ヘッダーのミッションバッジの更新タイミングを修正 /デバッグ用にミッションリセットボタンを追加
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@ -1166,6 +1166,147 @@ MonoBehaviour:
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--- !u!1001 &1074704275
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@ -2287,6 +2428,7 @@ MonoBehaviour:
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bulkOrderResetButton: {fileID: 1344540256}
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shopLevelUpResetButton: {fileID: 1349073832}
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dailyMissionResetButton: {fileID: 297099900}
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normalMissionResetButton: {fileID: 1001425729}
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alwaysVideoFailToLoadToggle: {fileID: 1076049186}
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fastGrowingToggle: {fileID: 1998240841}
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skipTutorialToggle: {fileID: 6551979}
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@ -20,6 +20,7 @@ public class DebugOptionManager : MonoBehaviour
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[SerializeField] private Button bulkOrderResetButton;
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[SerializeField] private Button shopLevelUpResetButton;
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[SerializeField] private Button dailyMissionResetButton;
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[SerializeField] private Button normalMissionResetButton;
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[SerializeField] private Toggle alwaysVideoFailToLoadToggle;
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[SerializeField] private Toggle fastGrowingToggle;
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[SerializeField] private Toggle skipTutorialToggle;
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@ -133,6 +134,12 @@ public class DebugOptionManager : MonoBehaviour
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{
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gameData.lastDailyMissionSetTime = DateTime.MinValue.ToBinary();
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}).AddTo(this);
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normalMissionResetButton.OnClickAsObservable().Subscribe(_ =>
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{
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gameData.AchievedMission.Clear();
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gameData.ResetNormalTotalCount();
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}).AddTo(this);
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coinCount.text = $"{gameData.Coin}";
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coinCount.OnValueChangedAsObservable().Subscribe(x =>
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@ -8,8 +8,8 @@ using UnityEngine.UI;
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public class MissionManager : MonoBehaviour
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{
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public static readonly string MissionDataTag = "MissionData";
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public static readonly string CallbackTag = "MissionManagerCallback";
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public static readonly string AchievedCallbackTag = "MissionManagerAchievedCallback";
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private static readonly string CallbackTag = "MissionManagerCallback";
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private static readonly string AchievedCallbackTag = "MissionManagerAchievedCallback";
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private static readonly string TimeFormat = "更新まで:{0}時間{1}分{2}秒";
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private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
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private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
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@ -20,6 +20,10 @@ public class MissionManager : MonoBehaviour
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[SerializeField] private MissionListView listView;
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[SerializeField] private Text timeLimitText;
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private int normalIndicateFlag;
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private int dailyIndicateFlag;
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private Action<bool> onAchieved;
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private void Start()
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{
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closeButton.OnClickAsObservable().Take(1).Subscribe(_ =>
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@ -41,6 +45,7 @@ public class MissionManager : MonoBehaviour
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timeLimitText.gameObject.SetActive(category == MissionCategory.Daily);
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}).AddTo(this);
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onAchieved = LocalCacheManager.Load<Action<bool>>(AchievedCallbackTag, null);
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var gameData = GameDataManager.GameData;
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// デイリーカウントダウン
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@ -67,7 +72,6 @@ public class MissionManager : MonoBehaviour
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// dailyMission
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// コンプリートミッション
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int dailyIndicateFlag = 0;
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MissionView completeMissionView;
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{
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var missionView = listView.AddDailyCompleteItemView();
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@ -103,7 +107,7 @@ public class MissionManager : MonoBehaviour
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// 達成ID保存
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gameData.dailyMissionCompleted = true;
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GameDataManager.SaveGameData();
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LocalCacheManager.Load<Action>(AchievedCallbackTag, null)?.Invoke();
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onAchieved?.Invoke(normalIndicateFlag + dailyIndicateFlag > 0);
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})));
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.MissionAchievement);
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}).AddTo(missionView);
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@ -137,7 +141,7 @@ public class MissionManager : MonoBehaviour
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GameDataManager.SaveGameData();
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completeMissionView.ChangeProgress(gameData.dailyMissionIdArray.Length, gameData.dailyMissionAchievedIdArray.Length);
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completeMissionView.SetButtonActive(gameData.dailyMissionIdArray.Length <= gameData.dailyMissionAchievedIdArray.Length);
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LocalCacheManager.Load<Action>(AchievedCallbackTag, null)?.Invoke();
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onAchieved?.Invoke(normalIndicateFlag + dailyIndicateFlag > 0);
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})));
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.MissionAchievement);
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}).AddTo(missionView);
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@ -149,7 +153,7 @@ public class MissionManager : MonoBehaviour
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private void GenerateNormalMission(List<MissionData> missionList)
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{
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// ミッション表示
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int normalIndicateFlag = 0;
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normalIndicateFlag = 0;
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var latestMissionList = missionList
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.Where(data => data.Category == MissionCategory.Normal && data.shopLevel <= GameDataManager.GameData.ViewedShopLevel)
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.GroupBy(data => data.Condition, (cond, list) =>
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@ -185,7 +189,7 @@ public class MissionManager : MonoBehaviour
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GameDataManager.SaveGameData();
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listView.ResetItemList(MissionCategory.Normal);
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GenerateNormalMission(missionList);
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LocalCacheManager.Load<Action>(AchievedCallbackTag, null)?.Invoke();
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onAchieved?.Invoke(normalIndicateFlag + dailyIndicateFlag > 0);
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})));
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.MissionAchievement);
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}).AddTo(missionView);
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@ -193,7 +197,7 @@ public class MissionManager : MonoBehaviour
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listView.SetIndicator(MissionCategory.Normal, normalIndicateFlag > 0);
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}
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public static void ShowDialog(Action onClose = null, Action onAchieved = null)
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public static void ShowDialog(Action onClose = null, Action<bool> onAchieved = null)
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{
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LocalCacheManager.Save(CallbackTag, onClose);
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LocalCacheManager.Save(AchievedCallbackTag, onAchieved);
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@ -246,6 +246,16 @@ public sealed class GameData {
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return DailyTotalSalesList.Where(data => data.FlavorId == id && data.Rarity != ProductRarity.Normal).Sum(data => data.Stock);
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}
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public void ResetNormalTotalCount()
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{
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TotalAddCoin = 0;
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TotalSubCoin = 0;
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TotalAddCornSeed = 0;
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TotalCustomerCount = 0;
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TotalSalesList.Clear();
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BulkOrderDeliveredCount = 0;
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}
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public void ResetDailyTotalCount()
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{
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DailyTotalAddCoin = 0;
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@ -15,22 +15,31 @@ public class HeaderManager : MonoBehaviour
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private void Start()
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{
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var isOpenMission = false;
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settingButton.OnClickAsObservable().ThrottleFirst(TimeSpan.FromSeconds(1f)).Subscribe(_ =>
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{
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.SettingsDialog);
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});
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missionButton.OnClickAsObservable().ThrottleFirst(TimeSpan.FromSeconds(1f)).Subscribe(_ =>
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{
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MissionManager.ShowDialog();
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isOpenMission = true;
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MissionManager.ShowDialog(() =>
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{
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isOpenMission = false;
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missionIndicator.SetActive(GameDataObserver.Instance.UpdateMissionAchieved.Value);
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},
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active => missionIndicator.SetActive(active));
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});
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informationButton.OnClickAsObservable().ThrottleFirst(TimeSpan.FromSeconds(1f)).Subscribe(_ =>
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{
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.Information);
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});
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// mission報酬通知
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GameDataObserver.Instance.UpdateMissionAchieved.Subscribe(x =>
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{
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missionIndicator.SetActive(x);
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}).AddTo(this);
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GameDataObserver.Instance.UpdateMissionAchieved
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.Where(_ => !isOpenMission).Subscribe(x =>
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{
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Debug.Log($"mission achieved:{x}");
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missionIndicator.SetActive(x);
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}).AddTo(this);
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}
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}
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