fix debug
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996af05dd6
commit
a51093553f
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@ -122,7 +122,6 @@ namespace MyGame.Scenes.MiniGame.Scripts
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{
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return;
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}
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x.enabled = false;
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#if UNITY_EDITOR
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var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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sphere.GetComponent<MeshRenderer>().material.color = Color.red;
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@ -130,10 +129,14 @@ namespace MyGame.Scenes.MiniGame.Scripts
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sphere.transform.position = x.ClosestPoint(playerTransform.position);
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sphere.transform.SetPositionZ(-5f);
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if (item.ItemType == StageItem.Type.Obstacle && isDebug)
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{
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Observable.NextFrame().Subscribe(_ =>
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{
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EditorApplication.isPaused = true;
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}).AddTo(this);
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}
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#endif
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x.enabled = false;
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switch (item.ItemType)
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{
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case StageItem.Type.Item1:
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