自動調理データの初期化追加

This commit is contained in:
kimura 2022-04-15 10:11:30 +09:00
parent 1c67ef403a
commit bf431fa9e9
1 changed files with 5 additions and 0 deletions

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@ -392,6 +392,10 @@ public sealed class GameData {
{ {
Pans = new[] {Const.DefaultPanId}; Pans = new[] {Const.DefaultPanId};
} }
if (AutoCookLevel < 1)
{
AutoCookLevel = 1;
}
// 追加した要素の初期化用 // 追加した要素の初期化用
// TODO Release前にまっさらにする // TODO Release前にまっさらにする
@ -413,6 +417,7 @@ public sealed class GameData {
dailyMissionAchievedIdArray = dailyMissionAchievedIdArray ?? new int[0]; dailyMissionAchievedIdArray = dailyMissionAchievedIdArray ?? new int[0];
DailyTotalSalesList = DailyTotalSalesList ?? new List<ProductStockData>(); DailyTotalSalesList = DailyTotalSalesList ?? new List<ProductStockData>();
WaitAddStock = WaitAddStock ?? new ProductStockData{Rarity = ProductRarity.Normal}; WaitAddStock = WaitAddStock ?? new ProductStockData{Rarity = ProductRarity.Normal};
AutoCookProducts = AutoCookProducts ?? Array.Empty<int>();
} }
private Dictionary<int, int> ArrayToDictionary(KeyValueOfintint[] array){ private Dictionary<int, int> ArrayToDictionary(KeyValueOfintint[] array){
var dictionary = new Dictionary<int, int>(); var dictionary = new Dictionary<int, int>();