素材消費修正
This commit is contained in:
parent
1f3070719e
commit
cdab68344c
|
|
@ -51,9 +51,9 @@ public class RecipeDetailView : MonoBehaviour
|
|||
gameData.Material[flavorIndex1] = stockMaterial1;
|
||||
if (data.Flavors.Count == 2)
|
||||
{
|
||||
var flavorIndex2 = gameData.Material.FindIndex(x => x.id == data.Flavors[0].id);
|
||||
var flavorIndex2 = gameData.Material.FindIndex(x => x.id == data.Flavors[1].id);
|
||||
var stockMaterial2 = gameData.Material[flavorIndex2];
|
||||
stockMaterial2.amount -= data.Flavors[0].amount;
|
||||
stockMaterial2.amount -= data.Flavors[1].amount;
|
||||
gameData.Material[flavorIndex2] = stockMaterial2;
|
||||
}
|
||||
|
||||
|
|
@ -91,7 +91,7 @@ public class RecipeDetailView : MonoBehaviour
|
|||
var flavor2Amount = 0;
|
||||
if (data.Flavors.Count == 2)
|
||||
{
|
||||
var flavorIndex2 = gameData.Material.FindIndex(x => x.id == data.Flavors[0].id);
|
||||
var flavorIndex2 = gameData.Material.FindIndex(x => x.id == data.Flavors[1].id);
|
||||
if (flavorIndex2 != -1)
|
||||
{
|
||||
flavor2Amount = gameData.Material[flavorIndex2].amount;
|
||||
|
|
|
|||
Loading…
Reference in New Issue