diff --git a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/CustomerController.cs b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/CustomerController.cs index 277b7f2c..f1faf63b 100644 --- a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/CustomerController.cs +++ b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/CustomerController.cs @@ -25,6 +25,7 @@ public enum CustomerState Wait, Order, Leave, + SadLeave, EatingLeave, } @@ -164,6 +165,10 @@ public class CustomerController : MonoBehaviour case CustomerState.Leave: ForceSetMove(CustomerMovingType.WalkSide); break; + case CustomerState.SadLeave: + AddMove(CustomerMovingType.WalkFront); + AddMove(CustomerMovingType.WalkSide); + break; case CustomerState.EatingLeave: AddMove(CustomerMovingType.WalkFrontEat); AddMove(CustomerMovingType.WalkSideEat); diff --git a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/Market.cs b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/Market.cs index d0302bff..e2cdc052 100644 --- a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/Market.cs +++ b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/Market.cs @@ -173,7 +173,7 @@ public class Market : MonoBehaviour controller.CallWaitForSeconds(1.5f, () => { controller.ShowComplain(); - controller.ChangeCustomerState(CustomerState.Leave); + controller.ChangeCustomerState(CustomerState.SadLeave); }); dontBuyCustomerList.Add(controller); continue;