ヒットエフェクト表示位置調整
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							|  | @ -0,0 +1,7 @@ | ||||||
|  | fileFormatVersion: 2 | ||||||
|  | guid: 1bc5e14a40e0b4e94a1ba39081ac8436 | ||||||
|  | PrefabImporter: | ||||||
|  |   externalObjects: {} | ||||||
|  |   userData:  | ||||||
|  |   assetBundleName:  | ||||||
|  |   assetBundleVariant:  | ||||||
|  | @ -291,7 +291,7 @@ namespace MyGame.Scenes.MiniGame.Scripts | ||||||
|                 } |                 } | ||||||
|                 if (item.ItemType == StageItem.Type.Obstacle) |                 if (item.ItemType == StageItem.Type.Obstacle) | ||||||
|                 { |                 { | ||||||
|                     player.Hit(); |                     player.Hit(x.ClosestPoint(playerTransform.position)); | ||||||
|                     x.enabled = false; |                     x.enabled = false; | ||||||
|                 } |                 } | ||||||
|             }).AddTo(this); |             }).AddTo(this); | ||||||
|  |  | ||||||
|  | @ -18,6 +18,7 @@ namespace MyGame.Scenes.MiniGame.Scripts | ||||||
|         [SerializeField] private GameObject level1; |         [SerializeField] private GameObject level1; | ||||||
|         [SerializeField] private GameObject level2; |         [SerializeField] private GameObject level2; | ||||||
|         [SerializeField] private GameObject level3; |         [SerializeField] private GameObject level3; | ||||||
|  |         [SerializeField] private GameObject hitEffectPrefab; | ||||||
|         private Animator animator; |         private Animator animator; | ||||||
|         private bool isJump; |         private bool isJump; | ||||||
|         private bool isResult; |         private bool isResult; | ||||||
|  | @ -87,12 +88,14 @@ namespace MyGame.Scenes.MiniGame.Scripts | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         // こける |         // こける | ||||||
|         public void Hit() |         public void Hit(Vector3 hitPos) | ||||||
|         { |         { | ||||||
|             if (isHit) |             if (isHit) | ||||||
|             { |             { | ||||||
|                 return; |                 return; | ||||||
|             } |             } | ||||||
|  | 
 | ||||||
|  |             Instantiate(hitEffectPrefab, hitPos, Quaternion.identity, transform.parent); | ||||||
|             SoundManager.Instance.PlaySE("se_minigame_Collide"); |             SoundManager.Instance.PlaySE("se_minigame_Collide"); | ||||||
|             animator?.Play("Brother_pink_FallDown"); |             animator?.Play("Brother_pink_FallDown"); | ||||||
|             isHit = true; |             isHit = true; | ||||||
|  |  | ||||||
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