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}
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// 所持素材
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if (gameData.Material == null || gameData.Material.Count == 0)
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{
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