diff --git a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/ShopLevelUp.cs b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/ShopLevelUp.cs index 425e8683..e362c921 100644 --- a/popcorn/Assets/MyGame/Scenes/marketing/Scripts/ShopLevelUp.cs +++ b/popcorn/Assets/MyGame/Scenes/marketing/Scripts/ShopLevelUp.cs @@ -97,9 +97,8 @@ public class ShopLevelUp : MonoBehaviour #if !DEVELOPMENT_BUILD && !UNITY_EDITOR // 進捗計測 var progress = "level_" + String.Format("{0:00}", shopLevel); - // 進捗スコアを保存 TODO:暫定的にログインカウントを保存する - var score = GameDataManager.GameData.dailyLoginCount; - GameAnalytics.NewProgressionEvent(GAProgressionStatus.Complete, progress, score); + TimeSpan interval = DateTime.UtcNow - DateTime.FromBinary(GameDataManager.GameData.beginPlayTime); + GameAnalytics.NewProgressionEvent(GAProgressionStatus.Complete, progress, interval.TotalMinutes); #endif }