各シーンにレベルアップポップアップ表示処理追加
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@ -54,8 +54,14 @@ public class CornField : MonoBehaviour
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// データ
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var gameData = GameDataManager.GameData;
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CoinManager.Instance.ChangeCoin(gameData.Coin);
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HeartMeter.Instance.Initialize();
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HeartMeter.Instance.SetHeart(gameData.Heart);
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HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart);
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GameDataObserver.Instance.ShopLevelUpdate
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.Where(x => x)
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.Subscribe(x =>
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{
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LocalCacheManager.Save(ShopLevelUp.DataTag, gameData.ViewedShopLevel + 1);
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.StoreLevel);
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}).AddTo(this);
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counterView.Initialize(gameData.CornSeed);
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SetData();
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@ -27,8 +27,14 @@ public class KitchenManager : MonoBehaviour
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var gameData = GameDataManager.GameData;
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CoinManager.Instance.ChangeCoin(gameData.Coin);
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HeartMeter.Instance.Initialize();
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HeartMeter.Instance.SetHeart(gameData.Heart);
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HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart);
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GameDataObserver.Instance.ShopLevelUpdate
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.Where(x => x)
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.Subscribe(x =>
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{
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LocalCacheManager.Save(ShopLevelUp.DataTag, gameData.ViewedShopLevel + 1);
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.StoreLevel);
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}).AddTo(this);
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kitchenView.Initialize();
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adButton.gameObject.SetActive(false);
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@ -45,9 +51,7 @@ public class KitchenManager : MonoBehaviour
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kitchenView.SetNormalAnimation();
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}).AddTo(this);
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#endif
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.StoreLevel);
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// 大量注文
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var bulkOrderList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderData>(Const.BulkOrderDataSheet);
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var result = CheckBulkOrder();
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@ -22,8 +22,14 @@ public class MarketManager : MonoBehaviour
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{
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var gameData = GameDataManager.GameData;
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CoinManager.Instance.ChangeCoin(gameData.Coin);
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HeartMeter.Instance.Initialize();
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HeartMeter.Instance.SetHeart(gameData.Heart);
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HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart);
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GameDataObserver.Instance.ShopLevelUpdate
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.Where(x => x)
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.Subscribe(x =>
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{
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LocalCacheManager.Save(ShopLevelUp.DataTag, gameData.ViewedShopLevel + 1);
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.StoreLevel);
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}).AddTo(this);
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market = Market.Instance;
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productDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ProductData>(Const.ProductDataSheet);
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@ -24,8 +24,14 @@ public class ProductManagement : MonoBehaviour
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state.Value = ManagementState.None;
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var gameData = GameDataManager.GameData;
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CoinManager.Instance.ChangeCoin(gameData.Coin);
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HeartMeter.Instance.Initialize();
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HeartMeter.Instance.SetHeart(gameData.Heart);
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HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart);
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GameDataObserver.Instance.ShopLevelUpdate
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.Where(x => x)
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.Subscribe(x =>
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{
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LocalCacheManager.Save(ShopLevelUp.DataTag, gameData.ViewedShopLevel + 1);
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.StoreLevel);
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}).AddTo(this);
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// 補充方法設定
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view.SetRefillType(gameData.RefillMode);
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@ -16,8 +16,14 @@ public class Shopping : MonoBehaviour
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var gameData = GameDataManager.GameData;
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CoinManager.Instance.ChangeCoin(gameData.Coin);
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HeartMeter.Instance.Initialize();
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HeartMeter.Instance.SetHeart(gameData.Heart);
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HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart);
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GameDataObserver.Instance.ShopLevelUpdate
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.Where(x => x)
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.Subscribe(x =>
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{
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LocalCacheManager.Save(ShopLevelUp.DataTag, gameData.ViewedShopLevel + 1);
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.StoreLevel);
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}).AddTo(this);
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// 一覧データ
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var shopDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopData>(Const.ShopDataSheet);
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