Merge branch 'develop' of bitbucket.org:usaya/popcorn into develop
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						commit
						d3d4cedb18
					
				|  | @ -85,10 +85,7 @@ public class CornField : MonoBehaviour | |||
|         HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart); | ||||
|          | ||||
|         // ハートゲージがフルかつダイアログが開いていない場合レベルアップ | ||||
|         GameDataObserver.Instance.SceneCounter | ||||
|             .DistinctUntilChanged() | ||||
|             .CombineLatest(HeartMeter.Instance.FulledHeart, (count, fulled) => count == 1 && fulled) | ||||
|             .Where(x => x) | ||||
|         HeartMeter.Instance.FulledHeart | ||||
|             .DelaySubscription(TimeSpan.FromSeconds(.4f)) | ||||
|             .Subscribe(_ => | ||||
|             { | ||||
|  |  | |||
|  | @ -100,10 +100,7 @@ public class KitchenManager : MonoBehaviour | |||
|         HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart); | ||||
|          | ||||
|         // ハートゲージがフルかつダイアログが開いていない場合レベルアップ | ||||
|         GameDataObserver.Instance.SceneCounter | ||||
|             .DistinctUntilChanged() | ||||
|             .CombineLatest(HeartMeter.Instance.FulledHeart, (count, fulled) => count == 1 && fulled) | ||||
|             .Where(x => x) | ||||
|         HeartMeter.Instance.FulledHeart | ||||
|             .DelaySubscription(TimeSpan.FromSeconds(.4f)) | ||||
|             .Subscribe(_ => | ||||
|             { | ||||
|  |  | |||
|  | @ -76,10 +76,7 @@ public class MarketManager : MonoBehaviour | |||
|         HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart); | ||||
|          | ||||
|         // ハートゲージがフルかつダイアログが開いていない場合レベルアップ | ||||
|         GameDataObserver.Instance.SceneCounter | ||||
|             .DistinctUntilChanged() | ||||
|             .CombineLatest(HeartMeter.Instance.FulledHeart, (count, fulled) => count == 1 && fulled) | ||||
|             .Where(x => x) | ||||
|         HeartMeter.Instance.FulledHeart | ||||
|             .DelaySubscription(TimeSpan.FromSeconds(.4f)) | ||||
|             .Subscribe(_ => | ||||
|             { | ||||
|  |  | |||
|  | @ -42,10 +42,7 @@ public class ProductManagement : MonoBehaviour | |||
|         HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart); | ||||
|          | ||||
|         // ハートゲージがフルかつダイアログが開いていない場合レベルアップ | ||||
|         GameDataObserver.Instance.SceneCounter | ||||
|             .DistinctUntilChanged() | ||||
|             .CombineLatest(HeartMeter.Instance.FulledHeart, (count, fulled) => count == 1 && fulled) | ||||
|             .Where(x => x) | ||||
|         HeartMeter.Instance.FulledHeart | ||||
|             .DelaySubscription(TimeSpan.FromSeconds(.4f)) | ||||
|             .Subscribe(_ => | ||||
|             { | ||||
|  |  | |||
|  | @ -21,10 +21,7 @@ public class Shopping : MonoBehaviour | |||
|         HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart); | ||||
|          | ||||
|         // ハートゲージがフルかつダイアログが開いていない場合レベルアップ | ||||
|         GameDataObserver.Instance.SceneCounter | ||||
|             .DistinctUntilChanged() | ||||
|             .CombineLatest(HeartMeter.Instance.FulledHeart, (count, fulled) => count == 1 && fulled) | ||||
|             .Where(x => x) | ||||
|         HeartMeter.Instance.FulledHeart | ||||
|             .DelaySubscription(TimeSpan.FromSeconds(.4f)) | ||||
|             .Subscribe(_ => | ||||
|             { | ||||
|  |  | |||
|  | @ -312,7 +312,9 @@ public sealed class GameData { | |||
| 
 | ||||
|     public void MoveAllWaitValue() | ||||
|     { | ||||
| #if UNITY_EDITOR | ||||
|         Debug.Log($"WaitAddValue:{WaitAddCoin},{WaitAddHeart}"); | ||||
| #endif | ||||
|         MoveCoin(WaitAddCoin); | ||||
|         MoveHeart(WaitAddHeart); | ||||
|     } | ||||
|  |  | |||
|  | @ -24,7 +24,7 @@ public class GameDataObserver : SingletonMonoBehaviour<GameDataObserver> | |||
|     public IReadOnlyReactiveProperty<bool> UpdateMissionAchieved => updateMissionAchieved; | ||||
| 
 | ||||
|     public IObservable<int> HeartObserver => heartObserver; | ||||
|     public IObservable<int> SceneCounter => sceneCounter; | ||||
|     public IObservable<int> SceneCounter => sceneCounter.DistinctUntilChanged(); | ||||
| 
 | ||||
|     private void Start() | ||||
|     { | ||||
|  |  | |||
|  | @ -22,7 +22,9 @@ public class HeartMeter : SingletonMonoBehaviour<HeartMeter> | |||
|     private readonly ReactiveProperty<float> viewHeartCount = new ReactiveProperty<float>(); | ||||
|     private readonly ReactiveProperty<int> shopLevel = new ReactiveProperty<int>(); | ||||
|     private readonly ReactiveProperty<bool> fulledHeart = new ReactiveProperty<bool>(); | ||||
|     public IObservable<bool> FulledHeart => fulledHeart.DistinctUntilChanged(); | ||||
|     public IObservable<bool> FulledHeart => fulledHeart.DistinctUntilChanged() | ||||
|         .CombineLatest(GameDataObserver.Instance.SceneCounter, (fulled, count) => count == 1 && fulled) | ||||
|         .Where(x => x && UnityEngine.SceneManagement.SceneManager.sceneCount == 1); // シーン数をもう一度チェック | ||||
| 
 | ||||
|     private float minHeart; | ||||
|     private float maxHeart; | ||||
|  |  | |||
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