計測スコア変更
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@ -97,9 +97,8 @@ public class ShopLevelUp : MonoBehaviour
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#if !DEVELOPMENT_BUILD && !UNITY_EDITOR
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// 進捗計測
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var progress = "level_" + String.Format("{0:00}", shopLevel);
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// 進捗スコアを保存 TODO:暫定的にログインカウントを保存する
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var score = GameDataManager.GameData.dailyLoginCount;
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GameAnalytics.NewProgressionEvent(GAProgressionStatus.Complete, progress, score);
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TimeSpan interval = DateTime.UtcNow - DateTime.FromBinary(GameDataManager.GameData.beginPlayTime);
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GameAnalytics.NewProgressionEvent(GAProgressionStatus.Complete, progress, interval.TotalMinutes);
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#endif
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}
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