所持フライパンが1つの場合レシピのフライパン選択矢印を非表示
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@ -46,6 +46,10 @@ public class PanSelector : MonoBehaviour
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{
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{
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selectedIndex.Value = selectedIndex.Value == panCount - 1 ? 0 : selectedIndex.Value + 1;
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selectedIndex.Value = selectedIndex.Value == panCount - 1 ? 0 : selectedIndex.Value + 1;
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}).AddTo(this);
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}).AddTo(this);
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// 所持フライパン1だったら選択矢印非表示
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prevPanButton.gameObject.SetActive(panCount > 1);
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nextPanButton.gameObject.SetActive(panCount > 1);
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}
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}
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private void SetData(PanData data)
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private void SetData(PanData data)
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