リファクタ
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@ -84,16 +84,11 @@ public class ProductManagement : MonoBehaviour
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if (tankView.TankNumber > gameData.StorageTanks.Count)
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{
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// 価格の一番小さいタンクのみ購入できるようにする
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if (tankView.TankNumber == gameData.StorageTanks.Count + 1)
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{
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tankView.SetState(TankState.Lock);
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}
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else
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{
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tankView.SetState(TankState.Unavailable);
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}
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var isSmallest = tankView.TankNumber == gameData.StorageTanks.Count + 1;
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tankView.SetState(isSmallest ? TankState.Lock : TankState.Unavailable);
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// タンク購入
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var shopData = shopDataList.First(data => data.id == Const.ShopTankId);
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shopData.price = PriceList[tankView.TankNumber - 1];
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// 購入可否
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tankView.SetCanBuy(shopData.price <= CoinManager.Instance.OwnCoin);
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@ -103,10 +98,10 @@ public class ProductManagement : MonoBehaviour
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.TakeWhile(_ => tankView.State.Value == TankState.Lock || tankView.State.Value == TankState.Unavailable)
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.Subscribe(_ =>
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{
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Action<int> purchaseAction = amount =>
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void PurchaseAction(int amount)
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{
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// タンク追加
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gameData.StorageTanks.Add(new StorageTank() {Capacity = Const.TankCapacity});
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gameData.StorageTanks.Add(new StorageTank { Capacity = Const.TankCapacity });
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tankView.SetData(gameData.StorageTanks[tankView.TankNumber - 1]);
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tankView.SetState(TankState.Unlock);
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CoinManager.Instance.SubCoin(shopData.price);
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@ -118,9 +113,10 @@ public class ProductManagement : MonoBehaviour
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tankList[tankView.TankNumber].SetState(TankState.Lock);
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tankList[tankView.TankNumber].SetCanBuy(PriceList[tankView.TankNumber] <= CoinManager.Instance.OwnCoin);
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}
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};
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}
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shopData.price = PriceList[tankView.TankNumber - 1];
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ShopItemPurchaseView.ShowDialog((shopData, 0), purchaseAction);
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ShopItemPurchaseView.ShowDialog((shopData, 0), PurchaseAction);
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}).AddTo(tankView);
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}
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else
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