畑挙動改善/強化後のパラメータ反映処理追加

This commit is contained in:
kimura 2021-09-30 09:16:42 +09:00
parent 1fc93ab040
commit 97ef5f222b
4 changed files with 114 additions and 96 deletions

View File

@ -29,7 +29,6 @@ public class CornField : MonoBehaviour
[SerializeField] private Transform animationTarget; [SerializeField] private Transform animationTarget;
[Space] [Space]
[SerializeField] private List<PlantLine> plantLines = new List<PlantLine>(); [SerializeField] private List<PlantLine> plantLines = new List<PlantLine>();
private readonly List<PlantLine> availableLines = new List<PlantLine>();
private static readonly int maxPeriod = 60; private static readonly int maxPeriod = 60;
private static readonly int minPeriod = 45; private static readonly int minPeriod = 45;
private static readonly int harvestedFrameInterval = 3; private static readonly int harvestedFrameInterval = 3;
@ -59,33 +58,19 @@ public class CornField : MonoBehaviour
counterView.Initialize(gameData.cornSeed); counterView.Initialize(gameData.cornSeed);
SetData(); SetData();
var fieldData = SpreadsheetDataManager.Instance.GetBaseDataList<FieldUpgradeData>(Const.FieldUpgradeDataSheet);
// 畑リセット // 畑リセット
foreach (var line in plantLines) foreach (var line in plantLines)
{ {
line.gameObject.SetActive(false); line.gameObject.SetActive(false);
} }
// セーブデータから畑を復元 SetCornField();
availableLines.Clear();
foreach (var lineData in gameData.PlantLineDataList) upgradeButton.OnClickAsObservable().Subscribe(_ =>
{ {
var plantLine = plantLines.First(x => x.LineName == lineData.Type); LocalCacheManager.Save(CornFieldReinforcement.CornFieldResetCallbackTag, new Action(SetCornField));
plantLine.gameObject.SetActive(true); TransitionManager.Instance.LoadSceneAdditive(GameScenes.Reinforcement);
plantLine.SetFieldLevel(lineData.Level); }).AddTo(this);
availableLines.Add(plantLine);
// コーン株の進行度初回データ作成
if (!gameData.SeedlingDataList.Exists(x => x.type == lineData.Type))
{
gameData.SeedlingDataList.Add(new SeedlingProgressData
{
type = lineData.Type,
Seedlings = Enumerable.Repeat(GenerateSeedlingGene(lineData.Level), plantLine.Seedlings.Count).ToList()
});
}
}
GameDataManager.SaveGameData();
// 収穫カウンター+吸収演出 // 収穫カウンター+吸収演出
cornHarvester.FinishHarvested cornHarvester.FinishHarvested
@ -130,71 +115,101 @@ public class CornField : MonoBehaviour
counterView.SetHarvestedCount(x.count); counterView.SetHarvestedCount(x.count);
}); });
}).AddTo(this); }).AddTo(this);
// 株設定 }
foreach (var line in availableLines)
{
var seedlingDataIndex = gameData.SeedlingDataList.FindIndex(x => x.type == line.LineName);
var lineData = gameData.SeedlingDataList[seedlingDataIndex];
var i = 0;
foreach (var seedling in line.Seedlings)
{
var index = i;
i++;
seedling.SetSeedlingGene(lineData.Seedlings[index].FirstTime, lineData.Seedlings[index].Period, lineData.Seedlings[index].Level);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugFastGrowing", false))
{
seedling.SetSeedlingGene(lineData.Seedlings[index].FirstTime, lineData.Seedlings[index].Period / 3, lineData.Seedlings[index].Level);
}
#endif
// 収穫通知
seedling.Harvested.Subscribe(_ =>
{
VibrationManager.Instance.PlayVibrationOnce();
var harvestCount = fieldData.FirstOrDefault(x => x.Type == CornFieldUpgradeType.FieldCenter && x.level == (int)lineData.Seedlings[index].Level)?.harvested ?? 1;
var harvestedCorn = fieldData.FirstOrDefault(x => x.Type == CornFieldUpgradeType.Machine && x.level == gameData.MachineLevel)?.harvested ?? 20;
gameData.cornSeed += harvestedCorn * harvestCount;
var seedlingTransform = seedling.transform;
var harvestEffect = Instantiate(harvestEffectPrefab, seedlingTransform); public void SetCornField()
Destroy(harvestEffect, 1f); {
for (int j = 0; j < harvestCount; j++) compositeDisposable.Clear();
{ var gameData = GameDataManager.GameData;
// 株の位置調整 var fieldData = SpreadsheetDataManager.Instance.GetBaseDataList<FieldUpgradeData>(Const.FieldUpgradeDataSheet);
var pos = seedlingTransform.position;
if (harvestCount > 1) // コーン株の進行度初回データ作成
{ foreach (var lineData in gameData.PlantLineDataList)
pos += Vector3.right * (j - 1) * harvestedDistance + Vector3.forward * (j - 1); {
} // コーン株の進行度初回データ作成
this.CallWaitForFrame(harvestedFrameInterval * j, () => if (!gameData.SeedlingDataList.Exists(data => data.type == lineData.Type))
{ {
var harvestAnimation = Instantiate(harvestPrefab, pos, Quaternion.identity, seedlingTransform); var plantLine = plantLines.First(line => line.LineName == lineData.Type);
this.CallWaitForSeconds(.5f, () => gameData.SeedlingDataList.Add(new SeedlingProgressData
{ {
this.CallLerp(.4f, f => type = lineData.Type,
{ Seedlings = Enumerable.Range(0, plantLine.Seedlings.Count).Select(_ => GenerateSeedlingGene(lineData.Level)).ToList()
harvestAnimation.transform.position = Vector3.Lerp(pos, harvestInsertPosition.position, f.EaseInQuadratic()); });
}, () => }
{ }
// コーン排出 GameDataManager.SaveGameData();
cornHarvester.AddCount(harvestedCorn);
Destroy(harvestAnimation);
}); // セーブデータから畑を復元
}); foreach (var plantLine in plantLines)
}); {
} if (gameData.PlantLineDataList.FirstOrDefault(data => data.Type == plantLine.LineName) is PlantLineData plantLineData)
// 新しい苗 {
var newGene = GenerateSeedlingGene(line.FieldLevel); plantLine.gameObject.SetActive(true);
seedling.SetSeedlingGene(newGene.FirstTime, newGene.Period, newGene.Level); plantLine.SetFieldLevel(plantLineData.Level);
for (int i = 0; i < plantLine.Seedlings.Count; i++)
{
var progressData = gameData.SeedlingDataList.First(data => data.type == plantLineData.Type).Seedlings[i];
var seedling = plantLine.Seedlings[i];
seedling.SetSeedlingGene(progressData.FirstTime, progressData.Period, progressData.Level);
#if DEVELOPMENT_BUILD || UNITY_EDITOR #if DEVELOPMENT_BUILD || UNITY_EDITOR
if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugFastGrowing", false)) if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugFastGrowing", false))
{ {
seedling.SetSeedlingGene(newGene.FirstTime, newGene.Period / 3, newGene.Level); seedling.SetSeedlingGene(progressData.FirstTime, progressData.Period / 3, progressData.Level);
} }
#endif #endif
gameData.SeedlingDataList[seedlingDataIndex].Seedlings[index] = newGene; // 収穫通知
GameDataManager.SaveGameData(); seedling.Harvested.Subscribe(_ =>
}).AddTo(compositeDisposable); {
VibrationManager.Instance.PlayVibrationOnce();
var harvestCount = fieldData.FirstOrDefault(x => x.Type == CornFieldUpgradeType.FieldCenter && x.level == (int)progressData.Level)?.harvested ?? 1;
var harvestedCorn = fieldData.FirstOrDefault(x => x.Type == CornFieldUpgradeType.Machine && x.level == gameData.MachineLevel)?.harvested ?? 20;
gameData.cornSeed += harvestedCorn * harvestCount;
var seedlingTransform = seedling.transform;
var harvestEffect = Instantiate(harvestEffectPrefab, seedlingTransform);
Destroy(harvestEffect, 1f);
for (int j = 0; j < harvestCount; j++)
{
// 株の位置調整
var pos = seedlingTransform.position;
if (harvestCount > 1)
{
pos += Vector3.right * (j - 1) * harvestedDistance + Vector3.forward * (j - 1);
}
this.CallWaitForFrame(harvestedFrameInterval * j, () =>
{
var harvestAnimation = Instantiate(harvestPrefab, pos, Quaternion.identity, seedlingTransform);
this.CallWaitForSeconds(.5f, () =>
{
this.CallLerp(.4f, f =>
{
harvestAnimation.transform.position = Vector3.Lerp(pos, harvestInsertPosition.position, f.EaseInQuadratic());
}, () =>
{
// コーン排出
cornHarvester.AddCount(harvestedCorn);
Destroy(harvestAnimation);
});
});
});
}
// 新しい苗
var newGene = GenerateSeedlingGene(plantLineData.Level);
seedling.SetSeedlingGene(newGene.FirstTime, newGene.Period, newGene.Level);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugFastGrowing", false))
{
seedling.SetSeedlingGene(newGene.FirstTime, newGene.Period / 3, newGene.Level);
}
#endif
progressData.Level = newGene.Level;
progressData.Period = newGene.Period;
progressData.FirstTime = newGene.FirstTime;
GameDataManager.SaveGameData();
}).AddTo(compositeDisposable);
}
} }
} }
@ -202,28 +217,27 @@ public class CornField : MonoBehaviour
promoteGrowthButton.OnClickAsObservable().Subscribe(_ => promoteGrowthButton.OnClickAsObservable().Subscribe(_ =>
{ {
VibrationManager.Instance.PlayVibrationOnce(); VibrationManager.Instance.PlayVibrationOnce();
foreach (var line in availableLines) foreach (var plantLine in plantLines)
{ {
var seedlingDataIndex = gameData.SeedlingDataList.FindIndex(x => x.type == line.LineName); if (gameData.PlantLineDataList.FirstOrDefault(data => data.Type == plantLine.LineName) is PlantLineData plantLineData)
for (int i = 0; i < line.Seedlings.Count; i++)
{ {
if (Random.Range(0, 2) == 0) for (int i = 0; i < plantLine.Seedlings.Count; i++)
{ {
var tmpData = gameData.SeedlingDataList[seedlingDataIndex].Seedlings[i]; if (Random.Range(0, 2) == 0)
tmpData.FirstTime = tmpData.FirstTime.AddSeconds(-1); {
line.Seedlings[i].PromoteGrowth(tmpData.FirstTime); continue;
gameData.SeedlingDataList[seedlingDataIndex].Seedlings[i] = tmpData; }
var progressData = gameData.SeedlingDataList.First(data => data.type == plantLineData.Type).Seedlings[i];
var seedling = plantLine.Seedlings[i];
progressData.FirstTime = progressData.FirstTime.AddSeconds(-1);
seedling.PromoteGrowth(progressData.FirstTime);
} }
} }
} }
// 設定のセーブ // 設定のセーブ
GameDataManager.SaveGameData(); GameDataManager.SaveGameData();
}).AddTo(compositeDisposable); }).AddTo(compositeDisposable);
upgradeButton.OnClickAsObservable().Subscribe(_ =>
{
TransitionManager.Instance.LoadSceneAdditive(GameScenes.Reinforcement);
}).AddTo(this);
} }
private void SetData() private void SetData()

View File

@ -9,6 +9,7 @@ public class CornFieldReinforcement : MonoBehaviour
{ {
public static readonly string CornFieldReinforcementDataTypeTag = "CornFieldReinforcementDataType"; public static readonly string CornFieldReinforcementDataTypeTag = "CornFieldReinforcementDataType";
public static readonly string CornFieldReinforcementDataTag = "CornFieldReinforcementData"; public static readonly string CornFieldReinforcementDataTag = "CornFieldReinforcementData";
public static readonly string CornFieldResetCallbackTag = "CornFieldResetCallback";
[SerializeField] private List<CornFieldReinforcementView> reinforcementViews; [SerializeField] private List<CornFieldReinforcementView> reinforcementViews;
[SerializeField] private MachineUpgradeView machineUpgradeView; [SerializeField] private MachineUpgradeView machineUpgradeView;
[SerializeField] private Button closeButton; [SerializeField] private Button closeButton;
@ -20,9 +21,10 @@ public class CornFieldReinforcement : MonoBehaviour
compositeDisposable.AddTo(this); compositeDisposable.AddTo(this);
closeButton.OnClickAsObservable().Subscribe(_ => closeButton.OnClickAsObservable().Subscribe(_ =>
{ {
TransitionManager.Instance.UnloadScene(GameScenes.Reinforcement);
LocalCacheManager.Remove(CornFieldReinforcementDataTypeTag); LocalCacheManager.Remove(CornFieldReinforcementDataTypeTag);
LocalCacheManager.Remove(CornFieldReinforcementDataTag); LocalCacheManager.Remove(CornFieldReinforcementDataTag);
LocalCacheManager.Remove(CornFieldResetCallbackTag);
TransitionManager.Instance.UnloadScene(GameScenes.Reinforcement);
}).AddTo(this); }).AddTo(this);
SetView(); SetView();
} }
@ -57,6 +59,7 @@ public class CornFieldReinforcement : MonoBehaviour
LocalCacheManager.Save(CornFieldReinforcementDataTag, (lineData, price, new Action(() => { LocalCacheManager.Save(CornFieldReinforcementDataTag, (lineData, price, new Action(() => {
PurchaseField(price, view.LineType, nextRank); PurchaseField(price, view.LineType, nextRank);
SetView(); SetView();
LocalCacheManager.Load<Action>(CornFieldResetCallbackTag, null)?.Invoke();
}))); })));
TransitionManager.Instance.LoadSceneAdditive(GameScenes.ReinforcementDetail); TransitionManager.Instance.LoadSceneAdditive(GameScenes.ReinforcementDetail);
}).AddTo(compositeDisposable); }).AddTo(compositeDisposable);
@ -74,6 +77,7 @@ public class CornFieldReinforcement : MonoBehaviour
LocalCacheManager.Save(CornFieldReinforcementDataTag, (lineData = null, price, new Action(() => { LocalCacheManager.Save(CornFieldReinforcementDataTag, (lineData = null, price, new Action(() => {
PurchaseField(price, view.LineType, CornFieldRank.Rank1); PurchaseField(price, view.LineType, CornFieldRank.Rank1);
SetView(); SetView();
LocalCacheManager.Load<Action>(CornFieldResetCallbackTag, null)?.Invoke();
}))); })));
TransitionManager.Instance.LoadSceneAdditive(GameScenes.ReinforcementDetail); TransitionManager.Instance.LoadSceneAdditive(GameScenes.ReinforcementDetail);
}).AddTo(compositeDisposable); }).AddTo(compositeDisposable);
@ -99,6 +103,7 @@ public class CornFieldReinforcement : MonoBehaviour
LocalCacheManager.Save(CornFieldReinforcementDataTag, (gameData.MachineLevel, price, new Action(() => { LocalCacheManager.Save(CornFieldReinforcementDataTag, (gameData.MachineLevel, price, new Action(() => {
PurchaseMachine(price); PurchaseMachine(price);
SetView(); SetView();
LocalCacheManager.Load<Action>(CornFieldResetCallbackTag, null)?.Invoke();
}))); })));
TransitionManager.Instance.LoadSceneAdditive(GameScenes.ReinforcementDetail); TransitionManager.Instance.LoadSceneAdditive(GameScenes.ReinforcementDetail);
}).AddTo(compositeDisposable); }).AddTo(compositeDisposable);

View File

@ -51,7 +51,7 @@ public class CornSeedling : MonoBehaviour, IPointerEnterHandler
{ {
completed = false; completed = false;
compositeDisposable.Clear(); compositeDisposable.Clear();
seedlingStage.SetValueAndForceNotify(SeedlingStage.Stage0); UpdateStage();
beginTime = dateTime; beginTime = dateTime;
period = periodTime; period = periodTime;
@ -69,6 +69,7 @@ public class CornSeedling : MonoBehaviour, IPointerEnterHandler
// 更新 // 更新
seedlingStage seedlingStage
.SkipLatestValueOnSubscribe()
.TakeWhile(_ => !completed) .TakeWhile(_ => !completed)
.Subscribe(x => .Subscribe(x =>
{ {

View File

@ -16,12 +16,10 @@ public class PlantLine : MonoBehaviour
[SerializeField] private List<CornSeedling> seedlings = new List<CornSeedling>(); [SerializeField] private List<CornSeedling> seedlings = new List<CornSeedling>();
public PlantLineType LineName => lineName; public PlantLineType LineName => lineName;
public List<CornSeedling> Seedlings => seedlings; public List<CornSeedling> Seedlings => seedlings;
public CornFieldRank FieldLevel { get; private set; }
private readonly string boardFormat = "x{0}"; private readonly string boardFormat = "x{0}";
public void SetFieldLevel(CornFieldRank rank) public void SetFieldLevel(CornFieldRank rank)
{ {
FieldLevel = rank;
switch (rank) switch (rank)
{ {
case CornFieldRank.Rank1: case CornFieldRank.Rank1: