調理可能判定をstatic化
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@ -94,7 +94,7 @@ public class RecipeDetailView : MonoBehaviour
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}).AddTo(this);
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SetRecipe(data, viewType);
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var isPassedAmount = CheckAmount(data);
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var isPassedAmount = CheckAmountAndChangeTextColor(data);
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var isPassedTank = CheckTank(data);
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switch (viewType)
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@ -167,29 +167,44 @@ public class RecipeDetailView : MonoBehaviour
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flavor2View.SetActive(data.GetMaterialCount() == 3);
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}
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private bool CheckAmount(ProductData productData)
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private bool CheckAmountAndChangeTextColor(ProductData productData)
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{
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var flag = true;
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var checkResult = CheckAmount(productData);
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if (!checkResult.material1)
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{
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cornAmountText.color = redColor;
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}
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if (!checkResult.material2)
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{
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flavor1AmountText.color = redColor;
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}
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if (!checkResult.material3)
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{
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flavor2AmountText.color = redColor;
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}
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return checkResult.material1 && checkResult.material2 && checkResult.material3;
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}
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public static (bool material1, bool material2, bool material3) CheckAmount(ProductData productData)
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{
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(bool a, bool b, bool c) flags = (true, true, true);
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var gameData = GameDataManager.GameData;
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if (gameData.CornSeed < productData.MaterialList[0].amount)
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{
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flag = false;
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cornAmountText.color = redColor;
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flags.a = false;
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}
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if ((gameData.Material.FirstOrDefault(data => data.Id == productData.MaterialList[1].id)?.Amount ?? 0) < productData.MaterialList[1].amount)
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{
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flag = false;
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flavor1AmountText.color = redColor;
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flags.b = false;
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}
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if (productData.GetMaterialCount() == 3 && (gameData.Material.FirstOrDefault(data => data.Id == productData.MaterialList[2].id)?.Amount ?? 0) < productData.MaterialList[2].amount)
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{
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flag = false;
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flavor2AmountText.color = redColor;
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flags.c = false;
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}
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return flag;
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return flags;
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}
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private bool CheckTank(ProductData data)
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public static bool CheckTank(ProductData data)
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{
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var gameData = GameDataManager.GameData;
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// 店頭の空き確認
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